Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

S6S

Uploaded by

Sweet6Shooter

Virus scan

Safe to use

Tags for this mod

About this mod

This esp-free file allows for freely toggling between Hitman's semi-auto and burst-fire Service Rifle animations during gameplay at the push of a button.

Requirements
Permissions and credits
Overview:
This esp-free file allows for freely toggling between Hitman's semi-auto and burst-fire Service Rifle animations during gameplay at the push of a button.
Simply press your "activate" key while aiming down the sights with a Service Rifle equipped, and you'll toggle 3 round burst-fire on and off.

The burst-fire setting will persist until the option is toggled again - if you unequip the weapon and re-equip it, change your equipped weapon and change back, or sell the weapon and equip a new one, the previous fire mode state will still be the same.

Controller and custom keybind scheme compatible, the system checks for the activate control and iron sight states, rather than specific keyboard or controller keys.

Requirements:
JIP LN, xNVSE, Johnny, the usual stuff.

Installation:
Regular installation.
Please endorse and vote if you appreciate the mod.

All animation files included by necessity, thanks to Hitman for granting permissions.

Compatibility:
Incompatible with vanilla TTW 3.3 as 3.3 changed it to fire in fully automatic. Any mod which reverts the weapon to fire in semi-automatic will re-enable compatibility.

Limitations:
I'm not aware of an unintrusive way to make an animation play when the change occurs. I could have it play the jam animation, but that would probably be really annoying and reduce utility.

Questions:
How does this differ from B42 Burst/JIP Select Fire?
This uses Hit's dedicated animation sets for each state, while (afaik) B42 and Select Fire use whatever default animations you have, and script a firing sequence.
Compatibility with ___ other mod that can use Hit's Service Rifle animations?
Entirely possible:
Copy/paste the .txt file in the NVSE folder, rename it, change the references to WeapNVServiceRifle to the other weapon, copy/paste the JSON and rename it, and change the animation coupling to whatever the other weapon is. If you want the burst toggle state to be disparate for each weapon, alter the "_bPlayerServiceBurst" in the .txt file and JSON to another variable name of your choice (make sure it doesn't have a space in it).

Credits:
All animations were created by Hitman47101.

Permissions:
Do whatever you want with my scripting, but please ensure that you follow Hitman's permissions for the animations as detailed on his original page for these animations.