Fallout New Vegas

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akajimmy

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akajimmy

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About this mod

A replacement for the Lucky 38 suite which greatly expands and enhances it for use with TTW. Includes dynamic Weapon Displays, Automated Sorting, and more!

Requirements
Permissions and credits
Changelogs
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Lucky 38 Suite: Revolutions (TTW)

Description:

A complete replacement for the Lucky 38 Presidential Suite which greatly expands and enhances it. Includes dynamic Weapon Displays, Automated Sorting, and more! The version is built for Tale of Two Wastelands, supporting every weapon, armor and item in both the Mojave and the Wasteland! This is the ultimate player home for any wastelander, but especially for collectors & hoarders!

This mod is built atop the great work of Chocbar98, KospY, Azlla and KatoHostilius who built the original Lucky 38 Suite Reloaded mod, provided updates and the first TTW compatibility patch. A huge thanks to all of them! An additional massive thanks to the TTW team. My play-through of TTW was the best fallout experience of my life. I've enjoyed it so much that it inspired me to get into modding!

This is my first mod of any kind, so please excuse any issues with it and do send along any feedback or bug reports! I spent a lot of time getting it to this point, but there's definitely still work to do before I consider it finished.

Highlights:
  • A beautiful player home in the Presidential Suite above the Lucky 38, overlooking the Strip
  • Tons of available upgrades purchasable with the in-suite Console that add additional decorations and unique functionality including custom displays for every weapon in DC and the Mojave!
  • Automatic item sorting for Weapons, Armor, Ammo, Mods, Ammo, Chems, Food, Drink, Books, Magazines

Differences from Lucky 38 Suite Reloaded:
  • Redesigned and remodeled most rooms to improve appearance and fix Graphical Errors
  • Lots of scripts re-written from the ground up to be lighter, more functional, and easier to maintain
  • Major overhaul of the Armory, adding support for every weapon from FO3, FNV, and TTW/Cut Content!
  • Rework of the Workshop (formerly called the Lab), Kitchen and Infirmary to improve the crafting and storage experience
  • Tons of individual adjustments and fixes to placement of objects and lights

Requirements:

Installation Instructions:

  • Install TTW and all required mods. I highly recommend the "Wasteland Survival Guide" Installation Guide
  • Install as any other mod, manually or using a Mod Manager'
  • Because this mod is relatively performance-intensive, I recommend installing performance-improving mods like the 4GB patcher, New Vegas Heap Replacer, etc. See Recommened Mods Section below.
  • WARNING: If you have previously installed Lucky 38 Suite Reloaded and are upgrading to this version, you should remove everything (items in containers, companions) from the old version and save outside the suite before installing this version to avoid losing anything.

Recommended Mods:

Complete Changelog:


1.0rc3
  • Removed leftover debug console output when sorting in the lab
  • Wasteland Survival Guide no longer autosorts as junk, it belongs on the book shelf in the bedroom
  • Fixed wall seam/gap in Armory next to Crafted Weapons display
  • Fixed snow globe display (Note: bug from original L38R, fix is not retroactive. Adding found globes via console will fix it)
  • Fixed typo and improved activation message for Lounge vending machines
  • Fixed sorting after using crafting stations in the lab (workbench/reloading bench) when crafting from nearby containers. All items correctly returned to their containers now.
  • Added ability to autosort ammo components using the shelf above the reloading bench in the lab
  • Fixed some autosorting putting items in containers player has not unlocked
  • Fixed pianos (for real this time)

1.0rc2
  • Removed UniquesTTW.esp as a master, this was only included accidentally.

1.0rc1 Full Changelog Compared to Lucky 38 Reloaded v5

Miscellaneous Fixes:
  • Fixed pianos, they now play a song when used if unlocked (actually fixed in 1.0rc3)
  • Fixed washing machine scripts, restoring original functionality
  • Removed some visual effects that were invisible, barely visible or ugly to boost performance
  • Each weapon display given a discrete activation panel (can become hard to reach the display itself when full of displayed items)
  • All rooms given a dedicated panel for auto-sorting/managing contents
  • Moved "fired companion spawn point" to avoid pileups near player spawn (especially with large numbers of followers or large followers like Fawkes)

