About this mod
Unless the Mojave is actually in outer space, gravity is a definitely thing. So why do some items weigh less than air? Not anymore...
- Requirements
- Permissions and credits
- Changelogs
After so much playing New Vegas, I've become a hardcore masochist. The one pet peeve I have is how annoyingly light certain vital meds are. Rad-X, RadAway, chems, magazines, hulls, they're completely weightless. What gives? The only mod to address this was No Weightless Items but since it works as a simple ESP, you get conflicts left and right and I wanted to save the ESP space and it's missing some minor items. Not ideal.
So with some XEdit tomfoolery, I basically extracted all the weights from No Weightless Items, tweaked a couple, added some that were missing and threw it into a JIP Script. Perfection.
How
Weights are all set every time a save is loaded to ensure consistency. I tried setting weights on game restart only but it lead to some weights changing for some reason.
Usage
Download with your favorite mod manager and done! Just play as normal. You can open the files and tweak the values or remove entire items from the weighing, it's really up to you.
I included two scripts. One is the core script that changes the basic items. The other changes the snowglobe weights.
Known Issues
New Vegas has this annoying little bug where NCR and Legion money are split into two types. One is a standard item, the other is Caravan Money. They're both identical except when it comes to weight and value... Value of Caravan Money is static and you cannot set weight onto it. If you find some money in your inventory with no weight, this is why.
Weight shows as 0.00. This is normal. As long as weight doesn't show as --, then you have no issue. Some items have really low weight values and they don't register in the pip-boy. If you wanna confirm, just use console commands to add a few thousand to your inventory, you should notice an obvious weight spike in your inventory.
Requirements
1. xNVSE
2. JIP LN NVSE
3. Johnny Guitar with LoadEditorIDs set to true.