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Created by

juhaaaa

Uploaded by

Krijanowsky

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About this mod

Custom movement enabled animation for applying poisons with correct meshes to display the applied poison.

Requirements
Permissions and credits


Big thank you to everyone supporting my work by downloading my mods and endorsing
❤️
Original SE page:
Animated Poisons

Overview:

Animated Poisons adds a custom movement enabled animation for applying poisons. Animations are 3rd person and player only.
Correct meshes are displayed for each poisons model. All vanilla poisons are included. 
Effect delivery has not been changed, so they are given instantly as in vanilla.
Mod also comes with an MCM for easy customizability.  Mod added poisons can be added via patches.

Note: After poisoning weapon player will redraw weapon, this is due to limitation of the engine where without redrawing weapon player will not be able to swing the weapon (stuck in other animation state). I haven't found a better way to prevent this, so keep this in mind.
Also, the animation is not perfect as it needs to suit multiple situations and player models.


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Requirements / Installation / Updating:

Requirements

Recommendations (Match main plugin version):

Installation
  • Install with preferred mod manager
  • Sort load order if needed
  • Run Nemesis or FNIS (There is no box to tick in Nemesis, just run the Nemesis and you will see the mod installed)



Uninstalling
  • Open MCM and untick player animations and leave the MCM.
  • Then save & quit, uninstall the mod and run FNIS/Nemesis.
  • Use FallrimTools to clean leftovers off the mod after you have save & quit again without the mod installed.

Compatibility / Versioning

Compatibility
✅Animated Poisons has fallback system for not yet patched poison mods to play animation with generic potion model.
✅Poison bottle texture replacers will work out of the box. Mesh changing will need a separate patch to display intended mesh.
⛔Immersive Interactions - Poisoning animation is incompatible, disable it in Immersive interaction MCM. Otherwise compatible.

Q&A

Q: Will you make 1st person animation?
A: Unfortunately no, too many obstacles to support 1st person.

Q: Animation won't play?
A: Try on a new save, make sure you have all requirements and correct versions of them and read mod page for compatibility. Also match any mesh patch versions and settings loader version.

Q: I have a lot of custom poisons and mod added poisons, will they work?
A: Animated Poisons has a fallback system for not yet patched poison adding/changing mods to play animation with generic poison model.


Thank you for downloading this humble backport! I'd like to also thank juhaaaa for this amazing mod and his open permisssions, without which we LE loyalists (and sometimes, prisoners) could not enjoy this masterpiece. Don't forget to endorse the port and - if possible, the original mod!