Workshop
  • Renamed "Lab" to "Workshop" to reflect change in purpose over different version of the mod
  • Reorganized and added additional storage containers
  • Moved reloading station and ammo component containers from Armory to Workshop
  • Completely rewritten and optimized scripts
  • New/Updated form lists for sorting
    • Crafting Items (All Items used in Workbench/Crafting Recipes)
    • Currencies (Casino Chips, NCR Money, Legion Money, Pre-war Money)
    • Repeatable Quest Hand-ins (FO3 Repeatable Quests: Super Mutant Blood Sample, Dog Tags, etc)
    • Poisons/Venoms
    • Drained Energy Containers
    • Ammo Crafting Components (Added FO3 Ammo Components from TTW)
    • Notable Items (Unique Misc Items, Quest Items, Etc)
    • "Essentials" (Items which will never be auto-deposited and kept in inventory)
    • Dumpster: All Misc Items not on any other form list (e.g. Workbench, Cooking, Ammo Components, Essentials)

Kitchen

  • Reorganized and added additional storage containers
  • New containers: Crafting Fridge, Misc Counter, Drinks Fridge, Food Fridge
  • Items now sort into four categories using the available panel:
    • Fridge - Crafting Ingredients: any food and drink item used in Survival/Cooking recipes
    • Fridge - Drinks: all consumable beverages which are not used in recipes
    • Fridge - Food: all consumable food which is not used in recipes
    • Counter - Misc: all non-food items used in Survival/Cooking recipes such as Coffee Pot, Glass Pitcher, Empty Bottles
  • Some kitchen decorations appear when corresponding items are in the right container, similar to Weapon Displays

Infirmary
  • Slight remodel to improve layout and fix clipping
  • Fixed and improved Chem sorting
    • Ant Nectar / Ant Queen Nectar / Fire Ant Nectar now sort correctly
    • Alien Biogel / Adapted Biogel container added
    • Alien Epoxy sorts corectly (Misc along with Stealth Boy and Weapon Repair Kit)
    • Venoms/Poisons moved to Workshop
  • Recovery Chamber
    • Updated code to avoid companions moving into the chamber and clipping through the player
    • Improved message when used to clarify effect of the chamber

Lounge:
  • Nuka Cola & Sunset Sasparilla Vending Machines Upgrades
  • Remodeled and rearranged furniture, added some additional lighting and decor
  • Added a Bobblehead Display Stand and made Snow Globe Display Stand more prominent

Bedrooms:
  • Improved Book/Magazine Display (Hidden container, new panel, multiple sort/take options)
  • Fixed overlapping meshes/textures causing visual distortion in Guest Bedroom

