Fallout New Vegas

File information

Last updated

Original upload

Created by

Millenia Anonx1987 Januusz and SophieBaybey

Uploaded by

SophieBaybey

Virus scan

Safe to use

About this mod

Replaces the 9mm SMG with Millenia's Homemade Borz model, complete with weapon mods and a slightly broken animation set. No ESP. Read description for details.

Requirements
Permissions and credits
Changelogs
Donations
What Does This Mod Do?

Replaces the 9mm SMG with Millenia's Borz, a fantastic model that has been slightly forgotten to time, edited to have a correctly animating bolt, and done using scripts to ensure compatibility.

Adds weapon mods, nif-bashed together by myself using Anonx1987's 9mm SMG drum mag, retextured by me to match stylistically.

Adds an animation set by Januusz.

Important Note On Animations: When doing a full reload with the drum magazine, the player's hand will be a few inches away from the actual charging handle.

The original Borz model's bolt did not move when the weapon fired, as it was made before we had access to robust animation editing. On top of this, it was originally made to be used with the 10mm SMG animations. The 10mm SMG does not have a traditional charging handle, it has a small lever, and therefore modern kNVSE sets look wrong when used with this gun. I decided the best concession would be to use the Skorpion animations created by Januusz for this gun, as it's the only animation set on the entire Nexus I could find that has a left-facing charging handle in an SMG configuration. Unfortunately, the charging handle on the Skorpion is much further up along the barrel, thus the aforementioned bug. It looks like this:
                                         

There's also some clipping with the drum mag. Please keep that in mind before using this mod. If anybody wants to re-animate this gun with proper animations, or tweak the Skorpion anims to align properly, be my guest! I'll gladly link your animations as a requirement, or put them here if you prefer.

Compatibility:

So this one's kinda weird.

Normally, kNVSE animation sets will overwrite themselves in reverse-alphabetical order. For some reason, these animations seem to (at least on my end) conflict with Johnsonn's Dedicated 9mm SMG animations, literally swapping between the two sets randomly. I asked in the xNVSE discord about it and got this response:

So if this is happening to you: Delete any other 9mm SMG kNVSE animations you have. Should fix the problem.

Showcase:

(there's also a Light Bolt texture variation, but I did not record footage of it. It's slightly shinier)




Credits:

Millenia - Borz Model
Anonx1987 - Drum Mag Model
Januusz - Animations
Me - Model edits and texture adjustments

All assets used with permission.