Fallout New Vegas

File information

Last updated

Original upload

Created by

Xilandro Axeuora

Uploaded by

Xilandro

Virus scan

Safe to use

Tags for this mod

About this mod

Adds working Dual-Render Scopes into Fallout New Vegas!
OMG it's just like SKYR-... uhh... S.T.A.L.K.E.R.!

Requirements
Permissions and credits


B42 Optics mod adds working Dual-Render Scopes
Just like in those fancy modern tacticool games







ESPless! Doesn't get better than that! Or worse. Definitely worse. Oh man...

Working dual render scopes! With eyebox/vignette and other optical'ish fx.

Accuracy! Nothing will mess up your aim except native spread and wobble.

● Obsession with
details. I've tried to make it as close to a real feel as I could

Scalable scope grid (reticle). I always wanted to use bullet drop mods with 
  scoped weapons, but mil dot was just useless. With this mod - it can work.

Works out of the box & doesn't require any patches for anims and meshes.
  The rest, like adding new scope, or editing its position, texture, etc - can be 
easily set in just mere seconds while you play. Now with
ISControl support!
**Ini files are still required, due to different scopes placement on weapons.

Toggleable Nightvision for scopes that support it. And variable brightness.

Variable zoom on all scopes up to x3 times over default weapon zoom FOV.

● Automatic
switch to 1st person when aiming down sights with B42 Optics.

● Optional
Depth of Field (Off by default). Requires Depth of Field Fix by Wall.

● Supports any scope grids. Just put them in textures\weapons\scope folder!





Fast and intuitive way to add and\or edit B42 Optics lenses: equip a weapon
with a scope, press
Right Control + Enter, and follow on-screen instructions.

Quite a lot of work went into making whole edit process streamlined & easy,
so
don't hesitate to open the menu and play around with the lens, it's simple

To enable\disable
nightvision on scopes that support it - tap Pip-boy button.
Variable zoom up to x3 times - scroll mouse wheel, or tap up/down on D-pad

Some weapons have animations that are not lined up with player line of sight
and in those cases - vignette will cover the view.
Use ISControl v2.1 to move
the weapon: just align little yellow dot with the center of screen, very simple

Examples of everything described here - are in the video above, check it out.

You can change scopes rendering resolution (default is 512), and toggle DOF
by tweaking values in a
Settings.ini file inside Data\Config\B42Optics folder
All your scope config files will be inside
Data\Config\B42Optics\Guns folder



xNVSE 6.3.0 or higher
JIP LN NVSE version 57.15 or higher
ShowOff NVSE version 1.60 or higher
JohnnyGuitar NVSE version 4.99 or higher
UI Organizer Plugin version 2.30 or higher
Depth of Field Fix - NVSE by WallSoGB, otherwise DOF will blur your weapon
Improved Console version 1.6 or higher, a must-have any ScriptRunner mod
ISControl Enabler version 2.1 or higher, so you can alight scopes or use INIs

Highly recommended:
If you want to see dynamic eyebox/vignette B42 Weapon Inertia
Animation sets to fix vanilla bugs. For example by Hitman47101




Unfortunately, my mod comes with a price of some incompatibilities

Mods aka
"No Ironsights Zoom" that remove zoom-in from weapons.
Sometimes these mods touch scoped guns too.
They shouldn't. Bad.
Having zoom on scopes is crucial for my mod to work properly, so if 
you use such mods. and encounter issues - try testing without them.

FOV Slider has an option in MCM,
"Enable/Disable Weapon Zooming".
Make sure it's set to
"Zoom Enabled", otherwise both mods will break.

3rd Person Camera Overhaul. Few little issues that can be easily fixed.
First: open QS3rdPerCamOverhaul.ini and set iDefaultScopeMode to
0
Second: find fSwitchingKey in the same ini and set it
to a different key
There could be more issues with Camera Overhaul, but so far so good.

Mods that change field of view (1st & 3rd) with little to no precautions.
They will break not just this mod, but the game as well, be very careful


List of known bugs so far:
New Vegas Reloaded: effects won't be visible through scopes. For now..

List of guns that look bad or make no sense with scopes:
FIDO and K9000: really bad scope placement on these two. Not fixable.
44 Magnum: its vanilla scope mesh is off, and pokes through my lenses
Binoculars: I've no idea how to make a lens for THAT, and make it good.
Camera: it doesn't even have any of that peek-in thingy. So it's up to you



Install all required mods first, then this one.
Uninstallation - do the same, but in reverse.




Jazzisparis, ScriptRunner, Dual Render camera feature, JIP! 
Hitman47101, suggestions, testing, footage, being best bro!
WallSoGB, for Depth of Field fix NVSE, obviously. Thank you!
anonx1987, suggestions, testing, fancy release screenshots!
Bethesda, for the engine
Obsidian, for New Vegas


Armed Forces of Ukraine, for keeping me alive and safe

Слава Україні!