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ObieDwyer

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ObieDwyer

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About this mod

Blocking interrupts your melee/unarmed attacks for quick and responsive defense! Careful timing nullifies damage from melee hits!

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Simple Melee Attack Canceling + Parrying

What's New! (September, 2024):
CUSTOMIZATION
Switching from ESP-less scriptrunner to an ESP with .ini configuration, allowing you to disable and tweak all the new features listed below.

OPTIONAL TIMED BLOCKING/PARRY
Blocking less than a second before being struck by a melee attack parrys the blow, nullifying all damage.

Optional repeatable challenge and misc stat "Attacks Parried" to track and reward those perfectly timed blocks!
Optional "Turbo" buff, which triggers a short slow-motion effect after successfully parrying an attack.

OPTIONAL RESTRICTIONS
Optionally prevent characters with a crippled right arm or who do not meet the Strength/Skill requirements of their weapon from either parrying/attack cancelling. Can set a minimum global skill requirement, so characters will not be able to parrying/attack cancel with Fists immediately.

The default AP cost of attack cancelling is also much higher to discourage spamming, but can be tweaked.


Description:
Inspired by the old Block Parry and Cancel Attack mod for Oblivion, SMAC allows interrupting melee/unarmed swings by blocking. Blocking just before a hit will also nullify the damage. This improves the effectiveness of blocking and flow of melee duels, making defensive play more active and rewarding.

Default Settings:
  • Must have 25 points in the relevant combat skill and pass your weapon's Strength/Skill requirements to cancel attacks (50 skill points to parry)
  • Attack Canceling cost 20 + (Your Weapon's Weight * 2) in Action Points
  • Parry Window of .25 seconds
  • Crippled arm check is off by default.
  • Turbo buff off by default. It's loads of fun but a little OP.

Compatibility:
  • Compatibility with kNVSE and replacer animations (can't guarantee they'll look good)
  • All melee and unarmed weapons are supported, including weapons from mods
  • Does not touch vanilla records

Recommended Mods for Melee:
No Knockback - ESPless
Simple Attack Reactions
Unarmed Animations
Melee Hitstop Effects
Modern Stagger animations
Wasteland Warrior - A Melee Animation Overhaul

To Do:
  • Expanded buffs for successful parrys via new challenge perks, (vault-boy artists hmu)
  • Expanded use of Player stats for certain formulas, ie. Agility affecting Parry Window or AP cost
  • Parry bullets?????
  • Customizable exclusion list for certain weapons