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Cheyron

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Cheyron

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About this mod

This is a refactored script of https://www.nexusmods.com/skyrim/mods/75985 by chinagreenelvis. I decided to clean up the code and fix a few things. A MCM menu was added with other helpful features. Controller users can play more immersive now with this.

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v1.51 Available Now - Script will now toggle speed of your horse when you are mounted.

I play with controller and I like to walk a lot to listen to my surroundings and just check out sights. I don't like to run into stuff when I am indoors and have all the NPCs start yelling at me for knocking stuff over. It just ruins the immersion so this mod should help you deal with any situation, whether you want to walk slowly around a house or power walk through the city.

This script was originally written by chinagreenelvis and he wanted it to be public domain so instead of coming up with the walk toggle logic from scratch I decided to refactor his script. I liked the way he was doing it but he had some odd code going on. The script to begin with was lightweight but now it is more efficient than before but you wouldn't notice of course as this is a tiny script the cpu eats for breakfast regardless of my refactoring ;)

This mod should be compatible with everything, it overwrites nothing but just note this script is manipulating the player "speedmult" so any other scripts that rely on changing your "speedmult" may conflict.

In order to toggle walk, you do the same as his script did before and that is to double tap the shout button (RB/R1). Remember to unequip any shout power so you don't spam the power. Clicking the right joystick (change perspective) will disable walking... he had this feature in and I decided to leave it. However these options are customizable and you can setup the inputs anyway you like.

Things I added:
-Edit walk speed for yourself and horse in MCM
-Edit run speed for yourself and horse in MCM
-Script will know if you are riding a horse and toggling speed will apply to your horse.
-Script will know if you are on foot and toggling speed will apply to the player.
-Map new buttons in MCM
-4 Different Input Modes
-Choose to disable walk on weapon draw in MCM
-Choose to disable walk when combat starts in MCM
-Toggle messages in MCM
-Over encumbered handling... you shouldn't ever get stuck in place if your walk is toggled and you become over encumbered.
-Will disable walk if you are attacked (hit by a weapon).
-Added 4 lesser powers to change walk speed easier.
-Optimizations to original logic.
-2 unrelated (but useful) functions to change player and followers' heal rates in the MCM. (If outdoors, you need to be close to your followers for the setting to be applied to them, looks in player's current cell which are very small areas when outdoors.) I feel the game is too easy and health potions are kinda useless since the player's health refills too fast. So in order for me to not have to add another esp to my load order, I just put the functions into this mod. If you do not need these functions, simply ignore them.

If you like the mod, don't forget to endorse chinagreenelvis' as well as my refactored version!

Install:
Install with mod manager... done... or drop WalkToggle.esp and scripts folder into your Skyrim\Data directory

Uninstall:
First remove the installed files with your mod manager or manually. There is 1 esp file from Data (WalkToggle.esp), 3 pex scripts (Walk*.pex) in Data\Scripts and 3 psc source scripts (Walk*.psc) in Data\Scripts\Source to remove. Also note that this mod will leave an orphaned script on your save game... after removing this mod, first save your game, then alt+tab out of the game. Now run a save game cleaner tool on the save you just made. That save will now have an orphaned script and you should remove it from the file before loading again. I use this Save Tool … load your save game you just made in this tool and then hit Fix Script Instances and this mod's script will be removed from your save game file. Then save the now modified save file in the tool. Finally, Alt+Tab back into your game and load the modified save file. Now the mod is uninstalled.