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Meridiano

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MeridianoRus

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About this mod

This mod is similar to FNIS PCEA 2 or Nemesis PCEA but doesn't require behavior generation.

Requirements
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This mod covers FNIS PCEA 2 or Nemesis PCEA features but it uses DAR custom conditions and doesn't require FNIS or Nemesis to generate or update behaviors. Available for Skyrim SE.

How do I add animations?
  • Out of the game >>
  • Copy animations (.hkx) into one of the folders in "Data\Meshes\Actors\Character\Animations\DynamicAnimationReplacer\_CustomConditions" (folders from 10 to 29 by default).
  • Note that the folder structure should be vanilla-like. If animations are separated into male/female folders, then you should have a path like this: "...\_CustomConditions\14\male\mt_idle.hkx" or "...\_CustomConditions\10\female\mt_idle.hkx".
  • In game >>
  • Enable the corresponding list in MCM (mod name "DAR-PCEA").

How do I change the names of slots in MCM?
  • The names are stored in the "DAR-PCEA.json" file in Data folder ("Settings" section).
  • 20 entries (from AnimPack_0 to AnimPack_J) correspond to 20 lists in MCM.
  • The state of each set is also stored in JSON, 0 = inactive, 1 = active.

Notes:
  • You can manage sets without using PapyrusUtil and SkyUI - use the "set / to" console command. For example, "set DARPCEA_AnimPack_2 to 0" or "set DARPCEA_AnimPack_4 to 1".
  • When installing, make sure that folders of this mod in "Data\Meshes\Actors\Character\Animations\DynamicAnimationReplacer\_CustomConditions" don't conflict with other DAR mods. To avoid this, you can rename them, just keep the right order. The folder with the higher value has higher priority.
  • Small utility (or au3 script) can make renaming easier - launch it, set initial index and press "Rename". If you set 95, folders will be from 95 to 114. If you set -133, folders will be -133 to -114. And so on.

Requirements: