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Changelogs
Version 1.15
! Fixed problem where mod wasn't consuming potions with lower magnitude with option "Drink one potion only" enabled. ! Fixed problem where mod wasn't applying poison on crossbows automatically. - Removed a condition where player had to hit the target atleast once in order to successfully register the applied poison on bows / crossbows.
Version 1.14
+ Added an option to allow out of combat consumption. + Added the translation files directly to the main file. ! Fixed problem where settings weren't getting saved after restarting the mod.
Version 1.13
- Fixed display error with setting "One potion only" in MCM.
Version 1.12
NOW REQUIRES SKSE 1.7.2
- All the health/stamina/magicka calculations are now accurate, thanks to SKSE 1.7.2.
Version 1.11
! Single potion only option will now work correctly. ! Auto poison will now work correctly on bows if you miss your target. But you still need to hit your poisoned arrow at-least once to the target.
Version 1.10
+ Added options for auto-poisoning , notifications and to consume one potion only. ! Changed custom potion detection system into indexing. ! MCM menu updated.
Version 1.06
NOW REQUIRES SKSE 1.7.1.
- Attempting to solve the problem of items getting auto consumed after manual consumption. Post if its still coming after this update.
Version 1.05
- Changed default values for few settings. - MCM menu has been updated. Translations are now supported via SKSE's inbuilt translations. Please download the translation package separately if you dont have BSA extractor. - All the files related to this mod are now packaged in a BSA archive.
Version 1.04
Just overwrite your previous version.
- Performance tweaks.
Version 1.03
When players stat reaches to specified threshold, the full amount of lost stat is recovered. I have added 3 new options to change this "full" amount to a lower value. This feature will allow player to manage how much stat they want to recover which will eventually save the number of items consumed.
Example : Players HP reaches to 65% = 35% of lost HP. 100% of this lost HP will be recovered by default. These new options will allow you to change this 100% to anything between 5%-100%.
- Added 3 new options to determine the amount of stat recovery. - Modified the lowest available threshold percentage from 15% to 5%.
Version 1.02
- Fixed a bug where delay timer wasn't reducing if combat ends.
Version 1.01
Mod will now save upto 20 types of custom potions for each restore health/stamina/magicka effect instead of saving number of potions (100). Example : Restore 5 Health -> type 1 Restore 6 Health -> type 2 . . Restore n Health -> type n where n <= 20
This reduces the iterations required to scan the potions by 80 and reduces the look-up time. In simple words, performance tweaks !
- Added an option to delay the next consumption of food/potions. This delay is individually applied to health/stamina/magicka restoring items.
Version 1.00
Note : You will have to drop/trade and get your custom potions back after restarting ACP since all scripts and variables will reset after restarting.
- Fixed a bug where ACP was consuming items in lord vampire / werewolf form. ACP will still consume items while brawling. - Fixed a bug where ACP was registering multi effect custom potions with "Restore Health/Stamina/Magicka" as first effect.
Version 0.07
- Custom single effect potions (Restore Health/Restore Stamina/Restore Magicka) are now supported. - Mod will store upto 100 health, 100 stamina, 100 magicka potions. - Custom potions will always be the last in the priority list due to the delay it adds.
Note : In order to detect the custom single effect potions already in your inventory, you will have to either trade them with someone and get them back OR drop them and pick them up.
Version 0.06
If player runs out of food and potions to recover lost HP, a warning message box will be displayed. You can turn these warnings on/off from MCM as well.
- Added warning message.
Version 0.05
- Added an option to disable eating-drinking animations/sounds/visual effects. - Removed 15% offset.
Version 0.04
- Poisons will now be applied after 2 hits if player has alchemy perk "Concentrated Poisons".
Version 0.03
- Testing auto poison apply. Apply poison manually once, then mod will apply the same poisons as long as you have them inventory. - You will need SKSE plugin to remove the popup window : http://www.nexusmods.com/skyrim/mods/33916/?
Version 0.02
- Fixed visual effects for consuming health / stamina / magicka potions.
Version 0.01
Initial Beta release.
If you do find this mod useful then please endorse it!
About Mod
This mod allows the player to automatically consume food and potions when the player's health/stamina/magicka falls below a specified percentage and applies poisons automatically.
Features
Supports all food items/potions with a single effect restore health/stamina/magicka, and all poisons.
Consumes items according to priorities making this process as efficient as possible.
Allows the player to delay the consumption to emulate cooldown.
Allows the player to control the amount of stat recovery.
Allows the player to skip the eating/drinking animations/effects for uninterrupted combat.
Gives a warning if they run out of food and potions (only for health).
Configurable via MCM.
Notes
1. Multiple items will be consumed according to your stat loss. If you lost 50 HP, then multiple items will be consumed to recover 50 HP. 2. Priority factors are as follows:
Food / Potions = food -> potions.
Type of food = raw food -> fruit/vegetables -> vanilla food -> cooked food -> beverages.
3. For poisons, apply the poison once, and then the mod will apply the same poison every time as long as you have them in your inventory.
Updating
1. Download the updated files and overwrite them with the existing files. Go into the game and check if it's working properly.
Uninstallation
1. Disable "Enable AutoConsumePotions" from Mod Configuration Menu then close the menu OR type "stopquest tpACPQuest" in the console. Save your game. 2. Deactivate the mod and delete it.