Skyrim

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Bouboule

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BouBoule201288

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About this mod

TSC offer new animations for spears, tridents, halberds and javelins. Plus some bound spears.

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Good Morning Everybody,

Great News
My two new plugins named Spears - Skill & Perks Tree and Throwing weapons - Skill & Perks Tree  which is now fully working, so doesn't hesitate to test it.
The first part contain the first perk tree for the combat with spears with a dozen of perks. The second part will be on javelin and the third on halberd. The mod will integrate a compatiblity to True Spear Combat, Skyrim Spear Mechanic and Animated Armoury - New Weapons with third person animations.

Don't forget to Endorse if you like and Donate $, if you want support my work!
The mod evolve so I recommend you to clic on "Track" button and you will be inform when I upload new plugin.
If you want report bugs or have comments, when you post your message don't forget to precise what version of TSC you use.


Clic on True Spear Combat - SSE, if you want the Special Edition of Skyrim version.

This mod evolve with your commentaries, so don't forget to post your request.

If you dislike some animations and want remove them, go to installation part and follow the tutorial.
-----------------------------------
What's New on the version 1.4?
- Throwing weapon bounce on full heavy armory (Helmet, armor, boots, gauntlet) without damaged and take down the target, a randomized script is applied on it.
- 4 New throwing weapons : Axe, Kunai, Knife, Shuriken.
- New javelins from Historical Revival : Light Pilum, Heavy Pilum, Weighted Pilum for imperial.
- Many new axe belt and knives belts for NPCs and player with dynamic attach of throwing weapons and different skins

- New system for the javelin quiver with dynamic attach of javelins(Count how many javelins you own).
- New leveled item list which requilibrate the usage of throwing belt and archery. Throwers and Archers are differents.

- A Dynamic Animation Replacer will be release in the new version.
- New animations for equip-unequip spear in back, for thrwoing knives and axes for blocking with javelin (same of spear) and horsemen.



XPMSE will be update with
SPEAR ON BACK a script version more friendly for spear, spear are now free of Sword.
You can find the script to use in my optional file.

Future, I've free time :  Transform Riekling spears to be usable by us.
Horse charge with a spear and javelin release during riding. Fixed the bug of sneak animation camera too high for magic and javelins. More animations for the random. Add a Perk tree for spears, halberd and javelins. Add the new Enderal Plugin. Checked the compatibility with
YY Anim Replacer - Mystic Knight, Requiem, Immersives Wenches and Master of Disguise.

Patch for the mod
Vigilant,
Heavy Armory, Bobs Armory Skyrim and Immersive Weapons.
Many patchs are included for many mods.

I've inspired my texture on the mod "Alternative Daedric Weapons (4k and 2k)" by Aiyen, I recommend you.

(Please your comment help me, post them if you see something strange in game)
-----------------------------------


Summary
I      Presentation
II     Installation

III    Incompability

IV    Recommendations

Read this part for a better experience in game.
V     Future project
If I've time to develop this ideas.
VI    Resolve your trouble
If you are unlucky, you will find a solution here or on the forum.
VII   Tutorial for modders
VIII   History
IX Credits


I Presentation
This mod is an independant script from DemongelRex, free of Spears of Soolie with my animations and some advantages.

The original mod offer the possibility to play with spears and bound spears (1 hand sword) and javelin (throwable) in Skyrim with different animations in 1st and 3rd person view. This is a multitude of new animations for spears and javelins which can be played during travel and combat. This animations run only for some kind of weapons, so they don't overwrite vanilla animation for other weapons like sword, axe, etc.
This animations are for right-hander and cover javelins, tridents, halberds and spears: the 1 hand combat with/without shield and the 2 hands combat
are playable. You can checked the .gif on the top of this page if you want see what are the look of some animations.Player and NPCs are able to use animations for this weapons, nevertheless for avoid an overheat of your CPU the maximum of NPCs who can run animations is to five.

New vs old method for javelins:

New method
run fast but you risk to experiment bugs because it's new. For the moment, I need to mod behavior for allow sneak attack and movement which don't run.
Javelin are usefull during a close or medium range fight due to the gravity effect, this same effect will knockdown your ennemy when you hit them.
You can use a shield in the same time of javelin and protect yourself.
Javelin are only usable by the player for the moment and don't own first person animation.
NPCs can't own javelin if you try to give them, they will disappear for ever, except for vendors and blacksmith.

You don't need to start a new game to run animations, an old save will be okay. Same, if a corrupted save can blocked the script of my mod.
Some inconvenients and bugs that will be fixed in the future, patience.

