Fallout New Vegas
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Baby Maker Number Awesome

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EPDGaffney

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About this mod

I got told this happens in first-people shootie games like the Half of Life, what do I know. Made by request.

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Permissions and credits
Highly configurable thingamayoke that plays a sound when you're low on ammo, with 'sound' and 'low on ammo' defined by the infinite possibilities of your imagination.  It of course ships with ten nice options and you may never need to bother customising it, but you can if you like.



It has MCM and INI.  Use either one (that means, MCM supported, but MCM not required).  Here's the INI file to demonstrate configurability:
Spoiler:  
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I'll consider this a Post-HUD World module and merge it in with the others, even though I have a UI-based ammo checker in the works that I like more for balance.  Adding features to this is possible on request.  I toyed with making it require a perk, but I think most people downloading it stand-alone wouldn't want to need a perk for it.  I may add that to the final Post-HUD World merge however, when I finish it when my age is 95.


Version 2.0 Update:

Now Energy Weapons have one sound and everything else has another sound, and the Once per 'Ammo Session' option is now separated into Energy Weapons vs Non-Energy Weapons as well.  The other settings are still global.

However, the more powerful part of the update is the LowAmmoWarningSounds - Override.ini file, which allows you to add a weapon's editor ID to any sound group you want (Sound0 - Sound9, NoSound, Energy Weapons Sound, Non-Energy Weapons Sound), and specify a Once per 'Ammo Session' value for that specific weapon.  The instructions in LowAmmoWarningSounds - Override.ini  are ideally adequate but if you have questions on how to do it, feel free to ask.

You do need JohnnyGuitar NVSE now, as well as the latest xNVSE, and the latest JIP LN NVSE.  bLoadEditorIDs should remain set to 1 in Johnny Guitar's INI, which is the default setting.


2.0 Credits:
hitman47101
for constantly asking me to separate the Energy Weapons, for a year, never thinking I would do it.  Careful what you wish for, Hitman.  You just might get it.
karut for pretending he would make me new INI functions.
Everyone that used this mod for two years and never complained that the INI file didn't work because it was named wrong.  You're the real heroes here.


A word to modders:
The old title was simply Low-Ammo Sounds, so if you wanted to have a look through my stuff, the prefix is LAS, not LAWS, because I didn't realise how cool LAWS was until five minutes before I released it.  Also, it has no master, not even the base game, so it loads super fast.  That means don't load up any other files in GECK unless you know what you're doing, including the base game.


Permissions:

Do what you want but credit me, and ideally, contact me, just because it interests me to see what people are doing with my work if they found it useful in their own work.  I don't mandate anything, but not crediting original authors is kind of a wrong thing to do, and what you want to be is correct, isn't it?  Exactly.