Optional: New 3D model for the coin piles used by this mod.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Special thanks to MrJack's Tangible Gold mod, since I ultimately ended up using a similar approach for showing gold in the inventory.
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.5
* Added support for managing gold weight dynamically from the MCM.
* Added support for showing gold as a miscellaneous item in the inventory to make weighted gold more convenient.
Version 1.4
* Fixed a bug where coin purses and gold piles dropped in an owned cell would be stolen when picked up again. Now ownership is explicitly applied to the player for the dropped items.
* Tweaked the purse dropping effect to match gold piles (ie. dropped where pointing at mid height)
Version 1.3
* Removed the Dragonborn DLC dependency. Now only the current vanilla game and SkyUI are required for all features.
* Tweaked the gold pile drop script to place piles where the player is pointing.
Version 1.2
* Fixed a bug where dropping gold piles damaged the player due to being too close. Now piles will be dropped at a distance. They will also be dropped a bit above the ground so as to fall right side up unless other objects interfere.
Version 1.1
* Fixed a problem with upside down gold piles being invisible. Now the texture is double sided.
Version 1.0
* Added a lesser power to drop coins from the player's inventory.
* The number of coins to drop is configurable.
* Coins can be dropped as a single collective item or separate items.
* Added a lesser power to drop gold from the player's inventory as coin purses.
* The amount stored in purses of each size is configurable. If there is sufficient gold in the player's inventory, that sized purse will be dropped and the amount of gold removed.
* A message will be shown if there is insufficient gold in the player's inventory to drop based on configured amounts.
Added a Dragonborn version with experimental support for gold piles.
Description
There have been a few mods to drop coins from your inventory, but nothing particularly good to collect them into purses or piles. This mod attempts to bridge that gap by supporting individual coins, collective coins, all forms of coin purses, and Dragonborn-inspired gold piles with a configurable MCM. The method for dropping has been added as lesser powers.
Coins: Can be dropped as one consolidated coin with an amount or individual coins. The amount to drop is set in the MCM.
Purses: The purse size is calculated automatically based on minimum purse amounts in the MCM. For example, if you have enough gold for medium and small purses but not enough for a large purse, a medium purse will be dropped.
Piles: The Dragonborn DLC is not required. The amount of gold stored in a pile is set in the MCM.
If there is insufficient gold to meet amount requirements, nothing will be dropped and a notification is displayed.
Gold weight can be set directly from the MCM, and this weight override can also be disabled to support compatibility with other mods that modify the weight of gold. When gold has weight, encumbrance is adjusted, but because gold does not show up in the general inventory this number can be confusing. So I've added a temporary gold item in the Misc category while the inventory is open to facilitate easily seeing where weight is applied to encumbrance. Showing gold in the inventory can be enabled or disabled from the MCM. Requirements
Drop the extracted archive to your Data folder, or ideally use your favorite mod manager.
Uninstalling
Delete the .esp, scripts, and meshes or remove from your favorite mod manager.
Conflicts
Gold Master expects base gold to come from the Gold001 misc item. Mods that change Gold001 (attributes, meshes, or textures) should be compatible, but other gold items probably won't be recognized. Let me know if any mods have odd behavior and I can see about patching Gold Master to be compatible.