Multiples patchs are join to the TSC mod, so if you want my animations add on many weapons from great mod like Vigilant,
Heavy Armory, Bobs Armory Skyrim and Immersive Weapons, now it's possible. I've redone the patcher from Perkus Maximus and Dual Sheath Redux.

Some new videos :


Plus a very impressive video of Chaos_Hellfire, the mod is presented to 4:51. Click on Chaos_Hellfire for more videos of mods.


II Installation
1°)
I recommend to Install TSC after all other mods like Tk Dodge. Use the NMM installation for TSC, you can choose what animations you want and add patches for others mods which add spears or other weapons.If you want installed patchs, two versions are possible:
a) the main version which overwrite others mods with the patch,
b) the update named TSC - Patchs - NMM, this last add the patch, you just need to uncheck all patchs of the main version. Don't care about the advert.
c) To allow the overwrite for the 1st person behavior of TKDodge by my files
2°)
Install and Launch FNIS by Fore, U don't need to clic on anything, deactivate (PCEA) if active and just clic on "Update Behavior".
3°)
U can play and you don't need to start a new game.
4°) You need SkyUI for run the MCM. The MCM allow you to add or delete animations for spears, if you see NPCs who don't play animation, turn off the mod with MCM and just after, turn it on on. Five NPCs can play animation in the same time.
5°) The MCM menu allow you to change what you want, like the random timing with the bottom named "Player: Animation Check Interval". I recommend 6 for combat and 50 out of combat, due to my idle animation Xtra long (50 seconds)

Manual Intsallation
1°) Extract the "True Spear Combat - Weapons and Animations - NMM Installer" file with 7zip.
Folders that you will select need to be copy/paste in the data of your game. The main installation need to the contain from the "00 == CORE ==" and one of the contain from 01, 02 or 03. Select them in function of your needs. After, you need to select one folder for the type of Blocking animations (1 hand) (10, 11, 12, 13), the type of Blocking animations (2 hands spear) (14, 15), the type of 1st person (Spear and Shield or Spear and Torch).
All next folders are optionals and concern patchs for different mods that you need to have installed before to use the patch.
Go to II Installation, 2°) for thext of the installation.


Removed animations
If you want removed some animations, because you don't like them.
Go to meshes\actors\character\animations\TSC, after that you can deleted animations that you won't.
Exemple: If you dislike the blocking animation with the shield, you can deleted all animations with the prefix tsc0_shd.
If it's only the turn animation of the blocking animation with the shield that you won't, you will delete tsc0_shd_tunleft60, 180 and tsc0_shd_turnright60, 180.
Prefix for all animations are tsc0_1hm for short spear, tsc0_2hm for long spear and tsc0_2hw for the Halberd.
Launch an update of FNIS and you can replay to your Skyrim.

III    Incompability
True Spear Combat is incompatible with all mods which change the behavior files of the 1st Person.
You need to install TSC in last, after all your other mods.

IV Recommendations
Not necessary with my new first person animation but if you prefer.

For the Data\SKSE\Plugins\SKSE_EnhancedCamera.ini from Enhanced Camera by LogicDragon, I recommend parameters below which are the best for myself and yourself.
----
; Enables experimental third person arms when in first person
bUseThirdPersonArms=1
bUseThirdPersonArmsBow=1
bUseThirdPersonArmsBowAim=1


V Future project
- "Ribbons and feathers on spears" with the HDT physics.
- "True Spear Combat" mod whose the development will retake to 2018.
1) Fixed the text in the MCM. (Done)
2) Spear on back with XPMSE.
3) I take some time but I try to give you some random animations for two hands and one hand attack.
(Need a script)

4) An ability when left hand doesn't have shield or spell, animations run two hands.
(Need a script, it' not win)
5) Animations for the left hand. (I will try a mirror method)
6) Fixed the bug with some clothes and the rotation bug of the 2hm spear during movement.
7) Fixed the equip, unequip bug which break animations. (Done)
8) Animations for Horseback. (Need to do a script)
9) Allow Javelin and shield in the same time for player (Done) and NPCs.
10) Plugin with a lot of thorwing Knives and Axes (If no body have done a plugin with this)
11) Animations for draughr. (Need to do a script)
12) More animations always more.


Results of the survey in percent, the five more importants :
Add a Perk tree for spears, halberd and javelins. (Very long) : 17.6 - Work in progress
Horse charge with a spear and Knockdown the ennemy. (medium or long) : 14.6
Killmoves animations for spears and halberds. (Long) : 14.5
More random attack animations. (Short or medium) : 13.9

Javelins usable by NPCs. (medium or long) : 10.1
: Done in the 0.9.8



VI Resolve your trouble ( For all troubles or advices use posts. Nothing is perfect):
Bugs knows on the v.0.6.6 are:
-Animations don't run, be care to follow installation instruction and see if when you start a new game allow animation to run.
A corrupted save can block scripts. I search a solution for cleaning corrupted saves.

