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Author notes
If you choose to modify this mod, or any part thereof, in any way, you are giving me permission to use, alter, and incorporate your changes as I see fit.
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Changelogs
Version 2.0
Added MCM menu to configure text output
Version 1.0
Thanks ultraw's donation, I found the time and motivation to return to this mod and get it working properly.
Version 0.1
Initial release
OVERVIEW
This mod displays a notification when you damage an NPC telling you how much damage you caused, what was damaged (health, stamina, magicka), and what you caused the damage with. As of version 2.0, the text displayed is now configurable through an MCM menu.
COMPATIBILITY
There should be no conflicts with this mod. It does not alter or rely on any base records.
If you wish to adjust the size and position of the messages, I highly recommend Less Intrusive HUD
KNOWN ISSUES
If you are in heavy combat, the notifications may get backed up due to the message persistence delay. I know of no solution for this.
Due to effects on target other than player strikes (target stat regeneration or target stat usage (like magicka drain from target spell casting) or damage from other actors, for example) occuring between the last polling interval and the OnHit event, damage notifications may not always be accurate. If a strike on the target seems to generate no message, or far too high or too low damage, or strange damage (magicka damage from a steel sword srike, for instance), then this is the issue. Increasing polling frequency may reduce this issue, but will also increase papyrus engine usage overhead.