Fallout New Vegas
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Ludark

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mysteriousman121

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About this mod

Fixes Addiction removal so that it will also remove mod added addiction effects. Meant for use with TTW. Based on my mod Fixed Addiction Removal & Fixed vanilla respec options.

Tested and verified to still work with TTW 3.3.

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Known issues/quirks:


  • May not work if mod authors failed to properly flag their addictions effects. Can be avoided and fixed by using vanilla addictions as a template to base your own stuff of.
  • Temporary addiction suppression by way of fixer is not covered by this mod, this mod does addiction removal not suppression. However I did recently write a guide on how one can make YUP's fix for fixer(which is also included in YUPTTW) work for mod added addiction effects. Also neither YUP's fix nor that guide conflict with this mod.
  • Fixed Addiction removal may not affect mod added doctors and autodocs. It depends on whether they directly link back to vanilla or base TTW methods of addiction removal, which will work. Or if they use their own scripts for addiction removal, which won't be affected by this mod.




boring technical rambly stuff that I have decided to put below a spoiler to save everyone some time:

Spoiler:  
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Fixed addiction Removal
Basically by default the game uses a hardcoded in script lists of vanilla addiction effects and whenever you go to remove an addiction either by a doctor(or an auto-doc) or fixer(because it's bugged by default, YUP fixes it though). The game will simply attempt to remove every single addiction on that listed from the player 1 by 1 and nothing else. Because this all in script it's very difficult if not impossible for mod authors to add their addiction effects to this list in a manner that won't conflict with other mods.

TTW partially fixed that by using a dedicated addiction removal script, using a formlist that gets looped and through, attempting to remove every addiction effect listed on there. To which mod authors could somewhat safely add their addiction effects. However this still required mod authors actually make a TTW specific version of their mod or a dedicated TTW patch for their mods.

This mod fixes that by changing the TTW dedicated addiction removal script. So that rather than going through a premade list It instead checks for every single addiction effect in the game regardless of their source and removes those 1 by 1. Meaning mod authors won't have to bother making a patch.

I tried only removing the addiction effects, actually active on the player. But there were some issues with detecting all addiction effects under certain circumstances. So this method was chosen instead for being more reliable.
This mod does not make fixer work as proper temporary removal or suppression of mod added addiction effects. However I recently wrote a guide on how one can make YUP's fix for fixer work with mod added addiction effects, without risk for compatibility issues. So please refer to that. Please note that I did try to make a one size fits all scripted approach to do this. I even got that to work however it also introduced a number of issues. While the guide doesn't introduce issues. So not wanting to ship a half-assed fix, I decided to just cut the feature all together and wrote the guide I just referred to instead.