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Arqante

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Arqante

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About this mod

Intelligence implant is finally retroactive. ESPless.

Requirements
Permissions and credits
Retroactive
Intelligence Implant

Requirements:
xNVSE version 6.3.3+
JIP LN NVSE Plugin
JohnnyGuitar NVSE
ShowOff xNVSE Plugin

Description

I'm not sure why a mod like this hasn't been made yet, but here it is - Intelligence implant is now retroactive. So, once you buy the implant from Dr. Usanagi, all the skill points that you would have received if you purchased it on level 1 will be refunded via the usual level-up screen. You can then spend them however you want.

This means that you no longer have to worry about lost points and make the 'immersion' breaking run from Goodsprings straight to the medical clinic just to get that final 10th Intelligence point. Power gamers can finally rejoice (hooray!).


More details

Things like Educated, Intense Training, and the bonus point you get for beating Lonesome Road are all taken into account. Unfortunately, as a result, starting a new game is absolutely a must, because the mod needs to keep track of the exact levels when all those perks and stat boosts were acquired.

For all the tinfoil hat wearers like myself that feel somewhat sceptical about the maths used in this mod, a skill point calculator (an excel spreadsheet) is provided as an optional download. The spreadsheet is quite flexible and allows you to configure things like: Intense Training levels, Educated level, when the implant is bought, etc.
Spoiler:  
Show
Level 30 and 50 versions are available as well. (dark theme not included)

Installation

The following mods are required:


Like I said, starting a new game is required (or, at the very least, being level 1), otherwise you should use something like Complete Respec instead.
 
Since the mod is ESPless, your load order doesn't matter. After you get the implant, the mod's script will be stopped the next time you load the game.

Compatibility

Resetting your character to level 1 via the aforementioned Complete Respec mod might cause some problems. Theoretically it should be fine, but as I haven't properly tested it, I advise you not to respec before buying the implant (just in case).

Editing Intelligence through console commands is obviously not recommended. I mean, if you edit your stats with the console, you don't really need this mod anyway.

Credits



Also, check out my other mods:

  • Better Charisma - fixes charisma by raising all skills while in dialog based on the player's charisma
  • Hide Pipboy Hotkey - adds a configurable hotkey that allows to unequip or re-equip the pipboy anytime