Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
A recent JohnnyGuitar NVSE update created an issue in the game where all of the windows in Doc Mitchell's house are dark during character creation, even though it's implied to be morning. This small scriptrunner file fixes this without taking up an .esp slot.
Not needed with TTW and mods altering game start that already address this.
Explanation of the problem and why is this not fixed in JG:
Spoiler:
Show
During character creation, quest VCG00 sets the game hour to 23, which is a leftover from an original in-engine intro cutscene that Obsidian was developing. Therefore, all character creation up to the point where the player leaves the house is actually done at night. A recent update to JG made it so all cloud layers are refreshed on game start instead of game load, making the windows correctly dark. This mod changes the game hour to morning as soon as VCG00 is complete, alleviating the problem.