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About this mod

A mod which adds a way to improve your character with the blood of monsters.

Requirements
Permissions and credits
Name: Monstri Sanguine
Version: 1.0.0
Date: 5/31/2014
Category: Weapons
Requirements:

Author(s): BlackLink16

MOD INFORMATION



Description
===========
A mod which adds a way to improve your character with the blood of monsters.

Details
=======
The sanctuary is located in a cave in the north-west, in the coastal mountains. Within
is an arena which will take you to the true sanctuary.
The storage chests do not respawn, so they are safe for storage. Near the chests are two
books which give further details to the various effects the monster blood can have.

As explained in the books, each ability comes with a certain 'corruption'. There is a
maximum level of corruption you are allowed to have, meaning not all the abilities can be
taken. There are also side-effects to the corruption, increasing along with the corruption.

There are 21 monsters in total. Each monster is leveled to the character, with a min level of
20. No followers are allowed in the sanctuary. The monsters are split across seven different
arenas. The dark forest has torches which can to activated to shed more light.

MCM menu:
If the arena seems too dark, activate the additional light in MCM menu.
Depending on individual tastes, the messages can be set to either third person(default) or
first person.
This removes all abilities from the player, although Coiled Springs and Tireless Legs may
or may not be removed correctly. Please save before trying to remove the spells.

Descriptions of some of the effects (descriptions of all effects are available in the misc files):

  • Name: Positives: Negatives
  • Adaptive Learning: 10% increase to learning skills: -50 Magicka, -50 Stamina, -25 Health
  • Eyes of the Night: Adds a Night Eye power, 5% increase to learning Thief skills: -50% Magicka regen
  • Heated Blood: +200% Health regen: -50% Magicka regen, 25% weakness of fire
  • Coiled Springs: Increase Speed by 10%, Increase jumping height by 100%: Reduce Sneaking effectiveness by 15%
  • Nature's Toxin: Adds another use to poisons: Reduces potion-making effectiveness by 10%


The mod was cleaned with TESVEdit.

Known Issues or Bugs
====================
After killing one monster, you can still go and kill another one,
but you don't get the power again.
Coiled Spring and Tireless Legs may interfere with other mods which
adjust the jumping min and sprinting's stamina drain values.

INSTALLATION AND UNINSTALLATION



Manual Install
=============
1. Extract the files to a temporary folder.
2. Check the .esp in the Skyrim Launcher.

NMM Install
===========
1. Download with the Nexus Mod Manager.
2. Activate in the NMM.

Manual Uninstall
================
1. Start Skyrim Launcher, uncheck the .esp.
2. Delete the .esp file.

NMM Uninstall
=============
1. Deactivate the mod in NMM.

EXTRA STUFF



History
=======
1.0.02014/05/31 - Initial release.

Other Mods of Mine
===================
Ethereal Blade: a sword for spellblades, just updated with twelve more spells.

Credits
=======
Thanks to the Creation Kit wiki for script help.
Thanks to SKSE team and schlangster for the MCM menus.
Thanks to nexusmods.com for hosting the mods.
Thanks to LHammonds for the readme generator.
Thanks to Jokerine for the plates from the mod Misc Resources.

Tools Used
==========
7-zip
TESVEdit
Readme Generator

Licensing/Legal
===============
If you want to make a translations, go ahead and do so. If you have any suggestions, I’ll take them into consideration.
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