SKYRIM
Jobs of Skyrim by Littleork
Skyrim » Immersion
Added: 05/10/2012 - 02:11AM
Updated: 28/08/2017 - 03:26PM

2,090 Endorsements

3.1 Latest version

45,099 Unique D/Ls

91,157 Total D/Ls

321,232 Total Views

Uploaded by littleork

Description

Last updated at 15:26, 28 Aug 2017 Uploaded at 2:11, 5 Oct 2012

V3 is now out of beta, while I will keep an eye out on the mod for bug fixes, I will be updating rarely. Users are authorized to add features and fix bugs if they want and upload as a separate file.

*If you are upgrading from v1.1 or were using Jobs of Skyrim 2017, please uninstall the mod completely/ use on a clean save. Be aware that some jobs (Tax collector) might take a little bit to initialize.
SSE version can be found here
This mod adds new jobs for you to do for better immersion-roleplaying.



Jobs and npcs:

Jobs:

-Alchemist
-Archeologist
-Blacksmith
-Bounty hunter
-Brewer
-Cook
-Courier
-Delivery man
-Dragon hunter
-Drug dealer\'s employee
-Enchanter
-Guard
-Hall of the dead worker
-Hired Assassin
-Hired thief
-Jewelcrafter
-Necromancer
-Poacher
-Priest
-Tailorer
-Tax collector
-Waitress/bartender



Hunter/Fisherman will buy your pelts and fishes for a better price, some hides aren't included yet.

Notes
--------

-To avoid conflicts with mods that change the amount of materials needed to do an item, I did my own custom recipes, so it is important to pay attention to what is actually asked, the best example is the blacksmith quest, they ask you to make a smithed x, the recipe you need to do is the smithed version that was added by me, not the vanilla one, if you do the wrong one, the quest won't turn in.

-You might notice that some quest don't have a marker for when you have to go back to turn, this is because you can turn it to any eligible quest giver which means that even if you took the quest in riverwood, you could go turn it to the same npc in rorikstead. Quests that have to be turned to a specific npc will always have a marker on them.

-For alchemy and enchanting, the quest is being done by having you do the potion/enchantment through a custom craft station ie:a satchel for alchemy and a *Daedric hand* for enchanting so make sure to look at the objectives markers properly since they will lead you to the good crafting station to make the job work properly.

Requirements
-------------------
-latest patch from Bethesda
-SKYUI

Installation/Uninstallation
------------
Bsa version:
1-Extract the files to your skyrim folder.
2-Enable JobsofSkyrim in your launcher

To uninstall:
1.Remove JobsofSkyrim.esp,JobsofSkyrim.bsa and JobsofSkyrim.seq in DATA/SEQ folder


Incompatibilities
-----------------
None that I know of but some mods might need patches to work well with JOS

FAQ

How does it work?
----------------
-The way it work is that there is some npcs spread out around the province that will give you different radiants quest to do, so if you don't like fetching, repetitive, simple quests, this mod might not be for you.The current version give you unlimited quests so it can be overpowered for enchanting/blacksmithing and alchemy jobs.

Where can i find those npcs?
-----------------------------
-All around, Innkeepers will give you a book with all the locations for free.

Are you going to update this?
-----------------------------
-I have a bad habit to disappear for years but I intend to keep it in working order for a while.


Credits

All the people who have been supporting me while working on this project,specific names come to mind like RGGDale,Thoragoros,Listerx,Agunsthemagi and all the rest of nexus,steam workshop community.

-Ghosu for his sewing machine meshes and textures.

-Bethesda for giving players the abilities to mod the game through the creation kit.

-My husband for his never-ending support.

Contact
Best way to contact me about the mod is through pm, comment or my facebook pageĀ