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Author notes
Due to the nature of the beast, not everything in this pack is open perms since we have permissions for dozens of animations, assets from other modders, and various other bits and bobs made by the community, we ask you please ask for permission before using stuff!
File credits
Millenia for literally everything Skanagar for the RDS Replacement Zedas for the Ithaca Mesh/texture Qolore07 For Inspo RageNClear for the Sten/93R/ Wa2000 Knvse Animations Jannuz for the Pkm Anims S6S for the scripting help/ini tutorial Heffy for a barrel from his AR/AK pack Hitman for his new Pancor, famas, and Bren Anims harishamir for Famas, 93R, and dual pistol icons! ItsMeJesusHChrist for CPI icons/templates! Ajhakra for the Cubemap Resource
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-Fixed a few oversights concerning weapon integration
Version 2.5a
-Improved quality of MP7 textures -Adjusted specular for Scout rifle
Version 2.5
-All textures adjusted for Real Time Reflections support -One new unique added, the Stakeout -New animations for the Police Shotgun -Assorted minor fixes
Version 2.4.7
-Added new fixed RPG 3rd person animations, thanks to Anirvana -RPG has been de-uniqued and integrated into leveled lists -New RPG and Tokarev uniques added -Resized some icons to blend better with vanilla
Version 2.4.6
-Fixed bullet textures on many guns -Changed all 20ga shotguns to use yellow shells, to match their casing
Version 2.4.5
-Added a new weapon: the Makeshift Anti-Materiel Rifle -Added new animations for the Duplet/Makeshift AMR by Hitman -Rebalanced a few weapons including Heilong, Precision Sniper Rifle, AK47, M4, G3 -A few general bug fixes
Version 2.4.4
-Fixed Liquidator not having the correct ammo list -Fixed a typo in the repair list injection script preventing it from working -Changed some TTW leveled lists for better balancing -Fixed sights on Redline having an incorrect texture
Version 2.4.3
Added back the 357 Coonan Meshes that got lost somehow Added sound effect and plasma hit effect to the Enclave Plasma Cutter Added 3rd person 2 shot animations to the Twin Fang Added a extended mag mod to the WA2000 Ran all the meshes through SNIFF to make sure they are all properly set up (this is mostly just for cleaning things up but some guns might look a bit better as well)
Version 2.4.2a
-Fixed challenge perks having incorrect effects and applying to all weapons
Version 2.4.2
-Texture edits for the MP7, PPK, and MAC-10 unique -Fixed some mod effects -Changed all challenges to be about dealing damage rather than collecting weapons, to avoid exploits -More mesh fixes -Fixed some unique placements
Version 2.4.1
-Changed P220 to correct animations -Made Civil Protector's underbarrel grenade launcher actually work -Add HIPControl configs for various weapons, credit to Hitman for these -Fixed L96 bolt sound -Added Hitman's Service Rifle Redux anims for the Mojave Campaign Rifle -Added third person anims for pump shotguns and the AUG -Various mesh fixes
Version 2.4
Changelog: Merge and redo of Knvse pack removed locomotion files Added new challenges and perks for relavent weapons Moved around several problem uniques and placed every shop unique Various mesh fixes Added 7 new weapons and several uniques(3 unreleased mil weapons in mp7/L85/lsw, 1 f4 port P220, 1 revamp mac-10, 1 Custom weapon Mercenary Sniper rifle) 1911 changed to .357 Changed MP5 supressor to be smaller New icons for several weapons by Zealotree(most based) Several fixes for mipmaps on textures Fixes for several animations Various small bugfixes i cant remember Small adjustments to balance
Version 2.3b
Mercenary Pistol: Increased damage and crit by 1, weight increased to 1.85, spread increased to 1.2 Smugglers pistol: Crit rate upped to 1.3 9mm Police Pistol:Reduced crit to 20 from 25, crit rate lowered from 1.5 to 1.2 Chinese Pistol: Increased Ap to 19, Raised base vats chance to hit, Weight increased to 2.6, Damage increased to 19 Service Revolver: Ap increased to 22 . 45 tactical: Crit rate rased to 1.1, damage increased to 24, chance to hit raised to 25 Chinese MachinePistol:Ap cost raised to 20 .45 machine pistol: damage raised to 23, chance to hit raised to 25, health raised to 300 Bullpup Assault Rifle:Increased crit to 22 to match its damage Bullpup Sniper Rifle: Base chance to hit increased Bullpup Combat Shotgun: Minspread Increased to 1.8, ap increased to 30 Cowboy Carbine:Minspread Increased to .2 from .06 deagle: Lowered crit damage to 32(oversight) defense Smg: Lowered min spread to 1.3 from 1.5(more accurate) Police Sniper RIfle: Raised crit to 55(oversight)
All uniques have been tweaked to feel better and be more fun overall, too many lists to change but everything got some love
Included Pkm Belt lag fix
Including S6s Famas top rail retex fixing some accidental reversions from 2.3 that got carried over, fixed oversight with service revolver not spawning properly
Version 2.3a
Fixes sounds with Big chungus and makes dual american ambition use the dual icon, Fixes Mares leg to properly use ammo types, fixes kitten being silent detection level fixes mesh for The Duke to use proper iron sights, gives Mystifier the proper mesh Fixes all cshotgun and rmr meshes missing a map, reintroduces saiga to SM lists along with new anims for them to actually use them(thanks hitman!), as well as a lot of other little fixes Fixes Aug, mystifier,stantons rage, millenium smuggler and anti-armor rifle using incorrect scope path Fixes aug using wrong casing Reverts the mp5 to the beta straight mags due to a lighting error fixes aug integration script Changes all micks Uniques to have 100% health fixes all combat shotgun meshes using a wrong map fixes all rmr meshes fixes sneaki breaki using wrong icon, adds guns to more lists on NV side (S6S changes) Overall Simplification of the naming ini section Created toggles for every unique placement, but didn't implement them. To turn them on, add the text in "unique implementation text for config ini" to the bottom of the config ini, then add the "start game enabled" flag to the arcUniquesTogglesQuest in the esp. Marked every placement as no AI acquire/ignored by sandbox so that it doesn't get eaten by Famine/Unfound Loot Fixed a deleted reference in the gun runners HQ by marking it as initially disabled instead of deleted Fixed a deleted reference in LR by marking it as initially disabled instead of deleted Deleted a few stray light/fog/cell edits that seemed accidental Removed has water flag from a handful of cells that don't have water Altered Gun Runner/Gomorrah/Caesar uniques to be added to their containers by script, for greater compatibility with mods which touch those forms like Rewarding Exploring NOTE: this can result in players with ongoing saves being able to obtain second copies of some uniques. Removed stray container in the NV worldspace that overwrote a Rewarding Exploring container change with an ITM Marked cheat chest as no AI acquire/ignored by sandbox to prevent loss of items via Famine/Unfound Loot, added a config option to hide it, left it enabled by default Marked a placed NPC as persistent to ensure that they don't disappear after dying while the player is still around Removed destructible explosion from throwing knife projectiles, removed alt trigger and can be picked up flags to ensure proper behavior of projectiles Changed all startup quests with default quest delay to .1 instead, to ensure quick initialization of all startup scripts instead of them taking ~5 seconds to do their thing Removed stray edit to cowboy repeater condition list Changed removal of non-american grunt weapons to checking if EDGE is installed, since that's where I removed the chinese weapons from it, not S6S Perks Fixed the AUG being controlled by the 74u's config option Added the 1911 option to the config ini Adjusted config variable names to have correct prefixes for posterity Clarified and reordered all config ini options Implemented the KS23 big guns option that wasn't in the config ini Added big guns options for anything that could be construed as such or is a unique version of something that there's a toggle for in S6S' Big Guns mod Changed all gunrunner weapon additions to 99% health to align with base game GR stock
Version 2.3
Added 20+weapons and dozens of uniques, various fixes and adjustments across the board Fixed errors in naming script Overhaul of weapon health values,damage, and value Optimised some textures to reduce size General bug fixes and scripting optimization
Version 2.2c
Forwarded ttw hotfix, fixed issue with some ini options not working properly, meshfixes for deagle/famas.
Version 2.2b
Left old jsons in, oops, replace don't merge
Version 2.2a
Fixes broken bullpups(oops) lowers reload sounds on famas/pancor, fixes issues with zastava/rye's caravaneer
Version 2.2D
Fixed issue with weapons not spawning, if persists reload a previous save before 2.2C, then load your current one Also fixed issue with duplet not having equip sounds
Version 2.2
Various small bug fixes, new pancor/famas anims, new config ini!
Version 2.1
fixed errors with 25mm grenade launcher and Valkaryre, added new pipboy icons for existing weapons, greatly buffed TTW Capital wasteland spawns(thanks s6!)
