Fallout New Vegas
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S6S

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Sweet6Shooter

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About this mod

This simple mod uses JIP's capacity to provide perks to NPCs to provide more gameplay quirks and personality to companions. These often take the form of debuffs.
Currently in beta, and TTW only. NV version available on primary release.

Requirements
Permissions and credits
Changelogs
Donations
Overview:
This simple mod uses JIP's capacity to provide perks to NPCs to provide more gameplay quirks and personality to companions. Most of these are debuffs. Much of the intention of this mod is to debuff companions, in unique ways.
This mod is balanced specifically for use with other mods which make companions use normal ammo and non-essential, like EDGE. Balance issues when not using such a mod will not be considered consequential.

These pop ups that describe these characteristics when you recruit each companion for the first time may not be 100% accurate until the final release.

Currently in BETA, and TTW only until the 1.0 release.
Please report issues in the bugs section specifically.

Features:
NV:
EDE
  • No carry weight.
  • 5x crit. chance.
  • -50% crit. damage.
    He's a turret orb, not a pack brahmin.
Boone
  • -75% attack speed.
  • -40% movement aim penalty.
  • Legion attackers suffer -75% crit. chance.
    Slow this boy down! He hits hard and very accurately in vanilla, and he needs to take the time to pick his targets to be more balanced. He has even better accuracy while not moving though!) Give him an automatic weapon to bypass his attack speed penalty.
Cass
  • 2x attack speed.
  • 2x reload speed.
  • 1.5x additional attack and reload speed while under the effects of Whiskey or Dixon's Whiskey.
  • Cass will periodically steal and drink your whiskey if you're carrying some.
  • -40% run speed while wearing medium or heavy armor.
    She'll burn through ammo, but she can be a substantial boost to DPS if she's hitting her target. Slow her down with low-capacity weapons to moderate her ammo usage in the early game.
Arcade
  • -25% reload speed.
  • -75% crit. chance while not using energy weapons.
  • -50% damage with melee or unarmed weapons.
  • +25% run speed while wearing medium armor.
  • x2 crit. damage with energy weapons.
    Give him medium armor and energy weapons to have him at his best.
Lily
  • 4x limb damage.
  • 0% crit. chance with ranged weapons.
  • 75% slower reload speed with ranged weapons.
  • -25% speed.
    She's old, her sight is bad, and she's used to swinging her bumper sword, not firing guns or other melee weapons. Take care of her.
Raul
  • 3x spread with energy weapons.
  • 50% slower reload speed with energy weapons.
  • 2x equip speed.
  • 1.75x attack speed with cowboy weapons.
  • -40% limb damage.
  • -35 carry weight.
  • -20% sneaking speed.
  • -50% damage with unarmed weapons.
    Bad knees, but he's got a little bit of old man toughness. Don't bother giving him energy weapons.
Veronica
  • +20% unarmed weapon damage while wearing power armor.
  • +10% run speed.
  • -35% melee weapon (not unarmed) damage.
  • -35% enemy crit. chance while wearing power armor.
  • +25% crit. chance while not wearing anything in the "hat" slot. (Most helmets/headgear)
  • -25% spread and +25% crit. chance if there's a girl in the party.
  • Veronica won't use ranged weapons. She will always switch back to unarmed/melee.
    She do big punch. Keep her healthy, and she'll do reliable close-range damage. She'll benefit more than you will from any PA you find in the game before getting PA training, both from her damage bonus and from it's protection.
Rex
  • Rex will periodically eat a food item if some is in his inventory.
  • No carry weight.
  • Almost guaranteed crit chance against bugs, rats, coyotes and dogs, mantises, ants, radroaches, and bloatflies.
  • Enemy crit chance is practically guaranteed when attacked by lake/mirelurks, super mutants, nightkin, radscorpions, nightstalkers, centaurs, and radscorpions.
  • -75% limb damage.
  • +8(16) DT and DR, +20(40) energy resistance, +15(30) fire resistance, +25(50) poison resistance. (Due to a weird engine bug, some resistances on creatures are doubled. The values before the parentheses are the values I set, and they likely each double in game. I've tuned them knowing this quirk.)
    Boy's gotta eat! He's also not a pack brahmin, he's a dog. Use his cunning robot dog instincts to clear out places like vaults full of creatures. Keep him away from the monsters of the wastes. He's pretty tough to most other sources of damage though!
Sunny
  • +15% reload speed and +50% equip speed while wearing light armor.
  • -90% equip speed for Energy Weapons and Big Guns.
  • -90% crit. chance vs. robots.
  • -75% crit. chance for Energy Weapons.
  • x2 spread when using automatic weapons.
  • -75% spread when using varmint rifles.
  • x2 crit. damage vs. animals, mutated animals, and insects.
    Keep to her general aesthetic - she'll use your varmint rifle ammunition very effectively, and she'll be crit-sniping most critters before you have to even think about them. Sunny will always receive this perk, regardless of whether a companion mod for her is installed or not.
Follows Chalk
  • +20% crit. chance with .45 Auto Pistols.
  • -90% spread with .45 Auto Pistols.
  • -66% attack speed with .45 Auto Pistols.
  • -60% spread with .45 SMGs.
  • x2 crit. chance when attacking animals, mutated animals, or insects.
  • -90% limb damage when attacked by animals, mutated animals, or insects.
  • x2 spread with any energy weapons.
  • x2 attack speed with tomahawks and war clubs.
  • -25% damage with tomahawks and war clubs.
  • +10% run speed in light armor.
  • -25% enemy crit. chance in light armor.
    He's been trained by Joshua - he'll take his time and pick his shots effectively. When used with EDGE and companion ammo use, he probably won't even need a restock of ammo until you complete the first phase of HH objectives. When using the right melee/throwing weapons, he hits/throws often, but not as hard as Waking Cloud.
Waking Cloud
