Fallout New Vegas

About this mod

Light version of "Cars in Wastelands" by thezomx with many quality of life improvements and upgrades by VoxelVarmint.
Includes support for various world expanding mods such as TTW, ZT, and FNC.

Requirements
Permissions and credits
Changelogs
[What This Is]

As an add-on for The Frontier, this version (fully permitted for my uploading by TheZomX) only adds vehicles from the main content into various other parts of the wasteland. It doesn't include anyone else's work, nor act as any sort of compilation.
It does however add some things within reason to help enhance the experience even so. In particular, it adds "Traveling Mechanic" NPC Vendors in some locations, some with variety, others with more uniquely storied instances.
They all sell the various tools, fuels, and more, restock regularly. If you know your way around, your vehicles can stay in top shape often thanks to their help.


[What This Requires]


The Frontier (Version 0.5.5) and it's Hotfixes (Version 0.6.6), as well as all of it's requirements.


[What This Mod Pairs Well With]

If you're mostly interested in the vehicles from it, I recommend checking out my "The Frontier - Liberated" mod.
It allows most of the driveables to function outside of the eponymous location, while keeping the more troublesome parts of said mod at bay in as many ways as possible.

This mod also goes well with a variety of other mods made by the community, one in particular tying in nicely with some of the new content in this mod.
For example, the HMMWV mod by NUKEDPEPSI paired with the THUNDER plugin from my "Improvements and Extras" for said mod adds a sweet bit of it's own lore to the mix. Check 'em out!


[What This Does]


+Places some of the stock Vehicles from The Frontier around the Mojave, with options to also place them in the Capital Wasteland, New California, and Zion Trail.
+Each placed vehicle has a unique EditorID that you can use the console and it's commands to locate and/or enable/disable/tweak them as desired.
+Adds a balanced number of varied "Traveling Mechanic" NPC's who also serve as Vendors, all selling various misc items and more importantly, Tools and Fuels for Vehicles.
+Major Bugfixes, Spelling / Grammar adjustments, Pricing tweaks for TTW users, Audio / Voiceover refinements, pretty much The Works. Check the Documentation for much more detail.
+Also adds a unique "Mechanic" to the Underpass area. You'll know you're in the right spot when you find plenty of maize / corn growing near a home with a radio outside.
+Most importantly, it doesn't include anything outside of the scope of adding new vendors and placing already-accounted-for vehicles around the wasteland.

+Utilizes a FOMOD installer for easy installation procedures.

Contact me directly if anything is out of place or not working right with the installer or the mod itself.


[Installation]

Use a Mod Manager or Mod Organizer 2 (preferably the latter) to install. Activate the mod plugin(s) in the list.
Place the plugins added by this mod in an order that has "Car NV.esp" higher than other additional plugins added by this one, at the very least.


[Uninstallation]


Disable the mod in your Mod Manager or Mod Organizer 2.
This course of action isn't recommended, but I'm putting it here anyways.


[Credits]

Bethesda Softworks / Obsidian Entertainment , for post-nuclear roleplaying games and tools used to create content for them.
FNVEdit , for vital tweaking and bugfix checking abilities.


The Frontier Team , for Fallout - The Frontier, which provides the vehicles this mod relies on.


The Tale of Two Wastelands Team , for Tale of Two Wastelands.

The Fallout - New California Team , for Fallout New California.

The Zion Trail Team , for Zion Trail.


TheZomX , for permitting me to release the lighter-yet-improved version of their mod. Thank you!

NUKEDPEPSI , for the HMMWV that I based the custom THUNDER variant on. It's not included, but pairs up well somehow.

YOU! For downloading, trying out, and enjoying this mod!


Thank you all!


[Conclusion]

It may be a bit surprising to see this particular mod show up again in any shape or form, and so soon.

Rest assured though, TheZomX and I have discussed it all in detail via DM's here on Nexus Mod's forums.

We've come to agreements about it, and I thank him greatly, for a lot of things.

Meanwhile, I hope they're alright, and also hope everyone has as much fun, maybe even more, with this version, as well.


Thank you for reading! Enjoy, and as always, have fun! It's part of what should make the community go 'round!


~VV~