Fallout New Vegas
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S6S

Uploaded by

Sweet6Shooter

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About this mod

This is a set of debug commands, most of which have hotkeys, to: Insta-quit the game in any menu/Max current weapon's skill/Max all weapon skills/Set strength to current weapon's required strength/Max strength/Gives all ammo and ammo variants for currently equipped weapon/Cycle current climate/Freeze time and toggle free camera/Etc.

Requirements
Permissions and credits
Changelogs
Commands:
AmmoMe
Adds 1000 of all of contents of the ammo formlist for the current weapon.

AmmoMeAll
Adds 1000 of every playable ammo loaded in the game. Will add mod added ammo as well.

AutoContinue
Toggles the AutoContinue setting in Stewie's Tweaks on/off.

CycleClimate
Switches to a random climate (weather). The vanilla version of this command is simply rcc, but I never remember it, so this is functionally an alias for it.

DressMe
Adds and equips leather armor to the player.

EmptyOpen
Empties and opens the inventory of the entity selected in the console.

FakeGodMe
Sets the player's health to 100000, heals their limbs, and calls AmmoMeAll. For testing things that act differently in proper godmode, such as weapon OnFire handlers.

FastMe
Increases the player's speed by +300.

FastMeDown
Reduces the player's speed by -300.

FeedMe
Restore all player hardcore needs.

FixMe
Fixes all limbs, health, fatigue, rad poisoning, and hardcore needs.

GiveGun
Adds and equips a 10mm Pistol and 50 ammo.

GSPete
Teleports to goodsprings and spawns a new copy of Easy Pete at the player.

GSPeteGod
GSPete and also toggles godmode.

GSPeteHealth
GSPeteGod, but it sets the placed Pete copy's health to 100000.

GSTest
Shorter alias for COC Goodsprings.

HealMe
Fixes all limbs, health, fatigue, and rad poisoning.

Jam
Forces a jam animation on the player.

JamTarget/JamTGT
Forces a jam animation on the selected actor.

ModMe
Adds a copy of each mod for the player's equipped weapon.

PeteMe
Places a copy of Easy Pete at the player.

PeteMeHealth
PeteMe, but it also sets the copy to have 100000 health.

RandomHealth
Sets the player's health to a random value over 15.

RandomLimbs
Sets random limb health for all limbs.

RandomNeeds
Sets hardcore needs between 1 and 500.

RandomRads
Damages radiation between 1 and 500.

RandomVitality
RandomHealth + RandomNeeds

RandomVitalityNeeds
RandomVitality + RandomNeeds

RemoveMeAll
Shorter alias for player.removeallitems.

ResetStock
Resets the targeted vendor's stock.

SkillMe
Sets the player's skill to match the equipped weapon's skill requirement.

SkillMeAll
Sets all skills to 100.

SpecialMeAll
Sets all specials to 10.

StayStill
Forces an actor to stop moving. This can make them act strangely in other ways.

StrengthMe
Sets the player's strength to match the equipped weapon's strength requirement.

StrengthMeMax
Sets the player's strength to 10.

TestArmor/TA ARMORID
Adds and equips the supplied armor to the player and switches to third person.

TestArmorTarget/TaTGT ARMORID
Adds and equips the supplied armor to the targeted actor, and removes+unequips the previous armor used by this command if there would be a biped slot overlap with the target's equipped apparel.

TestWeapon/TW WEAPONID
Adds and equips the supplied weapon and it's appropriate ammo to the player, and sets the player's skill and strength to match it's reqs.

UnequipAll
Shorter alias for player.unequipallitems

UnequipAllTarget/UnequipAllTGT
Unequips all of the selected target's items.

Requirements:
JIP LN, xNVSE, Johnny, the usual stuff.
lStewieAl's Tweaks is required for the AutoContinue command.

Installation:
Normal installation.

Permissions:
Do whatever.

Support:
If you'd like to support my modding work or say thanks, feel free to donate via the Nexus or here at Ko-Fi.