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About this mod

Automatically equip clothes and armor on your character or other NPCs based on various configurable conditions about your surroundings and current activity.

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  • Hungarian
  • German
Attention: This mod is no longer being supported or updated.

This mod has been uploaded by "The Care Taker" at the request of its owner. The Care Taker account is run by Nexus Mods for the purpose of hosting mods created by authors who are no longer active in the community.

If you are a mod author and would like to learn more about this service or have questions, you can find details regarding The Care Taker HERE.

Happy modding!

Compatible with Enderal

What Is This?

This mod will allow you to configure sets of clothes and armor that will be automatically equipped on your character or any other NPC you choose based on the state of your surroundings. There are a couple other mods that perform similar functionality, but I wanted something that I could configure for my needs and handle scenarios that other mods don't. This will change what is being worn based on the following conditions:

  • Location type
  • Indoors/Outdoors
  • Current weather
  • Time of day
  • In/Out of combat
  • Swimming/Sitting/Sleeping

How To Use

To configure your own player character, make sure there isn't another NPC in your crosshairs and go into the MCM menu. In there you can configure the various conditions you want for different sets of clothes and armor. There are up to twelve different sets you can configure in addition to a default set when none of the configured conditions apply. Each set can have up to five outfits to choose from at random when the conditions are met. The evaluation system goes by which conditions match first so if set #1 matches all the configured conditions then the rest will be skipped which is something you will need to be mindful of if it doesn't appear that the set you configured is working. You can also configure items you wish to be ignored so if you have a particular enchanted ring you want to always wear you can prevent it from being removed. If you don't configure a default set this will try to remember the last thing you were wearing before switching to one of the other configured sets.

To configure another NPC, make sure your crosshair is over them when you enter the MCM menu. The default set will be initialized with what the NPC is currently wearing but you can choose to change this at any time. There is a section to remove NPCs from being managed without needing to have them in your crosshair if the NPC is not currently nearby.

If you want to configure a large number of sets for different conditions you may not want to carry those items around all of the time since it would add a lot of weight. You can configure a container in which to store items which are not currently equipped. Simply target the container you want to use and go into the MCM menu to select it. Once you have configured the items you want for certain conditions you can place them in the container and they will be added or removed based on whether they are needed or not. Be careful when using this option as you may accidentally become over encumbered if you happen to be wearing light clothes and then automatically switch to heavy armor which puts you over your maximum carry weight.




You can feel free to make translations, upload this to other sites, and generally share this with anyone you like without asking for permission so long as you don't try and make any money from this mod. I only ask that you make sure to give me credit for this work. You do not have permission to port this to Special Edition as this relies heavily on SKSE and I don't want to deal with complaints people may make about this not working due to the differences between the 32-bit and 64-bit versions of SKSE that someone else did not compensate for. You also do not have permission to use any part of this mod in your own mods without asking for permission first.

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