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Created by

NickNak

Uploaded by

NickaNak

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About this mod

Formally New Armoury
This mod adds Rapiers, Pikes and Halberds to Skyrim with custom attack animations, for both the Player and NPCs.
The Animations only work in Third Person
FNIS Required!

Requirements
Permissions and credits
Changelogs
Donations


Update Log

Note if you're having issues with NPCS playing their animations after the updating, turn the mod off and on again in the MCM menu


1.7) Fixed the NPC timer, it actually functions now, NPC's should play animations now
The NPC timer no longer loops every 6 seconds even with the mod off
Fixed First Person pull out perma looping, this can still happen when FNIS is applying animations, now it can't loop and there's more checks in place to prevent this from accidentally happening * I could never recreate this bug so I'm hoping I've fixed it now if you do get the bug it don't perma loop you as there's a check in place to prevent the FNIS function being called more than once 
Removed the Perspective check option, the functionality is enabled by default
Removed the Individual Animation toggle page


1.6) Fixed Imperial, Forsworn and Dawnguard Halberds being invisible on NPCS and Ground
Adjusted  Leveled lists for Guards and Imperial Soldiers

1.5) Added in Halberds
Fixed Clipping on the Rapier Right Hand attack animations
Fixed Animation resetting bug when switching weapons to quick
Removed some redundant scripts
Uploaded a compatibility patch for Immersive Weapons



1.4a)  Fixed Sprinting with a Pike not having any footstep sounds
Fixed the Skyforge Steel Pike not having Pike animations
Gave all the Pikes The Greatsword keyword so they benefit from Greatsword perks

1.4)  Added Pikes and their animations, they can be found around the world, on NPCs, for sale at merchants and can be crafted *More Info Below
Slight rebranding *New Armoury was such a bad name, Animated Armoury aint much better but gets across what the mod is about
Fixed an animation issue when using PCEA *When un-equiping a weapon from this mod my scripts will refresh your PCEA, you need to Toggle the functionality in the MCM menu
Fixed a few recipes for Rapiers
Added a Compatibility Patch for Heavy Armoury by PrivateEye


1.3) Added a Compatibility Patch for Rapier and Dagger by BlueBoar - Patch is in the Optional Files
Added Dual Wield animations for Rapiers
Daggers Held in the left hand can now parry enemy attacks
Re-did the MCM menu to better support newer Weapon types
Added left hand animations for Dagger Parrying with any Right, One handed weapon
Added checks to see if the Player is in first person mode when switching weapons
Added a turn off mod button to allow for easy uninstall
Made it easier to switch between the two mod variations


1.2) - Uploaded a CCOR Compatibility patch in the optional files
1.1) - Added an alternative version that distributes Rapiers via the Plugin instead of Scripting* This was requested by a some users. If you liked how the original mod added the rapiers via scripting there's no need to update, unless you want to
1.0) - Initial Release



About the Mod

Fores New Idles in Skyrim - FNIS is Required! For this mod to work
The Animations only work for Third Person

SE Version Here


This mod adds Rapiers\Thrusting Swords, Pikes, Halberds and Parrying Dagger Functionality to the game, Rapiers, Pikes and Halberds are distributed throughout some level lists and can be crafted + upgraded.
Both the Player and NPCs can all use Rapiers, Pikes and Halberds and play the animations, all of which can be turned on and off via the MCM menu


Rapier Demo


Pike Demo



Installing \ Uninstalling

Fores New Idles in Skyrim - FNIS is Required for this mod to work

You can download and install this mod before or after, it doesn't matter what order, but you need to get FNIS!

Steps for Updating
1) Download the new version
2) Run FNIS And click "Update Behavior" you don't need to click anything else, wait for the process to finish
3) You've updated the mod

Note if you're having issues with NPCS playing their animations after the updating, turn the mod off and on again in the MCM menu

Steps for Installing
1) Download and install this mod
2) Download and install Fores New Idles in Skyrim - FNIS
3) Run FNIS And click
"Update Behavior" you don't need to click anything else, wait for the process to finish
4) You can now play the game, no need for a new save

Steps for Uninstalling
1) In the MCM In the MCM tick "Turn Mod Off" it may take a few in game seconds for the NPCs to stop their animations
2) Save the close the game
3) Uninstall in your preferred mod manager
4) Run FNIS And click "Update Behavior" you don't need to click anything else wait for the process to finish
5) You have now uninstalled the mod


Rapiers

If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Rapiers to appear in Levelled lists

They deal a little less damage than Swords, have much higher Crit damage, are faster than Swords and have a lot of range

Each Metal\Crafting type has a Rapier to go along with it, which can be crafted, upgraded, enchanted, found and brought. As well as the Metal\Crafting types there are a few other rapiers that I felt were needed

Iron, Steel, Skyforge, Imperial, Silver, Ancient Nord
, Honed Nord, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic and Stalhrim

