Fallout New Vegas

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shad0wshayd3

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shad0wshayd3

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About this mod

It's like that Skyrim mod that replaces the Lockpicking minigame with D20 dice rolls. No, wait, it's like that Fallout 4 mod that replaces the Hacking minigame with D20 dice rolls.

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Overview
Baka Auto-Lockpicking replaces Fallout: New Vegas's Hacking and Lockpicking mini-games with invisible dice rolls. It's designed as an alternative to playing the mini-games a few hundred more times during a new playthrough, or installing a cheat mod that still requires the player to select one word from the hacking minigame or hold down the "turn lock" button a few thousand more times. It's highly configurable to suite any kind of playstyle, personal headcanon about how hard Hacking and Lockpicking *should* be, or to act as a replacement for a cheat mod that still requires perk, stat, and item investment from the player.

How does it work?
Dice rolls.

What does that mean?
Fallout: New Vegas's Lock Levels (Very Easy, Easy, Average, Hard, Very Hard) have all been assigned a Difficulty Class, or DC for short.
DC in TT/CRPGs are a number that a player needs to either match or beat in order to do an action, like pick locks. By default, in the mod Very Easy locks have a DC of 4, Easy locks are DC8, Average locks are DC12, Hard locks are DC16, and Very Hard locks are DC20. The player "rolls" a die with 20 sides when they hack a terminal or pick a lock, and the number they get is their roll, so if you're trying to pick a Hard lock, you need to roll a 16 or higher out of a maximum of 20. Very Hard locks with a DC of 20 can only be opened if the player rolls a 20. If you roll lower instead, you failed to pick the lock and will break a lockpick. In the case of Hard and Very Hard locks, you might notice there's only a 15% and 5% chance respectively of actually rolling those numbers and think that it's unfair. This is where modifiers come in- a modifier is simply a number you add to your roll before checking it against the DC of the lock to make the check easier.
By default, when Hacking, you get +1 to every roll for every 20 point of your Science skill, and every 2 points of Intelligence. At 100 Science and 10 Intelligence, a Very Hard terminal only requires you to roll a 10 or higher.
By default, when Lockpicking, you get +1 to every roll for every 20 points of your Lockpick skill, and every 2 points of Perception. At 100 Lockpicking and 10 Perception with all of the Perks, a Very Hard lock only requires you to roll a 10 or higher.
You can also apply a bonus from your Luck as well, by default it's +1 for every 5 points in Luck. And as a bonus, all of these numbers are customizable with the MCM if you think my attempts at balancing these mechanics are garbage. You can also change the Intelligence and Perception checks to any other SPECIAL stat that you want.

Other Features
You can opt to show notifications displaying the results of each roll.
You can opt to disable lockpick breaking, and enable locks breaking or terminal lockouts.
You can opt to disable lockpicking and hacking perk requirements.
You can opt to disable lockpicking and hacking crime reporting.
You can opt to lockpick locks or hack terminals you already have the keys or passwords for.
You can opt to get keys for locks you lock pick, or passwords for terminals you hack.
You can opt to play detection events on lockpicking and hacking successes and failures, to alert nearby enemies for a more challenging stealth experience.

Installation
Use a mod manager, or extract into the data folder.
It requires xNVSE, AnhNVSE, JIP NVSE, JohnnyGuitar NVSE, ShowOff NVSE, and SUP NVSE.

Compatibility
This mod shouldn't directly conflict with any others, it doesn't override any records or assets.
A version of this mod also exists for Fallout 4 and Skyrim Special Edition!