- NPCs don't have javelins.

- Movement animations don't run for javelin with the new method.
- Bound javelin, when you have launch the spell, you need to unequip spell and go inventory to select bound javelin.

VII Tutorial for modders
How can I have your animations or other animations on other mods?
Many points to start to answer at this question: 0°) Install TesVEdit, 1°) Create a new plugin or modify the original plugin of the mod, 2°) Animations for the 3rd person view, 3°) Animations for 1st person view, 4°) Replace my animations by others animations

0°) Before starting you need to own TESVEdit, you can download it on this link: https://www.nexusmods.com/skyrim/mods/25859
Install it and open it with my mod checked and the mod that you want modify. All modifications will be done with TESVEdit

1°) You need to choose what you want modified, the plugin of your mod or if you want a new plugin like a patch. The both are possible, You can create a new plugin easily. For that you open your mod, open weapons, ctrl+click on weapons and left click, in the dialog box select the option "Copy as override into", select a new file and give it a name.


2°) If you search to run my animations for the third person, you need to know what style of weapon and use the correct keywords on the weapon.
Weapons have an "Animation type" in the "DNAM - Data" of their description and "keywords" in "KYWD - Keywords". When you find this, left click on the shift to the right of KYWD and click on add, this will appear "NULL - Null Reference [00000000]"
Now, you need to change the reference number [00000000] with the correct keywords, see below.  
"OneHandSword"= "SpearWeapon" [KYWD:xx004340]
"TwoHandSword" = "LongSpearWeapon" [KYWD:xx079BD5]
"TwoHandAxe" = "HalberdWeapon" [KYWD:0B0BB8EC]

3°) If you want add the 1st person animation, you need to add the script named "WeaponStyleSpearScript" to the weapon.
Select with ctrl + click, the new weapons and one of my spear weapon, left click and compare selected.
The weapons will appear the description box, you just have to take the script named "WeaponStyleSpearScript" and slide it on the new weapon.

4°) You can select animations from others modders and replace mine by their.
The filepath for animations for the 3rd person is: Data\Meshes\actors\character\animations\TSC
and for the 1st person is: Data\Meshes\actors\character\_1stperson\animations\spears.
You just need to drop your animation and change the name by one of mine. BEWARE: 1st person and 3rd person animation are differents, you can't place a 3rd person animation in the 1st person and think it will work.

VIII History
True Spear Combat
05/20/18 True Spear Combat - v.0.7.9 - Fixed the text in the MCM. Javelin knockdown the target and many other little things.

05/05/18 - True Spear Combat - v.0.7.2 - NPC play animations for spear and halberd. Compatibility with TK Dodge for the 1st person animation.
 Add 1st person animations for javelin.
03/13/18 -  I've fixed two bugs : fix the unequip 1st person for spear and sneak camera.
02/26/18 - The patcher from Perkus Maximus redone by me, you can download it in the optional part if you want use PerMa and TSC.
11/15/17 - True Spear Combat - v.0.6.7 - 1st Person animations, plus a new method for javelins release.
+ All patch redone for my first person animation.
10/22/17 - A patch for Vigilant.
10/11/17 - v.0.6.5 - A new plugin for testers.
08/12/17 -  v0.6 - Blocking Animations (Alternative).
08/11/17 - True Spear Combat v.0.6 - Some new animations (sneak powerattack 1hm, sneak 2hm and 2hw).

06/18/17 - True Spear Combat - v.0.5 - (It's an alpha with some spells and more animations) -
More animations run now.
+ Patch All In One for Heavy Armory
, Bobs Armory Skyrim
and Immersive Weapons.
05/14/17 - True Spear Combat - v.0.4 - (Damn, It's an alpha with some spells) -
Three new bound spear spells with special effects.
05/01/17 - True Spear Combat - v.0.3 - (It's again an alpha with a spell) -
A new bound spear spell.
04/12/17 - True Spear Combat - v.0.2 - (It's always an alpha) -
All animations for 1 hand run.
04/09/17 - True Spear Combat - v.0.1 - (It's an alpha) -
New script who avoid to begin a new game.


IX Credits
Thanks to Skywind team especially to Coal for the skeleton and Marlborojack for the script and behavior.
Thanks to
NickaNak
and JZBai, respectively for their scripts which add NPC's animations and throwable Javelin.

The new first picture is a pure product from Imperious Tangent (Ian Davis), if you want see more of his work.
Thanks to Burgaofor the creation of patches.