  • Waking Cloud will always wear her own clothing and won't change armors or wear headgear or accessories. (Backpacks are okay.)
  • To compensate, both her body (and head, if localized damage in JIP is enabled) get 9 DT+DR, and she has a mesh replacement to justify this change. Her outfit also has a playable version with male and female meshes added to the reward chest at the end of HH.
  • She will also only use her Yao Guai gauntlet when set to melee combat. (Only her own. Ask her about her gauntlet to see why.)
  • -75% limb damage.
  • x4 gun spread.
  • -50% reload speed.
  • -75% chance to set off mines.
  • 3% knockdown chance.
  • -75% enemy crit. chance.
  • She will regen 1 health at a moderate rate in combat while under 25% health, but lose 25% speed. On the other hand, when she's above 25% health, she will gain:
  • x2 crit. chance with her gauntlet.
  • x3 crit. damage against yao guai.
    She's a tough lady. Let her do what she does best, and she'll go toe to toe with tough enemies and hold her own. However, she loses some substantial DPS, especially vs. yao guai, if she's low on health, so you have to keep an eye out to make sure she isn't in a bad spot with no backup.
Joshua Graham
  • -50% attack speed.
  • -50% spread.
  • 2x crit. chance vs. humans.
Roxie
  • Health regeneration while above 50% health.
  • +50% damage vs. lobotomites.
    The health regeneration is indicative of high tech healing systems present in her technology, and her military dog roots allow her to target NPC's (just lobotomies, since she can't leave OWB) with extreme prejudice.
TTW:Clover
  • -25% shotgun spread.
  • 25% slower equip speed with non-one handed ranged and melee weapons, and all unarmed weapons.
  • +25% crit. chance with one-handed melee weapons.
  • Slower run speed with heavy armor. Power armor speed has the highest penalty, heavy non-powered armor has less, and medium armor has the least speed reduction, while light armor/clothing have no penalty.
  • +15/10 DT and +25/15 DR while in medium/light armor, respectively.
    Knives and shotguns, Clover likes to play up close and personal. Let her show some skin, and she'll show you her tenacity.
Fawkes
  • 3x weapon spread.
  • -80% limb damage received.
  • -20% run speed.
  • 2x melee weapon crit. damage.
    Locked in that cell, he has no practice with ranged weapons. He's a tank with melee weapons, but he's slow to match.
Charon
  • 3x limb damage.
  • -75 health.
  • -40% automatic weapon spread.
    The ghoulification has taken a toll, but he's still a solid shooter.
Jericho
  • 3x damage dealt to the player.
  • 2x machinegun spread.
  • -50% equip and reload speed with non-machineguns.
  • +25% equip and reload speed with machineguns.
  • +10 DT when equipped with medium armor.
  • 10 DT penetration when targeting raiders.
    Echoes of Ian in Fallout 1 burst-firing your whole health bar in one attack when he misses his target. Hire him at your own risk.
Butch
    Butch sucks until he's stuck with you for a while. He also gains a special bonus once his skills improve, based on whether he saw you be good or bad while he learns how to survive in the wasteland from you.
  • Butch's movement speed, crit. chance, run speed, aiming move speed, and limb damage suffer penalties until he spends roughly a month with you.
  • He will receive the following bonuses once he improves: Run speed will increase by 25%, crit. damage will double, attack speed with non-machineguns will increase by 25%, and machinegun spread will improve by 20%.
  • Every four hours, Companion Characteristics will check if Butch is a companion, and if you have good or evil karma. Once the check adds up to 30 (3x per day, 30 days, approximately) his skills will improve, you will be notified, gain some xp, and Butch's disposition will be decided.
  • Your good + bad checks will be added as Butch's companionship is checked. You must be Good/Very Good/Evil/Very Evil for the count to increase in either direction. If these karma checks add to at least a total of 20, then Butch will gain a disposition. If there are more good points, Butch will be good, and vice versa. If the points are even, Butch's bonus is Evil. He did start a gang and assault people, after all.
  • Butch's evil bonus is doubled reload speed.
  • Butch's good bonus is -75% enemy crit. chance.
Star Paladin Cross
  • -75% attack speed with non-energy/melee weapons.
  • Will not wear any body armor but her own.
  • Cross will put her helmet on (if she has it) in combat, and take it off when outside combat.
  • Cross will only stay close to you, she will always revert to close following after a moment if you set her to far distance. (This likely does not affect JIP C&C.)
    Clingy, but tanky. She's very competent.
Sergeant RL-3
  • While RL-3 is a companion, every six hours he will need to consume a fission battery, or his movement and attack speed will be reduced by 75%.
Bittercup
  • -25% melee and unarmed damage.
  • -50% crit. chance with any weapon that is not a one-handed and ranged weapon.
  • x2 mine explode chance.
  • +25% limb damage received.
  • -50% carry weight with medium or heavy armor equipped.
  • -25/50/75% run speed with medium/heavy/power armor equipped, respectively.
  • +15% crit. damage with non-cowboy one-handed ranged weapons.
  • -15% spread with non-cowboy one-handed ranged weapons.
  • -50% enemy crit. chance.
  • +25% sneak speed.
  • +15% attack speed with non-cowboy one-handed ranged weapons.
  • +35% explosion radius.
    Bittercup will always receive this perk, regardless of whether a companion mod for her is installed or not. Handguns and grenades. She'll be a pain in the ass if you weigh her down with anything heavier than light armor. Her script has not been edited to disable her auto-healing yet. I plan to do this after the Bittercup companion mod has been out for a bit.
Sarah Lyons
  • 100% crit. chance on her first hit on the target that last hit you.
  • -40% attack speed when not attacking that target.
    Sarah's specialty is "covering fire." She's highly trained and has practically no maluses, but she does take some time to line up her shots.
Customization:I may open some of these factors up to customization in the future; for now, I don't plan to.

