About this mod
: You wander in a world full of junk while Skyrim has great focus in treasure hunting. As you walk through dungeons, you only see clutter that doesn't help much even for selling. There are times that you take them accidentally and have to open your inventory just to drop away. Take & Transform makes sure that every single trash is your treasure
- Requirements
- Permissions and credits
Skyrim was lacking a kind of logic in the crafting, smelting and recycling that many probably have asked before. Man!!! Dragonborn could smelt scrap of metals from the Dwemer, that they don't have even a single knowledge how it's done, but they can't smelt a Kettle... that's just iron!!! Dragonborn could craft the most badass armour using hearts of Daedra and ebony but can't craft a stupid Lockpick. Dragonborn can make armour from dragon's bones but can't mash a mammoth's tusk or a skull.
I was pretty annoyed by the fact that when walking on dungeons or exploring, those countless junk were there to take but would worth nothing much to the merchants, worse was how some of them weight a lot specially the ones with an average value to earn a very small stupid profit. Also in the very beginning of the game you have not much and buy things to help yourself is out of question. Take & Transform at least makes Dragonborn a little more "smart" allowing they to smelt almost ANYTHING found in Skyrim, of course, with some exceptions and giving a meaning to the junk you find around.
The Add-On counts with +4800 recipes involving recycling, almost every clutter and useless junk was included, armours, weapons, jewellery, divine amulets and even pre enchanted variants! All done with intention to give more immersion to your gameplay without cheating or using it for exploits.
This is a list of what was covered:
1) All Iron Armour and Weaponry + all their pre enchanted variants.
2) All Leather, Fur, Scaled and Hide armoury including all their pre enchanted variants.
3) All Elven Armoury and Weaponry + all their pre enchanted variants.
4) All Steel, Nordic Carved, Ancient Nordic and Steel Plate Armours + Weapons and pre enchanted variants.
5) All Glass Armour, Weapons and pre enchanted variants.
6) All Ebony & Daedric Sets + pre enchanted variants.
7) Dragonbone and Dragonscale Sets + Weapons.
8) All Falmer armours and weapons including the Hardened and Heavy Variants.
9) Bonemold and Chitin also were included + all the pre enchanted variants.
10) All Orcish gear and Weapons including all pre enchanted variants.
11) Other weapons such as Long Bow, Hunting Bow, Pickaxe, Woodcutter axe and others.
12) Many useless clutter such as Pans, Brooms, Candlesticks, Platters and others.
13) Some other Dwemer clutter that strangely wasn't included in the Vanilla smelting list.
14) Staves.
15) Forsworn apparels.
16) Jewellery and the divines' amulets.
17) Others and Misc such as the Vampire armour and Dawnguard's Arsenal.
Obviously I made sure to add exceptions, I'd not put the entire Nirn in this mod. The texts written in Orange are the reasons given for why they weren't added to Take & Transform:
1) Dark Brotherhood related Gear -> Limited distribution and due to the fact you cannot craft them.
2) All Pre enchanted variants of Dragonplate and Dragonscale Armours -> They are sets even rarer to find in Skyrim compared with the Daedric one and their high value worth more being sold rather than recycling.
3) Quest Related Items -> Self explanatory.
4) Unique named items -> Such as the Battleaxe of the Fiery Souls, Froki's Bow, Woodsman's Friend, The Pale Blade etc.
5) Unique Artefacts -> More related to Daedra such as Ebony Blade, Dawnbreaker, Skull Of Corruption etc.
6) Potions -> They worth more being sold and the fact that you don't need glass or malachite to craft them.
7) Books, Spelltomes and Scrolls -> Why in the world you'd burn knowledge? Scrolls worth more being sold too.
8) Gold -> Didn't felt much suitable as this currency is essential to the players.
9) Nightingale related Gear -> Limited distribution.
10) Thieves Guild set and variants -> Again, limited distribution.
11) Stalhrim armours and weapons -> Because it's even more difficult to obtain and craft, compared with Dragonbone sets, and due to the fact that there's one merchant that will buy Stalhrim sets for a good price and the fact that you need to complete a quest to finally be able to craft the set, it was though better not include them.
12) Clothing -> At the moment this is temporary. I Had no ideas what to do with the clothes and since they are essential for mages and cannot be crafted, they were excluded from the list for the time being.
13) Alchemy ingredients -> Self explanatory.
And now the best part, you can also craft things that you was unable to do before because some amazing Bethesda fella was lazy enough to add those recipes. Here is what you'll be able to do:
1) Craft the Wolf Armour from the Companions -> You must be at the Skyforge and have at least the Steel Smithing Perk to work. The material needed is close to the Steel Plate Set. You can also smelt it if you no longer want the armour. Eorlund Gray-Mane is no longer the only source of this set.
