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HeroicX

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HeroicHX

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About this mod

An expansion to the illusion school in magic in Skyrim. Adds 22 new spells that can be used to manipulate the mind of enemies in combat. Includes a perk and rank system.

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Version 1.3 (7/17/2016)
  • Simply fixed the Spell Tomes issue players were having. All spells should be available from Drevis Neloren.


Version 1.2 (6/28/2016)

  • Shadow Dancing Introduced
  • Illusion Scaling Added
  • New Configuration Menu
  • Apparition's Touch spell added
  • 4 new perks added
  • Player now has the option to choose trigger effect
  • Fixed a few balancing issues
  • Shadow Awakening debuffed (See Shadow Dancing)
  • Apparitions now have the same perks the players does (Only if scaling is on)


Version 1.1 (5/13/2016)

  • SkyUI Integration
  • Perk System Added (15 Perks)
  • Rank & Experience System Added
  • Changed Spell effects & casting range
  • Beast Apparition should be a bit smarter now
  • Huge change in Apparition mechanics
  • Apparition Switch more responsive


Version 1.0 (4/29/2016)
  • Initial Release







Awaken Apparition - Summons a skilled Apparition by your side in combat for a certain duration. The Apparition engages in two-handed combat, however lacks defensive attributes. Whenever any Apparition takes damage, there is a chance it will either calm or create fear towards the enemy that attacked it.

Apparition Detonation - This spell only works when targeted at a summoned Apparition. When you successfully activate this spell on an allied Apparition, the Apparition create an explosion and die.

Order of the Wicked Sword - Summons an entity that wields a wicked sword for a certain duration. The entity moves at extremely fast speeds and is durable against numerous enemies.

Awaken Duplex Apparition - Summons 2 skilled Apparitions by your side in combat for a certain duration. Both Apparitions seem shorter than average height, however are more mobile and coordinate flank attacks together.

Awaken Foolish Apparition - Summons a clueless and weak Apparition by your side in combat for a certain duration. The Apparition will not engage in combat and will remain mostly idle in it's position. However, it can become a distraction for enemies in combat.

Awaken Savage Beast of Apparitions - Summons a powerful animal Apparition by your side in combat for a certain duration. The Apparition mimics a troll's playstyle and appearance, however is stronger than the average wildlife troll.

Heal Apparition - This spell only works when targeted at a summoned Apparition. When you successfully activate this spell on an allied Apparition, they will be healed.

Awaken Malicious Ranger's Apparition - Summons a skilled Apparition by your side in combat for a certain duration. The Apparition will engage in combat through archery. This spell can be cast at a farther range than average Apparition spells. (150ft)

Awaken Bomber Apparition - Summons an extremely sturdy, yet slow Apparition for a certain duration. This Apparition creates a fiery explosion on death.

Awakening Shock - This spell only works when targeted at a summoned Apparition. When you successfully activate this spell on an allied Apparition, a shocking explosion will be created at the Apparition's location. This drains twice as much magic from enemies.

Awaken Illusionist Apparition - Summons a skilled Apparition by your side in combat for a certain duration. Whenever this illusion takes damage in combat, it has the possibility of activiating an AOE calming or fear spell.

Wolf Pack Awakening - Summons a small wolf pack to aid you in combat for a certain duration. This spell will always summon two wolves and both are invulnerable to physical damage.

Apparition Grid - When you cast this spell, you are protected with an aura that has the possibility of summoning an Apparition automatically when you take damage. The Apparition will count towards your summoning limit.

Apparition Frightening - This spell only works when targeted at a summoned Apparition. When you successfully activate this spell on an allied Apparition, an AOE fear spell will be activated

Apparition Soothing - This spell only works when targeted at a summoned Apparition. When you successfully activate this spell on an allied Apparition, an AOE calm spell will be activated

Awaken Trio Apparition - Summons 3 skilled Apparitions by your side in combat for a certain duration. The 3 Apparitions seem shorter than average height and use two-handed combat to defeat any threats.

Wicked Sword Dance - 3 entities appear that are the summoned location for a certain duration. Each entity wields a wicked sword and is very mobile in combat. This awakening will overwhelm a single enemy or wipe out a small pack of enemies.

Apparition Moonlight Grid - When you cast this spell, you are protected with an aura that has the possibility of summoning 2 Wolf Apparitions automatically when you take damage. The Apparition will count towards your summoning limit.

Awakening Switch - This spell only works when targeted at a summoned Apparition. When you successfully activate this spell on an allied Apparition, you swap locations with it.

Shadow Awakening - A ninja-like Apparition will summon to aid you combat or distract enemies in combat. If you are at least rank 2, you are able to activate Shadow Dance.

Crowd of the Haunted Wolves - Summons a large wolf pack to aid you in combat for a certain duration. This spell will always summon five wolves and they are all invulnerable to physical damage.

Apparition's Touch - If you are at touch-range from a weak NPC, you are able to instantly kill them and summon an Apparition in their place. However, you must be sneaking and undetected by your target. This spell does not work on high leveled NPCs.

