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Author notes
I don't mind if you use or improve on my mod all I ask is that you Credit me as the Original Creator.
File credits
Bethesda for a Great Game and the Base objects
Donation Points system
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Changelogs
Version 1.2
Added some mist to the Tunnels
Can Create up to 25 Packs of 10 Arrows, Controled via the MCM menu
Can Select what arrows can be consumed via the MCM menu
Quest should work now as well
Added Navmesh for Follower
Version 1.1
Fix Some Minor Naming Issues
Slight Increase to Damage Taken when No Arrows in Inventory
There are 4 Spells - Create Fire Arrows (Alteration). - Create Frost Arrows (Alteration). - Create Shock Arrows (Alteration). - Create Soul Fragmentation Arrows (Alteration) With these Spell You Transform Forsworn/Falmer/Iron/Drauger/Steel/Orcish Arrows to Magic Arrows in Packs of 10, now using the MCM menu you can create up to 25 packs in a Single Cast.
Be sure to have Arrows to Transform or end up like the Assassin yourself (Dead). The Enchanting of Arrows was banned by the Mages Guild due to the problem that arises when enchanting without the Required Arrows and you end up taking the Elemental Damage meant to be placed on the Arrows yourself.
The Sewers of Whiterun is where you will find what you are looking for.
WARNING
* Save Game before Using the Spell. - If You Cast without the Necessary Arrows in your Inventory you will take Damage equal to the no of Packs that can't be filled