Actions such as drinking potions and applying poisons are now simulated to take time, preventing the player to perform other actions such as fighting and activating for a configurable duration. Players can also get a configurable speed penalty to simulate the difficulty of performing actions on the move.
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Bethesda for the game Chesko for the progress meter widget Schlangster for pointers on creating new SkyUI widgets
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 2.0
- New feature: equipping / unequipping of armor are now a supported actions. - New feature: consuming food and ingredients are now supported actions. - Change: for potion/food/ingredient consumption and equipping/unequipping you will get penalized for a (configurable) base amount of time plus a (also configurable) variable amount based on the equipped item's weight. - New feature: in menu mode you will receive basic notifications of the number of actions that are queued up.
Version 1.3.3
- Bugfix for interference with other slow effects from other mods, causing the player to not get slowed down at all when drinking potions/poisoning.
Version 1.3.2
- Fix to make the mod wait to apply penalties until any open menu is closed.
Version 1.3.1
- Fix for a compatibility issue with setting the speed penalties. - The mod now waits until any open menu is exited before penalties are applied.
Version 1.3
- Small feature added to defers the sheathing of your weapons/spells until you actually perform a combat action. So if you behave while the timer runs out, you will keep your weapons readied during potion drinking / poisoning ;-) This is convenient in particular if you use bound weapons, that would otherwise be dispelled!
Version 1.2.2
- Some changes to the underlying widget to remain compatibility with my newest mod Equipment HUD. - Added an toggle for the widget text, you can now disable it if you want.
Version 1.2.1
Potion drinking now detected using OnObjectEquipped event handler for more reliability.
Version 1.2
Major technical change: replacement of the current system that reacts instantly to potion drinking/poisoning and applies penalties, by a new system that queues up actions to be performed once the player closes the inventory/favorites menu. This new system will be the groundwork for tracking more actions such as equipping / unequipping armor.
Version 1.1
New features: - Basic MCM options for progress bar position and size. - If you manage to drink multiple potions in one go, the mod now detects this and penalizes you accordingly.
Bugfixes: - Favorites menu was still not exited correctly in all cases.
Version 1.0.4
Hotfix for speed penalties not being removed without the player having to spring/jump/otherwise.
Version 1.0.3
Bugfixes: - There were still some lurking issues with poisoning detection and No Poison Dialogues. These are now gone due to full rework of the detection code.
Tweaks: - Minor tweaks to the progress bar fade out time and the MCM.
Version 1.0.2
Bugfixes: - With No Poison Dialogues installed, you got the poisoning penalties even if your weapon was already poisoned, or you did not have a weapon equipped at all. - The speed penalties did not apply consistently.
New: - Compatibility mode for Mardoxx' No Poison Dialogue is automatically enabled if that mod is installed.
Version 1.0.1
Bugfixes: - The favorites menu was not closed on drinking a potion or poisoning, allowing multiple potions to be used in one go. - More reliable detection of poisoning.
New: - Added a compatibility mode for Mardoxx' No Poison Dialogue
Goal
This mod aims to make Skyrim's combat harder by making combat-relevant actions such as consuming potions and (un-)equipping armor, hold up the player for a certain amount of time. During this time, several restrictions are applied to the player such as a speed penalty, blocked inventory access and the inability to use weapons and spells.
These restrictions simulate the player's actor being busy with the action. No longer should it be viable to quaff dozens of potions in an instant, poison a blade on the run, or change into a different set of armor while simultaneously swinging your blade.
Mechanics
Actions are queued up until the player exits the menu (if they are in one) and several restrictions are then applied. The restrictions will be applied for each action at a time, in the order they were performed by the player. Potion and food consumption, for instance, by default has the following effects:
Player's speed is reduced by 25 points,
Weapons/spells are sheated and cannot be used (if deferred sheating is enabled, this only happens if you actually swing or cast),
Activation of other objects is blocked,
Inventory menu access is disallowed.
The penalty time consists of a configurable base amount plus a variable amount based on the weight of the item that was consumed or (un-)equipped. So consuming heavier pieces of food and (un-)equipping heavier armors will take longer.
A progress bar is shown on screen to indicate the remaining penalty time.
The following actions are currently supported:
Consumption of potions, food, and ingredients
Equipping and unequipping of armor (bound types and shields are excluded)
Poisoning weapons
Configuration
The mechanics added by the mod are configurable using MCM, allowing several toggles and settings. Please see the screenshots and the in-game menu for details.
Install using any method, making sure both the ESP and BSA end up in the Data directory. Installing a new version should be seamless by overwriting the old files. Removal of Skyrim mods could be tricky (Bethesda offers no support for this), but normally this should be fine.
Compatibility
No records from Skyrim.esm or other base ESM's are modified, only new stuff is added.
Compatibility is confirmed for the following related mods:
Chesko for the progress meter widget (files: SG_ProgressMeterWidget.pex and SG_ProgressMeterWidget.swf) Schlangster and SkyAmigo for pointers on creating new SkyUI widgets