[Master]
Crowd of the Haunted Wolves
Awaken Trio Apparition
Wicked Sword Dance

[Expert]
Awaken Bomber Apparition
Awaken Duplex Apparition
Order of the Wicked Sword
Apparition Soothing
Apparition Frightening

[Adept]
Apparition Detonation
Apparition Grid
Apparition Moonlight Grid
Awakening Shock
Awaken Apparition
Awaken Savage Beast of Apparitions
Awaken Illusionist Apparition
Shadow Awakening
Apparition's Touch

[Apprentice]
Apparition Switch
Heal Apparition
Awaken Malicious Ranger's Apparition
Wolf Pack Awakening

[Novice]
Awaken Foolish Apparition







The ranking and experience system has been introduced in version 1.1. Earning ranks will change a few of the Apparition mechanics. It will also give you more chances of obtaining new perks (Perks listed below).

Every time you use an Awakening spell to bring an Apparition in to your duty, you will gain experience depending on the level of the spell used. For example: Using Awaken Foolish Apparition will give you a lot less experience points than Wicked Sword Dance. The more experience you earn will give you perk points. The perk points are generated from a certain percentage each time you earn one, so regardless of how many times you start a new game the number should be different.

Not only does obtaining higher ranks give you more perk investment access, but it also will be a huge factor in terms of actually triggering the Apparitions. All Apparitions share one effect: Whenever any Apparition takes damage, there is a chance it will either calm or create fear towards the enemy that attacked it. The higher the rank you are, the higher the chance will be for an Apparition to actually trigger that effect. Also, if you are below the rank Apparition Mastermind, the Apparitions will automatically die after the effect is triggered. However, if you have reached that rank or passed it, they will stay alive in combat. Just a note: The trigger effects only happen once per Awakening. Illusionist Apparition will die regardless of your rank.

The ranks are below:
  • Novice Awakener
  • Apparition Apprentice
  • Awakening Expert
  • Apparition Mastermind
  • Apparition God


To check how much experience you need to get to the next rank or earn a new perk point: Check the SkyUI MCM menu! The perks are listed below:

Phantom Blessings - There is a percentage chance you will regenerate all your magic when summoning an Apparition
Ranger's Blessings - When Malicious Ranger's Apparition shoots an enemy, you regenerate a small amount of health.
Bonding Blessings - When you swap positions with your Apparition via Apparition Switch, your stamina is fully restored.
Supplementing Blessings - There is a small percentage chance that you will regenerate all your health when a Grid spell is triggered.
Ghostly Bulk-Up - All Apparitions that are awakened have more base health.
Nocturnal Grid - You will be constantly covered by Nocturnal's shadows. If you are attacked while sneaking, a Nocturnal Apparition will be summoned.
Apparition Rage - If an Apparition under your control takes 3 hits in combat, their movement speed is increased by 10% and their stamina is fully restored.
Boiling Beast Blood - If your Awakened Beast Apparition falls under 30% health, once per awakening its stamina and health are fully restored.
Roar of Twin Chemistry - Duplex Apparitions grow to normal height and are more powerful in combat.
Awakening Reinforcements - When an Apparition begins to initiate combat, there is a chance it will awaken it's own Apparition in combat that won't count towards your limit.
Fainting Soul - When an Apparition takes damage in combat, there is a chance that the attacker will become paralyzed
Sacrificial Fainting Soul - When an Apparition dies in combat, a filled lesser soul gem has a probability of being dropped at its death location.
Hopeless Soul - When an Apparition dies in combat, a filled common soul gem has a probability of being dropped at its death location.
Fainting Star - When an Apparition dies in combat, a VERY RARE chance of Azura's Star will be dropped at it's death location.
Sacrificial Fainting Soul - When an Apparition dies in combat, a filled black soul gem has a probability of being dropped at its death location.
Perfected Shadow Arts - Shadow Dance is now more powerful.
Lyrical Shadow Dance - Shadow Dance also has a chance of also paralyzing a target.
Intense Shadow Dance - Shadow Dance lasts much longer now.
Choreography of Shadow Arts - You are now able to attack in Shadow Dance form.






The video above provides footage and an explanation over the Shadow Dance feature introduced in 1.2.


I've come to realize that the original version of Shadow Awakening was extremely overpowered and had many other imbalances. Instead, to make the Nocturnal Apparition more unique, I've introduced the Shadow Dancing ability. Shadow Dance is an ability that can be either enabled in 2 ways (6/28/2016):

  • Being attacked while sneaking & invisible
  • Activating a Nocturnal Apparition


This ability essentially turns you into an Apparition yourself. Obviously, as a controller and user of Apparition magic, this transformation makes you stronger. When enter Shadow Dance mode, you are turned into a large shadow with a ghost trail following you. You are given very light buffs that can be changed through perks. However, you cannot attack and you are vulnerable to damage.

Now the purpose of Illusion is to manipulate the mind of your enemies. With that being said, the Shadow Dance ability can leave your opponents confused, distracted or scared when used properly. If you are attacked while in Shadow Dance form, there is a chance that your attacker will be scared of you and refuse to fight you. You can also use Apparition Grid to stack with Shadow Dance to create an ultimate distraction and beatdown of an enemy.

For those Dota players, this ability may sound very similar to Slark's Shadow Dance, except has been adjusted to fit this mod. You need to be at least the 2nd rank for this ability to work.





Thank you so much for trying this mod out. If you have any questions or concerns feel free to leave a comment on the NexusMods page or on one of the HX Apparitions videos on my YouTube channel (https://www.youtube.com/c/HeroicX)

  • Update not working / Experience not changing / Negative experience points? - Play on a clean save file.
  • Shadow Dance not triggering? - You need to be at least the 2nd rank for this ability to work.
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