SkyUI by SkyUI Team
Skyrim » User interfaces
Added: 17/12/2011 - 12:24AM
Updated: 03/06/2015 - 07:56AM

309,619 Endorsements

4.1 Latest version

4,703,983 Unique D/Ls

9,563,627 Total D/Ls

22,465,424 Total Views

Uploaded by schlangster


Last updated at 17:56, 3 Jun 2015 Uploaded at 10:24, 17 Dec 2011

Team: snakster, Mardoxx, T3T
Contributors: ianpatt, behippo, Kratos, psychosteve, MisterPete, GreatClone, gibbed, PurpleLunchBox, Verteiron, Gopher, Indie

Current Version: 4.1
For a list of recent changes, click the version number on top of this page.

The Skyrim Script Extender (SKSE), Version 1.6.16 (or newer) is REQUIRED to run SkyUI.

In case you have any problems or questions, please take a look at the Troubleshooting and FAQ sections at the bottom of this description page first.

SkyUI is a mod that aims to improve Skyrim's User Interface by making it easier to use with mouse and keyboard, less wasteful of available screen space, and nicer to look at.

We do all that while keeping true to the style of the original UI, so new and old components are integrated seamlessly.

It is not our goal to re-create the complete interface from scratch. Instead we try to identify and change areas that need improvement, while leaving the things that are already good alone.

Further general objectives and design concepts are:
  • Finding a good balance between 'dumbed down' and 'information overkill'.
  • Easy installation and setup.
  • Blending features in as well as possible - players shouldn't feel reminded that they're using a mod.
  • Support for user customization.
Since improving the whole UI is a big undertaking, we only release single menus at a time as progress is made.The following sections give an overview of what's included so far, as well as what we plan to address next.

The player inventory has been changed from the original two-list-layout to a single, big panel.

Included features:
  • Icons to replace the text-based category list.
  • Colored icons for each item type.
  • Configurable text size, so more entries can be displayed at once.
  • Extra columns to include additional item information. Examples are weight and value in general, and damage or armor rating for specific categories.
  • Sortable columns to order items by a specific stat. Multi-state columns to quickly single out equipped, stolen, enchanted or poisoned items.
  • Additional status icons to flag stolen, enchanted and poisoned items.
  • Full-text search through the inventory.
  • Intuitive and efficient keyboard navigation, as well as support for gamepads.
  • Configurable Itemcard and 3D Item positions to support multi-monitor resolutions.
  • Columns can be shown or hidden on-the-fly with the Customize button next to the filter box.
  • Button art is no longer static but matches the current control mapping.
The barter and container menus use a panel similar to the new player inventory, including all its features like sorting and searching.Additional features:
  • Two tabs to toggle between the player and vendor/container views.
  • Carry weight is now displayed in the bottom bar when bartering.
  • Tweaked menu controls for the container menu. No more accidental 'Take All' when you wanted to 'Store'.
The magic menu layout has been adapted to fit with the other new menus as well. The panel is now at the left side for a consistent look and feel.Icons for each magic type make it easy to identify them in combined views, and new sorting options will prove especially useful for spellcasters:
  • Organize spells by skill level, spell cost, duration or magnitude.
  • Sort dragon shouts by level and recovery time.
  • List active effects by source and remaining time.
The Mod Configuration Menu (MCM) for Skyrim is an in-game configuration panel that's part of SkyUI since version 3.0.The concept was adopted from the original MCM for Fallout: New Vegas.This panel was not just made for SkyUI options alone; other mods can add their configuration menus, too!

For a lot of mod authors, allowing customization is important and they spend considerable time making their mods as configurable as they can.
But so far, presenting these options to the player in a user-friendly way has been difficult.

The MCM addresses this problem and provides several advantages for both players and mod authors:
  • A 'Mod Configuration' option is accessible from the pause menu - there's no more need for immersion-breaking menu items or spells that clutter the player's inventory.
  • Options can be presented with proper UI elements (sliders, sub-menus, checkboxes, color-pickers, button icons etc.).
  • Scalability - each mod menu can have up to 128 sub-pages, each containing up to 128 options.
  • Localization capabilities for all languages that are supported by the game.
  • A simple, yet flexible API, extensive documentation and examples to enable easy and rapid development.
  • Usable with mouse, keyboard and gamepad.
If you are a mod author interested in using MCM, have a look at the documentation.Mods with MCM supportThe number of mods utilizing MCM is growing steadily!You can find a current list in this article.

Finding certain locations on the map by name can be a tedious task, especially as the number of map markers increases.

We addressed this problem by adding a search dialog to the map menu:
  • Filter the list of discovered locations for relevant entries in a matter of seconds.
  • The target destination is highlighted and automatically centered on the map.
  • Mod added map markers as well as custom worldspaces are supported by default.
Instead of having to constantly open the magic menu, active magic effects can now be displayed directly in the HUD.

For effects that manipulate actor values, emblems are used to show the type of change.

For temporal effects, a timer bar indicates the duration.

All magic effect types the game includes are supported. This extends to mod added content as well.

To support individual user preferences, the following properties are configurable:
  • Icon size;
  • Alignment and orientation;
  • Manual position adjustment;
  • Minimum duration threshold.
Note that the active effects HUD is an optional feature. It can be disabled in the SkyUI configuration menu.

