Fallout New Vegas
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S6S

Uploaded by

Sweet6Shooter

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About this mod

This is a uniquely colored variant of Lonesome Road's Nail Gun, that functions about the same as vanilla. This is designed to be used with EDGE TTW, Nail Gun Semi Auto Rework, or any other mod that makes the Nail Gun function rationally, in semi-auto, as an early game weapon.

Requirements
Permissions and credits
Overview:
This is a uniquely colored variant of Lonesome Road's Nail Gun, that functions about the same as the automatic vanilla Nail Gun. This is designed to to complement EDGE TTW, Nail Gun Semi Auto Rework, or any other mod that makes the Nail Gun function rationally, in semi-auto, as an early game weapon.
It can be found on a shelf at the Hopeville Missile Base HQ.

Special thanks to Matt of the TTW discord for fixing my normal map!

Requirements:
JIP LN, xNVSE, Johnny, the usual stuff.

Installation:
Regular installation.
There's also now an optional file that provides kNVSE animations by Johnsonn to the new and regular nail guns.

Compatibility:
Compatible with TTW 3.3
Incompatible with 3.2.2

Internally patched for S6S Perks.
 
Questions:
Make a version that's buffed from the vanilla nail gun for people that leave it as is?
You do it.
I liked the nail gun like it was, Anthony House was crazy and it made sense with the lore.
I don't care, it was stupid. Nobody's gonna use a nail gun that's fully automatic for actual carpentry or other work.

Credits:
ItsMeJesusHChrist supplied the modder's resources used for this page's images.
PrinceMinusA's excellent Nail Gun Retexture was used as the base.
The included mesh was from WMIM/TTW.

Permissions:
Do whatever.

Support:
If you'd like to support my modding work or say thanks, feel free to donate via the Nexus or here at Ko-Fi.