2) Craft the Blades Armour -> Have you wondered how Delphine and the recruits, that Dragonborn brings, gains Blades Armour and sword out of nothing? Somehow they probably crafted it whereas the Dragonborn can't. You'll be able now to make replicas of the set including the sword. The replicas can be smelted if you get tired or need to make new ones. You'll need the Advanced Steel Perk and have knowledge of the Akaviri's existence, in this case by completing the Quest, "Alduin's Wall". The original set and swords found in Sky Haven Temple weren't touched.
3) Craft all the known Circlets -> I always found strange Dragonborn having potential to craft fine Gold and Silver Necklaces & Rings but unable to craft circlets. Take & Transform makes your fella smart in this matter so they can craft those jewellery pieces. The recipes were done in Vanilla style.
4) Craft the Jagged Crown -> Everyone once in a while during the Civil War questline have met the eyes with this popular Helm that even looks badass when using Dragonplate or Dragonscale sets, however as some know you sadly have to give it to the bootlicker of General Tulious or the milkdrinker of Ulfric. There are some ways to obtain it through exploits or glitches but I made the idea to add a recipe which Dragonborn can craft replicas of the crown without having the trouble of passing by all this complicated steps. The crafting has some exceptions of course. Once Dragonborn have knowledge of the crown's existence, have given to one of those lamebrains and have the Dragonbone Smithing Perk, you can go to any forge and craft its replicas. The value of the replicas was reduced 3X from the original one to avoid big profit from sellings. The ingredients required are in Vanilla style.
5) Craft the forgotten -> In this case, I mean, the Long Bow, the Hunting Bow, the Woodcutter's Axe, the Pickaxe and even the Wooden Sword. I wondered why in the world Bethesda didn't included those weapons in the crafting list before. Now at least archers can have a small space too as bows in early gameplays are hard to get. All them with required ingredients in Vanilla style.
6) Crafting Mage Clothes -> I think that Bethesda really forgot about the mages that specially would take the path of purely no armour. Although players can buy clothes in the only shop that sells them in Solitude, no one wants to return to Solitude to always spend money in new clothes either by because of new enchantments upgrades or that one is looking better than yours. For now, only 10 Crafting recipes were done involving the Mage's clothing. Players can craft Three variants of Hood, four variants of Robes, two variants of boots and a pair of gloves at the moment. All recipes has no conditions and all required ingredients are in Vanilla style.
7) Craft the divines' amulets -> Don't you find funny that in Hearthfires you can build shrines of the nine divines but can't craft their amulets at all? Now to enrich a little more with the jewellery craft, Dragonborn can, without any exception or condition, craft one of the nine divines' amulets with required ingredients following close as possible to their designs. You can finally show your devotion to the deity you like and better, done by your own hands. All crafted amulets are the same as the ones you find around Skyrim. Their enchantments cannot be learned.
2) Once the Backup Save is done, exit your game and open the Zip File.
3) Inside there's a folder called "Data".
4) Find the folder where you have installed your Skyrim.
5) Take the "Data" folder in the zip, drag and drop inside your Skyrim's folder.
6) Now open your Skyrim Launcher.
7) Check if the mod "Take And Transform.esp" is active.
Note 1: The Load Order of the plugin really doesn't matter but it must be loaded after "Unofficial Skyrim Legendary Edition Patch.esp". If your load order is wrong or the USLEEP is missing, your game may crash.
Note 2: Don't ever uninstall this mod in mid playthrough or you'll may risk damaging your Save file. In this case it's recommended create a Backup Save before installing this mod if you didn't liked it latter.
As you begin your game, go to the closest Smelter available and use it. You'll notice a big menu of which items you'll receive by recycling others, apparently only clutter covered by Take & Transform is listed there. The required items to recycle are listed bellow as many know. This menu is just actually 10% to what actually have. For Dragonborn be able to smelt specially armours and weapons, they must go to Arcaneum in College of Winterhold and retrieve an unique silver covered book called, "Nothing Dies, All Transform", alternatively, the Argonian, Madesi also has one Unique version in his bench. The book contains some information about recycling materials and a small heartwarming history to read. You must have this book in your inventory in order to access the rest of the menu.
- If you read it you'll receive skill experience to advance 1 Lv in Smithing independent of the skill Lv. -
- You can take it from Urag Gro-Shub's table or in Madesi's bench without fearing of being count as a stolen item. -
- If you somehow looses the Unique Variant, Urag Gro-Shub sometimes sells a copy of it that you can buy and use instead. -
- On the smelter, be careful to not recycle the current armour, weapons and other apparel you're wearing, since due to limitation about how conditions in Skyrim works specially in the recipes, I couldn't make it to all 4800 recipes yet. (This is being under revision however.) -
- Before smelting big amounts of armours and weapons, be sure to leave the ones you're currently using in a safe container or chest or wear unique ones that can't be smelted. This is useful for those that spam E and Y keys for fast crafting and don't care reading the rest. -
- Sometimes is good to give a look what you'll receive if you smelt X item as you sometimes may think it'll not worth the trade. -
Q: When I try to use the smelter with the book on the inventory my Skyrim crashes. What's happening?