The new favorites menu is still keeping true to the original concept - a fast, non-intrusive way to access your essential items.

To improve it, we made several additions and changes:
  • Three extra categories to filter out gear (weapons + armor), aid (potions + ingredients) and magic (spells + shouts).
  • A compact item list with more space and improved hotkey indicators.
  • Item icons as known from the inventory.
Another main feature of the new the favortites menu are 8 customizable item groups.These groups are accessed via a slot bar at the bottom of the favorites list and managed directly in the menu.
What makes them useful beyond enabling extended categorization is the "Group Use" command.
This processes each item in a group depending on its type:
  • Armor, clothing and accessoires are put on.
  • Potions are consumed and poisons are applied to the current weapon.
  • Weapons, shields and spells are equipped, with full support for dual wield combinations.
A group use can also be triggered with configurable hotkeys from outside the menu.User-enchanted (if uniquely named) and tempered items are supported.

If you were using SkyUI 2.2 or older, you must remove it completely before installing the new version.
Letting NMM handle the updating works fine, too.

Automatic Download with NMM
  • Click the Download with manager button on top of the file.
  • SkyUI will appear in in NMM's Mods list once it's downloaded. Double-click the SkyUI entry to Activate it.

Manual Download with NMM
  • Start NMM and click on Mods.
  • In the left icon bar, click on Add Mod From File and select the downloaded archive file.
  • SkyUI will now appear in the list. Double-click to Activate it.
Manual Installation
  • Locate the Data/ folder in your Skyrim installation directory. Typically it's found at Program Files/Steam/steamapps/common/skyrim/Data/.
  • Extract the contents of the downloaded archive file to your Data/ folder.
  • In the Skyrim Launcher, select Data Files and enable SkyUI.esp.
The uninstallation method depends on which SkyUI version you were using before and how you installed it.
SkyUI 2.2 or older have to be removed before upgrading to 3.0.

For details, see the following instructions that match your current SkyUI version/installation method.

NMM installation / Any SkyUI version
In NMM's mod list, search for the SkyUI entry and deactivate the mod.

Manual installation / SkyUI 2.2 or older
If you installed the SkyUI files manually, you also have to remove them manually.
View the contents of the SkyUI archive you are using, look for each file at its install location and remove it.
If this fails, consider removing your interface folder and use Steam to revert it to its original state (see Troubleshooting).

Manual installation / SkyUI 3.0 or newer
  • Locate the Data/ folder in your Skyrim installation directory. Typically it's found at Program Files/Steam/steamapps/common/skyrim/Data/.
  • Delete SkyUI.esp and SkyUI.bsa from the data folder.

Problem: There's an error message, reporting "SKYUI ERROR CODE X"...

See this page for a list all the potential errors and their solutions.

Problem: There are dollar signs ($) in front of all words in the main menu (and in lots of other places, too)!

This happens if you accidently removed Data/Interface/Translate_<language>.txt.
To restore it, use Steam to verify the integrity of Skyrim's game-cache (Steam -> Library -> Properties of Skyrim -> Local files tab -> Verify integrity of game cache).

Problem: There are mods missing from my MCM list. Is there anything I can do about it?

Before starting to reinstall mods, you can try to run a repair script we added in SkyUI 3.2.
To do this, open the console and enter "setStage SKI_ConfigManagerInstance 1" (without the quotes).

Question: Do you support older versions of the game?

No. SkyUI requires the Skyrim Script Extender to be fully functional, which in turn requires you to have the latest version of the game. If SKSE could not be detected, a warning message will be displayed. The purpose of this message is not harassment, but to warn users that SKSE was not installed correctly, and to avoid false bug reports that would otherwise result from this.

Question: What's the meaning of the small icons after the item name in the inventory?

Yellow star: Favorite
Diamond: Best item in class
Red hand: Stolen
Blue bolt: Enchanted
Green drop: Poisoned
Eye: Read book/scroll

Question: What's the meaning of the active effect icons?

See here.

Question: Where is the Value/Weight column?


Question: How can I access this menu with a controller?

Hold 'Order' for one second (default LT).

Question: Against better advice, I used to run SkyUI without SKSE. For version 3.0, a lot of things are broken now. Make a non-SKSE version?

Pretty much all new features of 3.0 would not be possible without SKSE. Best keep using 2.2.

Question: Where can I learn more about using the MCM for my mods?

Check out the official documentation.

Question: Is there going to be a standalone version version of the MCM?

Probably not. But what you can do is use this mod to override all SkyUI menu files besides the MCM with their default versions.

Question: I heard SkyUI is not controller-friendly. Is it true?

It's not true. SkyUI can be used with mouse/keyboard, but also with a controller.

Question: Can you send me the SkyUI source code? May I contribute something to the project?

Here's the SkyUI repository on GitHub.
If you want to contribute, just fork the repository and do what you want to do. If we think it's good, we'll merge it :)

Question: I'm using a controller and there's no location search in the map menu. How come?

Sorry, but for technical reasons, this feature only works when using mouse and keyboard (the directional keys are used to move the map, so scrolling through the list doesn't work, which makes the whole thing completely useless).