The meshes are just quick edits of the sword meshes of the corresponding type, they're nothing amazing but they'll do. If you have any mod that re-textures Swords these Rapiers will inherit the same re-texture



Pikes

If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Pikes to
appear in Levelled lists


Pikes are a new type of Two Handed weapon, they deal a little less damage than Greatswords, are faster than Greatswords and have more range

Each Metal\Crafting type has a Pike to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other rapiers that I felt were
needed

Iron, Steel, Skyforge, Imperial, Silver, Ancient Nord
, Honed Nord, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn, Flamer

The meshes are just kit bashes of
existing weaponry mostly 2 Handed weapons, If you have any mod that re-textures Weapons, the Pikes will inherit the same re-texture


Halberds -- Added IN 1.5 --

If you're loading a previous save with this mod installed, you may have to wait a few in game days for the Halberds to
appear in Levelled lists


Halberds are a new type of Two Handed weapon, they deal a little less damage than Greatswords, are faster than Greatswords and have more range than BattleAxes

Each Metal\Crafting type has a Halberd to go along with it, which can be
crafted, upgraded, enchanted, found and brought. As well as the
Metal\Crafting types there are a few other rapiers that I felt were
needed

Iron, Steel, Skyforge, Imperial, Ancient Nord
, Honed Nord, Orcish, Dwarven, Elven, Glass, Ebony, Daedric, Dragon Bone, Nordic, Stalhrim, DawnGuard, Forsworn

The meshes are just kit bashes of
existing weaponry mostly 2 Handed weapons, If you have any mod that re-textures Weapons, the Halberds will inherit the same re-texture

Left Hand Animations

Daggers held in the Left Hand can now parry with or without a Rapier in the Right Hand
This works the same as the bow Bash, it causes a short stagger to your target, the parry replaces the standard left hand attack, the power attack still works but it doesn't use the correct animations (seriously Beth really screwed up the dual wielding behaviour files) Instead of the the correct animation it uses the standard light right+left attack animation

Parrying can be turned off in the MCM menu or set to work with all One handed weapons held in the Left Hand
It should work with any dual Wield block mod, the Parry events are stored within the animation so any mod that allows you to block and bash while dual wielding will work

Unfortunately NPC's don't seem to perform the parrying action



Compatibility Patches

I've made Compatibility Patches for the following mods:
Rapier and Dagger by
BlueBoar - Patch is in the Optional Files
Complete Crafting Overhaul Remade by kryptopyr - Patch is in the Optional Files
Heavy Armoury by PrivateEye - Patch is in the Optional Files
Immersive Weapons by hothtrooper44 - Only a few weapons received custom animations, the patch is in the Optional Files


Patches by other Authors

Predators - The Lost Tribes Patches-Animated Armoury by WWE20 - Predators - The Lost Tribes
Animated Armoury - Echizen by WWE20 - Echizen
Animated Armoury - Jumonjisou_Chidori by [size=3][size=3]WWE20 -
Jumonjisou_Chidori

Compatibility
Note About PCEA2
In 1.4 I fixed an issue when using this mod along with PCEA2, you have to tick a button in the MCM menu for this fix to work
it's not a perfect fix but it'll do, what it does is after you unequip a
Weapon from this mod, it will then refresh your PECA2 Anims, as if you
pressed the button in PECA2's MCM menu



The change is not instant there is a little delay but it saves you having to open up the MCM menu


Depending on what version you Download this will either be compatible with everything (Scripted Leveled List version) or non compatible with mods that change levelled lists (Plugin Leveled List Version)

The "Scripted Levelled List Version" is compatible with any mod that makes edits to levelled lists
The "Plugin Levelled List Version" is not compatible with mods that make changes to the same levelled lists, you need to have this mod in a lower position in your load order for the rapiers to appear in NPCs, Chests Vendors

With either version if loading from a previous save it may take a few in game days for them to appear on NPCs, Vendors or in chests

The Parry should work with any dual weild blocking mods you have installed, if you're having issues you can turn the Parry off via the MCM menu


Other Info

SE version is out now


Permissions wise, anyone is ok to do anything they want with this mod, rework it, translate it, reanimate it, use the source code(I suck at coding); whatever floats your boat. No need to ask, just give credit please

I do have a tendency to just disappear from projects that I'm working on for whatever reason; usually I get distracted by something else.
Failing me going missing. The next weapon type I want to work on are Halberds and Quarter Staffs(Fighting stick things)



Credits

Fore : For making animations in Skyrim possible, Fores New Idles in Skyrim FNIS and FNIS Sexy Move
Zartar : For his WIP Behaviour tool
BouBoule201288 : For his mod True Spear Combat
BlueBoar : For allowing me to make a compatibility patch for his Rapier and Dagger mod
PrivateEye: For his mod [color=#ffe599]Heavy Armoury

Hothtrooper44: For his mod Immersive Weapons
MaikCG: For his XPMSE Biped
sotaponi: For His HCT TagFile Converter
Skyrim Together Team : For Inspiring me to finally get this mod going!


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