About this mod

An overhaul of the buildings and inhabitants of the College of Winterhold.

Requirements
Permissions and credits
Translations
  • Spanish
  • Portuguese
  • Polish
  • Italian
  • German
Changelogs
Donations



Contents:

- Rundown of Features
- Installation
-Compatibility
- Permissions & Credits






Rundown of Features

Overall: removal or organisation of generic clutter from interior and exterior locations. All interior cells now have transparent windows, allowing you to see the sky and surroundings from inside. All cells featuring re-positioned objects have had navmeshes reworked and tested both in and out of combat. Just-in-time (JIT) lighting has been introduced to all suitable cells, improving performance and eliminating flickering associated with over-lighting individual meshes. ESPs have been cleaned using automatic and manual Tes5Edit cleaning. 


Inhabitants: Each character will now scale better with the player, with access to a suite of spells and perks. Characters now attend morning classes in the Hall of the Elements, from which you can also gain experience. Now the Mages of Winterhold really do "gladly (sic) share knowledge amongst themselves". Faculty will sell miscellaneous enchanting supplies; a new character sells alchemical supplies. You also now have the option of allowing Tolfdir to take on the role of Arch-Mage, if you feel undeserving of your position. This can be renegotiated at any time through dialogue or through the MCM menu. All characters will assemble in the Hall of the Elements for meals either at noon after practice and/ or at 6 p.m.


Hall of Countenance: There are now magical experiments going on and research underway. Lots of new objects and modder's resources have been used to increase immersion.


Hall of Attainment: More personalised dormitories and tidier object positioning. A cooking area has been added for users of survival mods and a room previously filled with clutter has been cleared for compatibility with the Spell Crafting Mod. A new basement floor has been added, catering mostly to alchemists, but also includes a bathroom suitable for users of Bathing in Skyrim.


The Arcanaeum: In vanilla this was more a private collection of books than a provincial library. More bookshelves (with player-fillable bookshelves for spare skill books/ spell tomes), map areas (with a topographic map under construction) and artefacts for teaching/ research. A new mezzanine floor has been added and loaded with resources!


Hall of the Elements: A new mezzanine floor plus minor improvements. Location of new morning classes and practice sessions for all members of the College from which you may gain experience, but only up to the level that character would be able to train you privately (this can be uncapped in the MCM menu). College members will assemble here for meals after practice sessions and/ or in the evening.


Arch-Mage's Quarters: Improved workstations, new cooking area and a desk for the Master of the College. Clutter has been cleared to make way for bookshelves, plaques, mannequins and racks for items. Plants have been relocated to the Lustratorium (see below). This cell now hosts a working clock, able to chime at midday, tell you the time, day of the week and month of the year at a glance. Clock ticking can be disabled in the MCM menu. A Harry Potter inspired 'pensieve' allows the Arch-Mage to scry upon the College members or Skyrim's jarls (see video). The containers are scripted for optional automated storage of different categories of items; automated retrieval of alchemy and enchanting resources for workstations throughout Skyrim is also available. Auto-containers and auto-workbenches can be toggled at any time through the MCM menu.


College Sanctuary: I always found it strange that the most powerful and sought-after items in Skyrim (such as Daedric artefacts) were simply dumped in a box in the middle of Whiterun and left unprotected. The sanctuary is my answer to this: a new room for the College atop the main tower and accessible only by teleportation. The room becomes accessible after quest-line completion and contains scripted displays for important artefacts you might find on your travels! LOD for the Sanctuary can be toggled via the MCM menu.


The Midden: Starting point for the new Fall of Winterhold dungeon and quest, which will begin upon entering the Midden if you have completed the College quest-line and Dragon Rising from the main quest-line. The quest & dungeon can be disabled via the MCM menu at any point, but it cannot be reactivated once disabled. Smithing facilities can now be accessed in the Midden, so you no longer have to travel in order to smith or craft. Added an Oblivion-style black soul gem altar, which will allow you to darken empty grand soul gems after midnight.


Courtyard & Bridge: Once you become Arch-Mage, you can activate the second focal point on the bridge to repair it (or 'bewitch' it again). Navmeshes have been cut back so characters actually use the paths and dragon markers have been adjusted. Added more snowdrifts and light effects to the walls and and more wind to the bridge. The frontmost tower has been converted to an astronomy area with working telescopes.


Lustratorium and Subterrarium: the College's botanical collections are now housed in the Lustratorium, The building has two wings: an 'alpine' wing with flora from cooler climates; and a 'tropical' wing, with those from warmer ones. These are connected by a network of underground tunnels, the Subterrarium. A new, fully voiced alchemist has been added who will tend the collections. LOD for the Lustratorium can be toggled via the MCM menu.

Installation

The mod comes with an automated installer and scripted MCM maintenance system, and you can install at any point during the College quest-line.

1: Always back-up your current save before [un]installing any mod!

2: If you have items in the vanilla College, remove them before installing.

3. Ensure all required files are installed and active (for SKSE I recommend making ini tweaks).

4. Install the latest version of the mod using NMM or Mod Organizer.

5. Run LOOT!

6. Load up and enjoy! See FAQ section for any minor issues or feel free to drop a comment.

7. Optional step for updating users: if you have updated, make a save then exit the game. All unused scripts from the old version will be orphaned, ready to be removed from your save by the Save Game Script Cleaner. Kudos to Hadoram!