Armory:
  • Major Remodel, removing unused assets, rearranging existing ones and adding some new
  • Added table & chairs with Weapon Mod storage to central area. Unlocks with the "Misc" Weapon Display upgrade
  • Fixed Dog Tag / Recompense of the Fallen appearing floating in front of display
  • Fixed "Red Glare" unique emitting a smoke effect when displayed
  • Fist display now only shows Unique Deathclaw Gauntlets (Fist of Rawr, Fist of the North Rawr). Other Deathclaw Gauntlets moved to new "Crafted Weapons" display
  • Fixed overlapping armory gates causing visual distortion
  • Fixed overlapping textures/meshes on inner walls for weapon displays causing visual distortion
  • Massively optimized code for handling weapon displays (number of lines reduced by 65%! faster, more flexible and easier to maintain)
  • Improved/expanded "variants support" for Weapon Displays -- any items that share a model will cause it to appear on the display (e.g. Power Fist and The Shocker, Infiltrator and Perforator) as long as at least one of them is present.
  • Added variants support to "Add All Compatible Weapons" menu item. All FO3/FNV/TTW weapons will be properly deposited in their appropriate container
  • Every Weapon Display reorganized by hand to accommodate additional items, to order items more sensibly, and to generally improve appearance
  • "Heavy" Weapon Display now unlocked with the hand explosives & explosive launchers upgrade
  • Auto-sorting of all weapons/mods/ammo to appropriate containers/displays using panel near the Armory entrance in one button press!
  • Auto-sorting of all weapons will also correctly sort all weapons NOT supported by displays (e.g. from other mods) into Misc cabinet
  • Auto-sorting will put all Weapon Mods into the container on the central table if the Misc display is unlocked
  • Renamed "Maces" display to "Blunt" to better reflect Fallout terminology
  • Fixed relationships between displays and upgrades so that everything unlocks appropriately
  • Swapped several models on Weapon Displays for the "1st person" versions. Much greater quality and detail.
  • Ammo Display Reorganized & Added a box for .32 ammo
  • Completely rewritten armor sorting code to improve performance and flexibility
  • Added Power Armor locker, moved clothing into a suitcase on the table
  • All armor from FO3/TTW/FNV autosorts correctly
  • Moved/added all SMGs to New Display to free up room on others (unlocks with other Gun displays)
    • Silenced .22 SMG
    • .45 Auto submachine gun
    • 9mm submachine gun
    • Vance's 9mm submachine gun
    • 10mm submachine gun
    • Sleepytyme
    • H&H Tools nail gun
    • 12.7mm submachine gun
    • Sydney's 10mm "Ultra" SMG
    • Alloy Steel 10mm submachine gun
  • New Display: Crafted Weapons (unlockable through Lucky 38 Upgrade Terminals, new custom sign)
    • Railway Rifle
    • Rock-It Launcher
    • Dart Gun
    • Deathclaw Gauntlet
    • Shishkebab
    • Cryolater
  • New Display: Toys & Gadgets shelves (unlockable through Lucky 38 Upgrade Terminals, new custom sign)
    • Binoculars
    • Useable Cameras
    • Shovel (moved from blunt)
    • Flare Gun (moved from pistols)
    • Laser Detonator (moved from energy pistols)
    • Transportalponder
    • BB gun (moved from shotguns)
    • Abilene Kid LE BB gun (moved from shotguns)
    • Some additional "easter egg" toys/items
  • Updated ALL Weapon Displays to support every FO3/FNV/TTW weapon
    • Pistols
      • .32 Pistol / Wild Bill's Sidearm
      • Chinese pistol / Chinese Dragoon pistol
      • Zhu-Rong v418 Chinese pistol
      • Alloy Steel 10mm pistol
      • Law Dog
      • Blackhawk
      • Callahan's Magnum
    • Shotguns
      • Combat shotgun / The Terrible Shotgun
      • Double-barrel shotgun
      • Alloy Steel Combat shotgun
      • The Kneecapper
    • Assault Rifles
      • Assault rifle
      • Alloy Steel Assault rifle
      • Chinese assault rifle / Xuanlong assault rifle
      • Chinese Dragoon Assault rifle
      • Wanda
      • Infiltrator / Perforator
    • Rifles
      • .32 Rifle (FO3 hunting rifle) / 'Ol Painless    
      • Lever-action rifle
      • Lincoln's repeater
      • Victory rifle
      • Reservists rifle
      • Backwater rifle
    • Fists
      • Fist of Rawr/Fist of the North Rawr
    • 1-Handed blades
      • Chinese officer's sword / Vampire's Edge
      • Jingwei's Shocksword
      • Tomahawk
      • Trench Knife
    • Blunt (formerly "maces")
      • Shock Baton
      • Electro-Suppressor
      • Spanned
      • Repellent Stick
      • Board of Education
    •  2-Handed Blades
      • Blade of the East
      • Axe
      • Auto-axe / Mauler / Steel Axe / Man Opener
    • Energy Pistols
      • Protectron's Gaze    
      • Alien Atomizer
      • Atomic pulverizer
      • Captain's Sidearm
      • Firelance
      • Mesmetron
      • Microwave emitter
      • Moved all variants of the sonic emitter to the same spot since player should never have more than one
    • Energy Rifles
      • A3-21's plasma rifle
      • Alien disintegrator
      • Destabilizer
    • Heavy
      • Moved Arc Welder to Energy Heavy Display
      • Moved Cyberdog Gun / FIDO off the floor and into proper mounting
    • Energy Heavy
      • Drone cannon / Drone cannon Ex-B
      • Arc Welder (moved from Heavy Display)
    • Hand Explosives
      • Holy Frag Grenade
      • Cryo Mine
      • Cryo Grenade
      • Nuka cocktail
      • Molotov Cocktail
      • C4 Detonator (moved from explosives launcher display so it displays next to the C4)
      • (REMOVED) Stun Grenade



Thanks/Credits

Coming Soon:
  • Major pass of lighting and effects to make sure lights appear in proper locations near sources, lights properly activated by switches, generally brighten many areas.
  • A quest for fully-upgrading the suite with a unique reward: A Brand-New Butler Bot!
  • Butler Bot will allow the player to autosort all items into the entire base, allow crafting from all inventories simultaneously
  • Improved Farm area with additional FO3/TTW harvestables
  • Mannequins for displaying Clothes & Armor!