Fallout New Vegas
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Created by

JazzIsParis and Xilandro

Uploaded by

Xilandro

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About this mod

K̵̡͍̙̥͖̥̜͆̒̀͌͊̿͑̂̈́̄͒͝Ȩ̴̹̖̱̩̲̍͆̂̾̓̓͌̆͂̈̃͑̌͆́̈́̏͒͝Y̵̧̺̯̙̳̱̫̘̺̽̂͌͒̽͛̍͘͠W̷̢̗̲̪̳̯̬̲͓̞̘̘͚̝̠̤̾̔̑͛͝ͅỎ̶̧̧̰̺͖̹̭̪͔̞̻̼̝̟̞̤̗̏R̵̡͚̣̯̘̗̤̜̬̦͉͒̀̄̔̀̊̾̎͛̀̔̇̕͝D̸̨͈̮̱̗͚͉̤͉̗̉̃̅͆̽͊͌̑̏͒̇͑̃͂̈́͘̕͠S̴̑̎͂̉̋̈̎

Requirements
Permissions and credits


[DESCRIPTION]

    JIP LN NVSE Plugin in version 57.21 introduced KEYWORDS functionality
that allows quick and easy way to apply custom metadata to any game form,
which can then be referenced by any mod, with several scripting commands.

    This mod implements an ESPless framework to create, and automatically
load keywords
in a simple user-friendly way, via use of ini config files.

Also, in comparison to default lists, keywords have superior performance
.



[FEATURES]

   Easily add any number of keywords to any game object you can think of
Perhaps, you want to add "Harvestable" category to plants? Nothing to it.
Mark holographic attachments as "HoloSights" across dozens of mods? Easy.
Maybe, you want to add "Akimbo" to all Dual Wielding pistols? Sure thing.
Any keyword, on any object. With just a text file.                       

This framework comes packed with several keywords to serve as an example:
Spoiler:  
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[ADDING KEYWORDS]

   Create new ini file, with a unique name, inside Data\KEYWORDS\ folder.
Then, open it with any text editor, and start adding your Keywords.      

There are 3 easy ways anyone can add new Keywords to anything in the game

First way, as a list of EditorIDs, under section [0]                     
Spoiler:  
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Second, as a list of KEYWORDS, under section [1]                         
Spoiler:  
Show


Third, as numerical list of EditorIDs, under [YOUR_KEYWORD] section      
Spoiler:  
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[USING KEYWORDS]

Scripting examples to check if an object has a keyword you're looking for
Spoiler:  
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[REQUIREMENTS]

xNVSE version 6.3.3 or higher
JIP LN NVSE version 57.21 or higher
JohnnyGuitar NVSE version 4.93 or higher
Very recommended for ScriptRunner mods:
Improved Console version 1.6 or higher




[INSTALLATION]

Install all required mods first, then this one. Or the mod will not work.
Install it with mod manager or manually by copying files into data folder
Uninstallation: do the same with mod manager (or manually) but in reverse



[The "WHY"]
Fair warning, ton of text.
Spoiler:  
Show



[CREDITS]

Jazzisparis, for making this mod possible, and investing so much into FNV
Bethesda, for the engine
Obsidian, for New Vegas

Armed Forces of Ukraine, for keeping me alive and safe

Слава Україні!