Version 2.0
New stuff Bugfixes with the Mercenary Rifle using wrong mods on one of the attachments Weapons have been changed in LL options making some less or more common Weapons added to DLC lists! ALL WEAPONS NOW HAVE UNIQUES! New AS VAL mods 25mm Grenade Launcher now use new mods! Mercenary Shotgun now has matching furniture, a long barrel and a laser! Combat Shotgun now has mods! red dot, laser, and a synthetic stock! .44 pistol no longer has gold finish, replaced with a scope! two new unique versions! Makarov now added in as the Smuggler's Pistol Usp Now added as Operators Pistol! added Lolwuttys kalashnibren(v2) as the paratrooper machinegun Added Mares leg as Cowboy Carbine Added Model 10 as Service Revolver
Version 1.6
lots of small balance tweaks and bugfixes. Added several new weapons and uniques. In console type StartQuest arcMILWEAPDIST. this is the only time youll have to do this!
Version 1.5
Several list fixes as well as brand new weapons(Bullpup Battle Rifle, Defense Smg,Pancor Wood) Added integrated Knvse Animations
Version 1.4
fixed issue with "withammo" lists not using the use all option, Marine Carbine RDS now aligned properly (thanks lolwutyyy)
Version 1.3
Fixed dist quest not being associated with said script
Version 1.2
Added ttw support (thanks s6s)
Version 1.1
Fixed issue with animations
Another Millenia pack? What does this one have that other packs don't?
A lot! New custom guns such as the MP5, 93 Raffica, Anti-Armor Rifle, and .44 Auto Revolver! Unreleased Millenia assets such as the Glock 19, MP-153, and RPG, as well as many new attachments to better flesh out the arsenal! Like Qolore7's Weapons of Our Millenia I sought to take my favorites from the vast collection that is Millenia's resources and tweak them to my liking, this includes using vanilla weapon mods where applicable (custom mods are included) and only using vanilla sounds.
All weapons are sensibly integrated into vanilla leveled lists, and TTW support is automatically handled without the need for a dependency or extra patch.
Many aspects of the mod can be controlled through it's configuration file, located at config\Another Millenia Config.ini This file can be used to toggle weapon integrations on and off, if you would only like to use some but not all of them. All unique weapons can be individually toggled as well. In addition, there's a comprehensive renaming section where you can select from multiple choices on what you'd like each gun to be named, ranging from vanilla-friendly generic ones to realistic.
Here's a short list of some of the latest armaments added to Another Millenia: L85/L86 LSW, with new textures by Desmo and custom animations by Hitman + three unique variants Walther PPK, with new textures by Alexerator and a snazzy new animation by Hitman for the silencer + two unique variants MP7, with new textures by Alexerator and animations by TheShinyHaxorus + one unique variant MAC-10, with custom animations by Anirvana + one unique variant P220, backported from Millenia's FO4 release with animations by RageNClear + three unique variants Type 179, a Chinese SVD knock-off with animations by RageNClear + one unique variant Makeshift Anti-Materiel Rifle, a homemade single shot .50 caliber rifle with custom animations by Hitman
Full kNVSE animations for every weapon are now integrated directly into the main mod, to be used with a locomotion mod of your choice (Enhanced Locomotion is recommended)
Millenia for providing a treasure trove of free assets to the community, this mod isn't possible without her generosity lolwutyyy for most of the asset work Conzo for scripting, organization, and balancing Keogeo for general help as well as providing empty animations for pistols Skanagar for the RDS Replacement Zedas for the Ithaca Mesh/texture Qolore7 for inspiration RageNClear for many animations including the .50 Sten, MP153, P220, and more Johnsonn for animations including the PKM and Akimbo pistols Anirvana for animations including the MAC-10 and RPG Texan for their 1911 animations Sweet6Shooter for help with scripting Heffy for assets from his AR/AK pack Hitman for a variety of animations including the L85, FAMAS, AK47, and more! Rockbiter for animations including the Combat Shotgun and Glock harishamir for Famas, 93R, and dual pistol icons! Zealotlee for a bunch of new icons and some assets, check out their page for more high quality guns! ItsMeJesusHChrist for CPI icons/templates! Ajhakra for the Cubemap Resource Chinpoko117 for .50 cal mesh/texture kouoaeha for the Aimpoint Micro T-1 -Modder Resource- Scout for fission battery mesh/texture/RPG7 textures Desmo_851 for some new assets and textures, check out their page for more awesome weapons! Activision for a few gun assets Matt for setting up the M203 mesh Sigerious for the M203 animations Navarro for sounds Momod for mipmap fixes Alexerator for the PPK and MP7 textures Haxorus for the MP7 animations Laed for the AUG animations Biggie for valuable feedback