Fallout New Vegas
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Created by

carxt - lStewieAl - c6

Uploaded by

carxt

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About this mod

PLAY THE GUITAR, PLAY IT AGAIN, MY JOHNNYYYYYYYYYYYY.

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Changelogs
MAYBE YOU'RE COLD BUT YOU'RE SO WARM INSIDE 
I WAS ALWAYS A FOOL FOR MY JOHNNY 
FOR THE ONE THEY CALL JOHNNY GUITAR 
PLAY IT AGAIN, JOHNNY GUITAR.



JohnnyGuitar NVSE is an NVSE extender that adds new script functions, features and engine bug fixes.

Script Functions

  • 100+ new functions and 5+ event handlers, including WorldToScreen, SetVelEx, GetTimePlayed and more. Complete list of added functions with documentation and examples can be found on GECK Wiki.

Features

  • Runtime Editor IDs: GECK Editor IDs can now be used in game console (e.g. "player.additem weap10mmpistol") and in scripts as dynamic string variables using GetEditorID and EditorIDToFormID functions. Additionally, Editor IDs are now displayed when you select a reference without a name in game console.
  • Custom Map Marker Icons: SetCustomMapMarkerIcon function lets you override hardcoded map marker icons with your own.
  • Level Up Menu Toggle: ToggleLevelUpMenu and IsLevelUpMenuEnabled functions let you disable or delay level up menu display.


Bugs fixed
  • Rapid Reload fix: Reload and holster speed were incorrect after loading a save.
  • Disintegrations Stat fix: "Disintegrations" stat would increase upon entering a cell containing an ash pile.
  • Water Consumed fix: "Water Consumed" stat would not increment properly.
  • Companion Dialogue fix: Companions would be rendered mute for the next topic after trading with them through dialogue.
  • VATS spread fix: fNPCMaxGunWobbleAngle was affecting player spread calculations in VATS.
  • Animated Dialogue fix: Dialogue topics with both animation and sound specified would not play animation.
  • NPC Challenge fix: NPCs would increment player challenges with "Use Item" or "Use Item from a List" type by equipping items.
  • Inventory Ammo Display fix: While hovering over a weapon that you don't have a default ammo for, item card would use NULL instead of a different ammo type for ammo count, damage and DPS calculation.

Source code is available on Github. Recent changes are likely in beta branch.

Created by lStewieAl, c6, and carxt.