Compatibility

Some users report that NPCs congregate in the Arcanaeum when running ICOW alongside Multiple Floors Sandboxing. Not everyone experiences this however, so give it a try. 

This mod is compatible with, but not dependent on, the following mods* by default or by virtue of a compatibility patch:

All re-textures of the College and College items.

Aemer's Refuge Continued
Apachii SkyHair 
Apophysis Dragon Priest Masks 
Bring Out Your Dead
Cloaks of Skyrim  
College of Winterhold - NPC Improvement
College of Winterhold Shop Fixes  
Cutting Room Floor  
DynDOLOD 
ELnFX  
Expanded Towns & Cities 
Expanded Winterhold Destruction Ruins  
Follower Commentary Overhaul  
Forgotten Magic Redone  
Immersive Content - Realistic Outdoor Lights 
Interesting NPCs 
Inconsequential NPCs 
JK's Skyrim 
Live Another Life 
Opulent Outfits  
Ordinator - Perks of Skyrim
Qaxes Winterhold Rebuild  
Real Shelter Full Release  
Realistic Lighting Overhaul
Relighting Skyrim
Requiem 
Rustic Windows 
Skyrim Distance Overhaul 
Skyrim Project Optimization 
Skyrim Redone 
Skyrim Scroll Crafting 
Spell Crafting Mod 
Ultimate Follower Overhaul  
The Midden: Expanded 

*That a mod is not on this list is no reason to believe it is incompatible! These mods are listed because they could conceivably edit the College. If you are unsure then ask the comments section or, better yet, perform a test and drop a comment with your results. Remember: conflicting does not always mean incompatible - most conflicts can be resolved by tweaking load order.

Permissions & Credits

The ESPs in these files must not be redistributed, either fully or in part. The BSA contains resources created by others on and off the nexus, therefore its contents cannot be freely redistributed - correlate sub-folders with the credits (below) to find the original resource files if you want them for your own mod. If I have forgotten to credit your work amongst the plethora of resources I've used then please get in touch! 

Translations of the mod are welcome but they may only be hosted on Nexus sites and they must be linked to the corresponding mod page. Further information for translators can be found in the FAQ/ readme.


Bethesda Softworks – TESV Skyrim & the Creation Kits.

Tools:

Apipino - Texture Optimiser
Blender Foundation Blender
CprPauer - FUZ Converter
Creation Kit Wiki - Complete Example Scripts
DaemonJax - JIT Lighting Example
Ethatron - BSAopt
GIMP - GIMP 2
Greentea101 - UnFuzer CPP Edition
Li1NX - Champollion PEX Decompiler
Lojack - Wrye Bash
Matortheeternal - Merge Plugins Tes5Edit Script
Niftools - NifSkope

Contributors:

Chesko - CoW - NPC Improvement patch
DanielCoffey - Book Covers Skyrim style book covers
Exoclyps - UV mapping & quest fixes
MadCat221 – NIF collision geometry & testing

Resources:

Angilla - Elder Statue
Arthmoor - USLEEP
Blary - Alchemy Clutter, BookSets, OpenBooks, IngredientsJar, PotionShelf, Ingredients Wall Art, Ingredients Drawer
Cyphe - Skull Throne Resource
DuncanLarsen1 - Paper World Map Solstheim, Paper World Map Addons
Elinaora - Elianora's Extra Resources
Elinen - Hoddminir Runestones
Elinen & ZTree - Hoddminir Plants & Trees
Estroya - Estroya Resources
Garnet - Orient Set
GendunDrup - Spriggan Statue Resource
Ghosu - Ghosu Ring
Hanaisse - Skeleton Staff, Oblivion Gates
InsanitySorrow - Curtains, Window Boxes, Room Dividers, Dwemer Art, Chessboard, Charts
Jackstarr - ABC for Barbarians
Kraeten and MrSiika - Griffon Fortress
Leodoidao – Arab Art, Stalactite Resource
LilaMue - Noble Silver Cutlery
Lilith (with InsanitySorrow) - Ready Clutter
Lolicept - Lolicept Resources
MarkusLiberty - Cyrodiil Ship & Boat Resource
Mebyon - Skyrim Chart
Mr. Dave - Texture Resource
Oaristys, Tony67 & CD Projekt Red - The Witcher Resource Pack, Resource Pack
Orinlinwe - Hanging Planters
Phitt - Sheogorad Resource 2, Fishtanks
RefurbMadness - Alchemy Book
Runspect - Resource Pack
SrRamrod - Shrine Base Art, Upper Class Cabinets
Stoverjm - Open Books Library
Stroti & Tamira - Resource Pack, Resource Pack 2, Oven, Castle furniture, Market Stands, Lighthouse, Small House, Printing Press, Castle Wall, Cannon, Organ, Craftsman Tools, Dragonstone Manor
Tamira - New Plants, Celtic Stone Cross, Rockinghorses, Mr. Siika Castle Seaview, Assorted resources
TESA Skyrim Resource Kit - Lilith's Curio Cabinets
TonyNarko67 - Shelf Scrolls
Tueffelachtein - Resource Pack, Modular Crafting Table, General Displays
Vicn - Creature Resource
Xui - Xui Books
Yuril - Town & Village Illustrations
Z993126 - Topographic Map

Screenshots and video were taken with Dawnguard, Dragonborn & HD DLC, Skyrim HD2KNatural Lighting & Atmospherics ENBELnFXInteresting NPCs & Inconsequential NPCs.
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