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About this mod

Adds many features and changes to bow gameplay. Includes new animations with nocked arrows, bleeding, persistent arrows, and arrow enchanting.

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  • Turkish


  • Nocked arrows
  • No more shaky arrows
  • Walking, running, sprint, equip, unequip, firing, drawn movement
  • Bow draw time cut in half (1.63s --> 0.83s)
  • All bows share the same draw time
  • Optional equip, unequip, and release animations for Belt-Fastened Quivers
  • Designed for 1st person gameplay with Skyrim - Enhanced Camera or Immersive First Person View
  • Arrow Stab added to Bash attack -- lodges arrows into the target


The animations have been tweaking slightly since this video                                                                   The leg twitch in this video has been fixed too                   

 Enchanted Arrows   Enable/Disable in the MCM  

Enchant your arrows using spells or rare rings. Any arrows (including modded & DLC) can be enchanted in the 4 basic types: fire, ice (frost), magic, and shock. The damage you'll do depends on your Enchanting skill, and can be set up in the MCM. The enchantment will display FX on your quiver when your bow is sheathed, and FX on the arrow when your bow is out. The 'Enchant Arrow' spell tomes can be found at any destruction spell vendor (E.g. Farengar @ Dragonsreach, Faralda @ The College of Winterhold, etc.). The tomes are distributed through a script to avoid mod conflicts and to remove them from the game, if you choose.

The 4 rings can be found on specific enemies: Dragon Priests (Ring of the Dragon - 100% Chance), Wispmothers (Ring of the Wispmother- 100% Chance), Mages (Ring of Aetherius - 10% Chance, Ring of the Wamasu - 10% Chance). The rings will automatically charge your arrows by depleting your magicka. If your magicka is too low, the arrow will not be charged; at least until you fire again or re-equip the ring.

 Bleeding & Persistent Arrows   Enable/Disable in the MCM 
All arrows now inflict bleeding, a damage over time effect that lasts for 30 seconds. Bleeding damage scales with the target's level, so you'll see a consistent damage as you progress in the game. Arrows (and projectile spells) will remain stuck into their target indefinitely, and can be removed from yourself and NPCs using a new ability called 'Remove Projectiles'. With this ability, you have a chance to collect the arrows you've been shot with. If you like, you can set a hotkey in the MCM to quick-cast this abilty, removing the trouble of going through the menus.

 Bow Camera & Crosshair   Enable/Disable in the MCM 
Typically, you'll have two options for your 3rd person camera: idle, and combat. This mod introduces a third camera position that's used only for bows. When you unsheathe and sheathe your bows, you'll see the camera pan over to this third position (as seen in the belt-fastened quivers video). It's not just the camera that changes position when using a bow, the 3rd person crosshair will also move into position. With this system, you can set the camera wherever you like and still have an accurate crosshair. Both the camera and the crosshair have specific settings for sneaking, non-sneaking, and transition speed in the MCM.

If you want to use these two features along with the following mods, please follow these instructions:

      iHud - Disable 'Force crosshair to hide' in the MCM    (doesn't interfere with iHud hiding your crosshair, this setting just disables the crosshair reseting all the time)

      Customizable Camera
- Disable 'Adaptive Sneaking' in the MCM    (this just makes toggling sneak look much smoother, can leave it on if you want)

 Arm Fatigue   Enable/Disable in the MCM
Holding your bow drawn really takes its toll. This mod adds a small shake to the camera and controller when your bow is drawn. After a while, your arms will start to shake more rapidly. Eventually, the shake will become very strong and your stamina will start to run out. The total drawn time scales with your Archery skill; you can see it in the MCM in the 'Statistics' tab.

 Miscellaneous Improvements
There are also many small changes which improve gameplay as an archer and against other archers:

  • Auto-aim disabled
  • Female Bow Scale Fix (sheathed and unsheathed are now the same size)
  • Zooming in (or just holding the block key) with bow adds effects to the screen
  • Set "f1PArrowTiltUpAngle" and "f3PArrowTiltUpAngle" to 0.8 (scripted, no ini edits necessary)
  • Increased max. number of impaled arrows from 3 to 999
  • Increased NPC arrow spread from 4 to 5 -- this lowers enemy accuracy to a normal level
  • Lowered NPC arrow arc from 30 to 10 -- NPCs now aim for center of mass with faster arrow mods (ABT)
  • Increased ranged NPCs optimal attack distance from 1024 (14.6 meters) to 1400 (20 meters)
  • Increased ranged NPCs max. engage distance from 4096 (58.5 meters) to 5252 (75 meters)
  • Increased minimum arrow power and speed (when you fire the bow right away), this allows speed shooting
  • Poison Doses on arrows scale with Archery skill level (2 at LVL25,  3 at LVL50,  4 at LVL75,  5 at LVL100+)


The following mods are all compatible:

The following mods are compatible when you install AGO last:
  • Skyrim Realistic Archery Bows and Arrows -- Game settings are overwritten, put AGO later in your load order.
  • AutoAim -- Load order doesn't matter if you're using 'NoAutoAim.esp', both mods disable auto aim. If you're using 'AutoAim.esp' put AGO before.
  • Nock to Tip -- AGO overwrites bash animation. No other issues.

The following mods are compatible but AGO will disable some of their features:

  • Requiem -- AGO sets all bows to have the same draw speed (through animations and behaviors). Draw speed perks and light/heavy bows will not have any effect on draw speed.
  • PerMa -- Same as Requiem.
  • SkyRe -- Same as Requiem.
  • Any other perk mods -- Same as Requiem.

1. Install Skyrim - Enhanced Camera (version 1.2+) or Immersive First Person View

2. Download the Main File and any optional files you need.

       Enhanced Camera Users Only:

       Download the Optional File, Skyrim - Enhanced Camera 1.2 INI
       Navigate to "Data/SKSE/Plugins/SKSE_EnhancedCamera.ini" and make these changes


3. Extract the files into your Data folder and activate the esp OR install using a mod manager.

4. FNIS (Racemenu 5.5/XPMSE 2.6) Users Only:
    If you're using the alternate equip animations from Racemenu or XPMSE, generate fnis for users and enable the AGO patch (available in FNIS 6.0)

The mod starts automatically when you run the game. You'll see a message box telling you to re-equip your bow and arrows. If the MCM doesn't show up immediately, open and close the start menu a couple times and it will show up.

 Credits & Thanks
fadingsignal - Created the textures and meshes for the rings

Mattiewagg - This mod includes a slightly modified version of Dangerous Spell Comments Removed. Thanks go out to her for letting me include it in                                    this mod.

LogicDragon - Creator of  Skyrim - Enhanced Camera. Thanks for letting me include the INI with this mod, and for fixing Magic Effects.

rxkx22 - Lydia's appearance is from their mod, Bjinn Warmaidens.

CaBal120 & frankdema - Their mod, Wanderer Cuirass, was used in many of the screenshots.

/u/davelikestacos - Playtesting the mod.

I also want to thanks everyone on /r/skyrimmods who contributed their ideas, comments, and support for this mod. The positivity coming from the community was a big motivator for me during the development of this mod.