File information
Created by
dunc001 MrNeverLost FudgyduffUploaded by
dunc001Virus scan
About this mod
iEquip is a fully featured hotkey gear switching and equipment management mod, complete with advanced SkyUI HUD widget. Its purpose is to reduce the amount of time spent in menus managing weapons, potions, poisons...and MUCH MUCH MORE!
- Requirements
- Permissions and credits
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Translations
- Portuguese
- French
- Changelogs
AND WILL NOT BE RECEIVING ANY FURTHER UPDATES
PLEASE READ THE STICKIED POST FOR MORE INFO
iEquip is an antidote to the endless menu grind which pervades Skyrim, allowing you to switch weapons, spells, shouts, powers and other equipment on the fly, without menus to pause and interrupt gameplay. You can cycle and select ammo for an equipped ranged weapon, cycle through and consume potions, food and drink, apply poisons to equipped weapons, recharge your weapon enchantments and much more besides.
In addition, iEquip comes with an arsenal of 'Quick' functions allowing you to quickly equip a ranged weapon, shield or ward if the situation calls for it, to quickly dual equip a spell, or to automatically select and consume regenerative or stat boosting potions as required.
And you can do all of this with just four main gameplay hotkeys, so you don't have to rely on a keyboard map or memorising numerous hotkeys, which means gamepad players can also leverage the full suite of features iEquip offers.
- Individual cycler queues for left and right hand items, shouts and powers, potions and consumables, and poisons
- Support for all equippable item types including staffs, scrolls, throwing weapons, etc
- Support for all mod added items and spells
- Support for tempered, enchanted and renamed items including keeping track of any changes
- Bound weapon support
- Ammo switching when a ranged weapon is equipped with sorting options and enchanted ammo support
- Select and consume potions, food and drink
- Health, stamina and magicka potion grouping with intelligent selection
- Beast form transformation support including Werewolf, Vampire Lord (Dawnguard) and Lich (Undeath) with power, spell and howl switching
- Torch features including non-exploitable finite torch life, remaining time meter, realistic re-equip, reducing light radius and more
- Feature-packed SkyUI HUD widget with full WYSIWYG Edit Mode
- Display currently applied poison with remaining charge count and hotkey poison application
- Display current enchantment charge as meters or dynamic soulgems, with low charge warnings and hotkey recharging with intelligent soul selection
- Display temper level and degradation information (For more information click here)
- Option for users to add support for mod added enchanted ammo, throwing weapons, spears, ward spells, oils, salves, etc not already included in iEquip, with an easy to use patch file
- Geared Up and Auto Unequip Ammo options
THE CONTROLS
THE WIDGET
MANAGING THE QUEUES
SWITCHING WEAPONS, SPELLS, SHOUTS & OTHER ITEMS
RANGED WEAPONS & AMMO
USING POISONS
RECHARGING
POTIONS & CONSUMABLES
QUICKLIGHT & IMMERSIVE TORCHES
BEAST FORM SUPPORT
A suite of fully configurable 'heat of battle' features designed to give you quick access to exactly what you need, when you need it most.
QUICKSHIELD
QUICKRANGED
QUICKRESTORE & QUICKBUFF
QUICKDUALCAST
PRESELECT MODE
REQUIREMENTS
SKSE, SkyUI and JContainers
INSTALLATION
SUPPORTED MODS & COMPATIBILITY
iEquip already has integrated support for the following mods:
All official DLCs - including beast form transformations, Riekling Spears, enchanted ammo, crossbows, etc
Animated Armoury - Custom icons for Halberds, Pikes and Quarterstaffs (includes all Animated Armoury patches for other mods)
Bound Shield - Recognised as a bound spell, even though technically it isn't
Complete Alchemy & Cooking Overhaul (Highly Recommended) - grenades, waxes, restore over time potions, salves, with custom icons
Creation Club Arcane Archery - Enchanted arrows with custom icons
Elemental Arrows - Enchanted ammo with custom icons
GIST - Genuinely Intelligent Soul Trap (Highly Recommended) - Full support for partially filled soul gems, etc
Heavy Armory - Custom icons for certain weapon types
Immersive Weapons - Custom icons for certain weapon types
Junks Guns - Rocket Launcher support (because Kojak747...)
More HUD - Inventory Edition integration (Highly Recommended) - 'Q' indicator icons shown in Inventory Menu item cards, indicating which queues the items are in
Realistic Torches (Highly Recommended) - Support for Burnt Out Torch inventory item
Smithing Oils (Highly Recommended) - beneficial and poison oils, with custom icons
Sneak Tools - Magic arrows with custom icons
Spears By Soolie - Custom icons
The Path of Transcendence - Bone Tyrant beast form support
Throwing Weapons Lite - Custom icons
Undeath - Lich beast form support
Vigor - Combat & Injuries - Bandages and poultices with custom icons
Ward Functionalities Extended (Highly Recommended) - New ward spells recognised by QuickShield
Further compatibility for items added by other mods is easy to add using the included iEquip_Template.json patch file template, found in SKSE/Plugins/iEquip. Simply identify the section you want to add the item to, whether for custom icon support or as a new ward spell, etc. Then add the information for your item in exactly the same format as the items already supported in iEquip.json.
If you've gotten this far, it probably means that you've read just about everything else. Well, perhaps not EVERYTHING, but most of it... right? It would be a shame if all those words went to waste. A lot of time was spent writing them you see. Far more than we'd like to admit.
Anyway, this section isn't about the description (that would be quite the boring section), it's about a grand adventure: The development of iEquip.
And what an adventure it has been! There's been perils around every corner, most of them seemingly insurmountable, yet here we are. Still alive. The ugly actionscript dragon lies defeated, the papyrus overlord sealed away, and the .dll plugin princess has been saved. Finally iEquip is released. Finally.
And so, the rest of the team wants to extend a special thanks to the man who made all of this possible: Dunc001. Thanks for being awesome, thanks for sticking with the project and thanks for your contribution to the Skyrim modding community. All of it is sorely appreciated, and it's been quite an experience to be a part of it. Hopefully there's more to come :)!
- Love all of the iEquip contributors