Requirements:
JIP LN, xNVSE, Johnny, the usual stuff.

Installation:
Regular installation. Ensure that this file loads last if Veronica is willing to stay on ranged weapons, or if Star Paladin Cross is willing to accept a further distance order and stay on it.

Ensure that uNPCPerks in your JIP config ini is set to 1 specifically. If this setting is 0, this mod will not function at all. If it is set to 2, crashes may occur, due to JIP attempting to put the perks in this mod onto inappropriate entities.

Patches:
I may make patches to apply these philosophies to modded companions that I like. There is no timeline for these changes, and I will not be doing so for any companion mods that I don't use/like.

Compatibility:
Incompatible with other mods which directly edit the scripts of Veronica or Star Paladin Cross.
The fix to allow Veronica to accept Vera's Dress as a dress is included.
Waking Cloud Sorrow Combat Armor and it's optional retexture are included here. Do not use this with the standalone version of that mod.

Bugs:

Under The Hood:
These changes are performed by adding perks to each character. Each perk is removed and readded when the game restarts, since perks don't always update their changes behind the scenes if you change their values.
Overwrites to companion scripts directly were only used where necessary.

Questions:
There's a change in the changelog that I'm not seeing!
Check the version number vs the one that's currently available. Listing changes in the main descriptions and changelogs as they happen is the only way you're gonna get thorough info, I'll forget otherwise.
One of the companions has only debuffs and no buffs!
Yeah. Sometimes that's because there aren't thematic things I want to emphasize about a character, sometimes that's cause a companion is really good and needs more debuffing than others.
I can just wait for a month for Butch's progression and that's dumb/annoying to have to do!
Play hardcore, and there will be an economic penalty for doing so.
I don't like hardcore!
Exercise the restraint to not just wait the month then.
A whole month is a long time for Butch to improve.
This may be true. There's a lot of TTW though, and plenty of time by my estimation to use Butch without having to be stuck with him for a huge chunk of the game. I am open to changing this amount of time; but only based on feedback from players who play in hardcore mode.
Neutral Butch bonus?
Nope.
No Sunny/Sarah perk if no companion mod?
I don't want to bother with that.

Note: I didn't bother to add characteristics to DLC companions that don't actually apply within their DLC. For instance, Honest Hearts companions don't have maluses against robots, even though I normally would have given characters of their flavor such.

Permissions:
Do whatever.

Support:
If you'd like to support my modding work or say thanks, feel free to donate via the Nexus or here at Ko-Fi.