Required to display the standalone weapon hweel interface.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Bethesda for Fallout franchise not being dead Obsidian for Fallout:NV JazzIsParis for JIP LN c6 for new JohnnyGuitar functions GeckWiki for being incredibly useful c6 and Master of Unlocking for pre-release testing
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Changelogs
Version 2.0
Rewritten, changes.
Version 1.1a
Fixed it not remembering images, added toggle option.
Fixed it remembering images too much, fixed MCM menu, fixed it messing with the reticle.
Just a small mod that lets you have a Weapon Hweel.
Has MCM menu where you can customize it fully. Has special behavior when is assigned to the same button Pip-Boy is, just try it!
In Pip-Boy: Hover over an item, hold your Weapon Hweel button, choose a slot, click. In Game: Hold your Weapon Hweel button, choose a slot, click or stop holding your Weapon Hweel button.
As all my other MCM-powered mods, this now supports merging.