A: This probably is happening because your game is being unable to handle the entire 4800 recipes in the menu, probably because the Memory Blocks of your Skyrim is limited. In this case I would recommend you download SKSE along with SkyUi. Those mods may fix this problem.
Q: I notice a lag when I open the Smelter menu with the book in my inventory and when I pretend to recycle/craft something it takes some seconds to conclude. Why this happens? My computer or game has something flawed or is lacking a requirement?
A: This will probably happen to everyone who will use this mod, because Skyrim's engine is limited with how many items can be displayed in the menu, when more different items are displayed, more time Skyrim needs to read everything. This can also happen the same way if you store a BIG number of different items in a single container, you'll notice that storing or taking them will start to take seconds for the action to occur.
Q: I noticed that I can't craft Torches, do you plan to add them?
A: The torches behave like a kind of shield and weapon but they can't be sold to any merchant much less being crafted. This happens because the torches are classified differently than all other shields and weapons and thanks to this classification, I was unable to create a working recipe that would allow players to craft it. At least I was able to create a recycle recipe so you'll no longer have countless torches weighting your inventory.
Q: Why I need this book, "Nothing Dies, All Transform" in my inventory in order to smelt armours and weapons?
A: No one wants more than 4800 recipes being always displayed in the Smelter menu, right? I did that also to prevent crashes in game & Lag. Only recycling the clutter was excluded from this condition as clutter is common than armours and weapons. Another thing is that you don't want to accidentally recycle your equipped armour while recycling clutter, right?
Q: Why every single recycling is in the Smelter? There are some recyclings like the Fur Armour or the Leather Armour that should be in the Tanning Rack.
A: Initially I worked everything to the Smelter to be an easy access to the players, but, seeing that the menu became huge due to the amount of recipes created and lags observed, I'll by time put some recyclings on the tanning rack. I do not pretend to add any recycling in the Forge menu as it'll increase player's Smithing skill by easily exploiting the recycling mod. My principle is to avoid this kind of cheat.
Q: Does your mod have any extra scripts?
A: No. It's totally script free.
Q: Do you plan to launch a SSE version?
A: No. I have no time for that, I don't have a SSE copy and neither the Creation Kit for it.
Q: Then can I convert to SSE by myself?
A: Whatever.
Q: Why Unofficial Skyrim Legendary Edition Patch is mandatory for this mod?
A: USLEEP fixes and adds some recipes that were forgotten by the Bethesda creators. An example I can give is the werewolf pelt. There were no recipes to transform it in leather, so USLEEP did this, also, to increase compatibility I haven't done this recipe as it could cause duplicates for those that have USLEEP. Another example is the Ancient Nordic Armour that you can craft, somehow in the Vanilla, this set is classified as Daedric whereas it was supposed to be Steel related, a fix that USLEEP did. Take & Transform has recycling recipes that transform this armour into steel ingots. Would be strange an armour of steel being recycled to an ebony ingot.
This is all logic related.
There's also some items added to USLEEP that this mod uses in its recipes. Just to leave a warning, I know that there are some people, specially modders, that like to remove some required Masters from the plugins' list, some people may not like USLEEP but if removing the mandatory plugin from Take & Transform through the Creation Kit or TESVEdit, this will cause a mess to some recipes and Take & Transform's recordings resulting even in errors in the plugin and possible crashes to the game which I'll NOT take responsibility for that.
Q: Does Take & Transform edits some Internal Records of Skyrim?
A: Yes, it does but inoffensive, actually it adds instead of edit a Levelled List of Distribution of books specially used by Urag Gro-Shub. This edit was necessary to allow Urag, the only Book vendor in Skyrim, to be able to sell copies of "Nothing Dies, All Transform" in case the player have lost the Unique Variant of the book.
Q: I can't get Urag to sell me the book, it doesn't show in the list!
A: The book will not always appear as the list of books Urag sell are random. If the book do not appear, wait 2 days for his inventory to reset and check with him again. If not, do the same process again until it appear. If after several tries the still does not appear then you have another mod edditing the Leveled lists of the Books. In this case I recommend you use a Wrye Bash.
Q: I discovered that there are other mods like this that does the same thing! What made you create another mod of this matter?
A: I've been modding Skyrim for a long time and I discovered that there were mods that touched in the matter of recycling when I was searching on this subject years ago as I was exhausted of just having to select junk from valuable stuff. The two mods I found on Nexus really did their job but were with many flaws and easy exploits that would allow the player to go Lv 100 in Smithing in no time resulting in immersion breaking and easy cheating. Worse is that they were incomplete and not covered great part of the clutter and some armours and their creators seems to have abandoned them. Since no other mod talking about recycling was developed, I decided to do it by myself taking a lot care and research of all possibilities for these thousand of recipes.
Q: I discovered a X item that has no recycling recipe. How do I report?
A: Leave your comment about your findings in the Post section and we'll discuss the matter. Every thing will depend which item you'll report. For example, there's no recycle recipe for Firewood because it's an important material to craft arrows and some weapons. No one want to convert the firewood to charcoal because charcoal is less used in the game.
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