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Changelogs
Version 2.2
Visual effect will continue to animate in Menu Mode
Optimized XML for readability and performance (Thanks Anro!)
Script optimizations
Version 2.1
Added additional texture options to the FOMOD installer
Version 2.0
Moved to FOMOD installer
Optimized textures with correct .dds compression
Script optimizations
Version 1.5
M.U.X.'s radiation visuals will be disabled in favor of this mod if both are installed
Switched to power of 2 textures for reduced initial startup time and increased performance (Thanks slippyguy)
HQ textures are now included by default
Version 1.4
Script optimizations
Version 1.3
Fixed IMOD sometimes being stuck active if fast traveling from an irradiated area
Version 1.2
Added Brightness visual effect (Disabled by default)
Added Contrast visual effect (Disabled by default)
Changed Desaturation visual effect to support both saturation and desaturation
Altered static noise textures to have finer grain
Version 1.1
Added Desaturation visual effect
Added config option to prioritize Helmet Overlay interface (Enabled by default)
Bundled performance textures in the main download, made HQ textures optional
Version 1.0
Release Version
Donations
No donations accepted
OVERVIEW - Adds a customizable visual effect when the player is exposed to radiation. - Ionizing particles, static noise, blurred vision, and more. - Intensity depends on the strength of the radiation hazard.
CONFIGURATION - Configurable via the included RadVisuals.ini file. - Enable/Disable and set intensity of each visual effect component > Ionizing Particles > Static Noise > Blurred Vison > Double Vision > Brightness > Saturation > Contrast - Set Rads/s threshold for overall effect to start/reach max intensity