WARZONES/WZAA are frameworks and you are free to make mods of your based upon them. PM me if you'd like info on how.
However, under no circumstances can you sell either mod - in whole or part. Nor can you include either in a "mod-pack". Nor can you redistribute them ANYWHERE without my express and written permission.
Look at it like this, I worked very hard on this and I need to be able to control it as well as have it in one place so as not to muddy the waters as updates happen. Do me a favor and respect that.
Due to recent events, allow me to get more detailed about PERMISSIONS for this mod as it seems NEXUS defaults are not enough protection for authors from other authors:
You may NOT use it as a framework no matter how altered the final product without our permission. You may NOT take ANY part of this mod for your re-use without our permission. You may NOT use this mod's ESP/ESM as a starting point for your mod without our permission. You may NOT make a patch/update/alteration/anything to this mod without our permission. NOTHING, zero, zip, nada including the "template" and/or "framework" that we created is to be used in your creation without our permission. No amount of derivation from this original work will be acceptable without our permission. Permission to use this work in ANY WAY, SHAPE or FORM must be explicitly provided.
I may be more than willing to help you if you ask.
Adds a new compatibility feature that allows players to disable SPECIFIC CAMPS and/or OUTPOSTS from randomly spawning via CONSOLE COMMAND. More information on our docusite.
Version v1B
Alas, an error slipped past me which prevented access to the final MINE at the IMPERIAL MINING FACILITY. It is now corrected, so you may "visit" with Antonius.
Donations
Both straight donations and premium membership donations accepted
WZAA (as it will be hereby known) is a MASSIVE DLC-SIZED add-on for WARZONES 2015 which adds a great many neato things that I believe will be of interest to the carnage loving Skyrim player.
WZAA adds all manner of new features - many listed below!
The cornerstone of WZAA are FOUR MASSIVE new STRONGHOLDS with many, many ‘bosses’ and many, many, many ways to die. Each area is no less than 4X the size of Whiterun, and chock full of dudes that hate you. Each one introduces new mechanics that you’ve never seen in any Skyrim mod. New narratives, new loot and, mainly, new challenges. Each has an “unofficial Quest” (in that I didn’t want to make “Quest markers”) but each area has a “point” and a story that will be revealed as you play.
The ADVANTAGE system which can change the course of the Civil War! The ADVANTAGED faction will be given limited-time “Enhancement spells”, increased troop population and other bonuses. While the DISADVANTAGED faction will suffer troop depopulation and penalties. This system allows you to more carefully time your assaults upon CW sieges or WZs. Think of the ADVANTAGE SYSTEM as “Skyrim’s Penalty Box”
RANDOMLY SPAWNED CIVIL WAR/WZ SIEGE CANNONS : In major WZs and CIVIL WAR SIEGES, you have the option to randomly spawn SIEGE CANNONS. The frequency of these can be adjusted (or removed) via our MCM...
...And they use actually EXPLODING ordnance… did you know that the catapults during the CW don’t really work or do much damage? Well… ours do! And you don’t want to be anywhere near ’em when they ‘go boom’
COURIERS : Potentially carrying important intelligence which can change the tide of the war. The notes are randomly generated and offer bonuses and/or penalties to the factions involved – while potentially offering clues to the locations of entrenched forces. Killing a COURIER and/or reading a note may offer an ADVANTAGE.
RANDOMLY SPAWNED AND OCCUPIED FORTS/OUTPOSTS : Throughout Skyrim WZAA adds small forts, camps and outposts which can be attacked (or defended) for loot, intel or fun. Overtaking an enemy occupied FORT/OUTPOST may offer an ADVANTAGE. See how this works?
RANDOMLY SPAWNED LANDMINES : As with CANNONS, in major WZs and CIVIL WAR SEIGES, landmines may appear. Watch your step! The frequency of these can be adjusted (or removed) via our MCM.
FANATICS : Some citizens of Skyrim are fatally dedicated to their cause. Just run from them. You’ll be better off.
And MORE!
INCLUSION of NEW COMBATANT NPCS into existing WZs : WZAA can add new Archers, Fanatics, Soldiers, etc to already existing WZs, making what was old, new again… and much more dangerous.
REINFORCEMENTS : Many WZs and vanilla battles now feature reinforcements to keep the battle going strong after the initial wave of death. The frequency of these can be adjusted (or removed) via our MCM. An EXTRA-NPC “clamp” is also included to keep you from overloading your system.
BOSSES : Many new characters presenting new challenges. Not a single one of WZAA’s “BOSSES” will be as easy to kill as Ulfric is in vanilla. Killing WZAA BOSSES may offer an ADVANTAGE.
CIVILIANS : Not much purpose but to add to the chaos. Some will engage in the battle and some with run. These also can be adjusted via our MCM.
And STILL MORE!
EXTENDING EXISTING WZs and ADDING NEW ONES : WZAA extends some well-known WZs into really HUGE battles. REDORAN PLAINS, for instance, can now span over 20 cells, have Cannons, Landmines, Fanatics, Reinforcements, Citizens and can last for quite awhile.
You must have an optimized system for best results from WARZONES : ASSAULT ATTACK
For the record, WZAA is not necessarily “performance friendly” – although it does have some PERFORMANCE feature reductions in the MCM. I can use it with no appreciable framerate reduction on my rig, but my rig has – by design – plenty of “headroom”.
However, WZAA has been tested by our beta-team to work with pretty much all the mods that WZ works with… so, if WZ is working for you, WZAA should as well.
Enjoy!
MyGoodEye
Although extensively tested by a number of generous gamers with 100s of mods installed... this mod is brand-new. As such, I expect there may be some things we didn't catch. Perhaps a Cannon appears in the middle of your otherwise bucolic player-home? Perhaps a group of angry Imperials have established their Outpost right smack in the middle of your favorite new city?
I want to know! Feel free to tell me here on the NEXUS in the comments.
Get any great screenshots? Let's see! Post 'em here!
<br/>This mod is provided AS-IS. I make no guarantees that it will work for you and no guarantees that you won't experience unforeseen issues. Sucks that I have to say this, but it seems like it needs saying. If you have any troubles, you are encouraged to <a href=">
I strongly recommend that you - at minimum - make a backup of your current save as you should when installing any new mods.
Please enjoy our TUTORIAL VIDEO which will better illustrate some of the features of WARZONES : ASSAULT ATTACK
MxR COVERS WARZONES : ASSAULT ATTACK! Go to 5:55 for the action! Thanks MxR
HUGE THANKS to EVERYONE that helped play-test and spitball with me! I hope you enjoy!