Fallout New Vegas
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Migck

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miguick

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Makes the idle animations for crippled limbs come through in situations where the game cannot pick them correctly like when the damage comes from an explosion. Also makes NPCs get some more debuffs from crippling like the player does

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Crippled Limb Reaction Enforcer


I dunno if you guys noticed, but the animations that normally play when you cripple an enemy's limb do not happen in some situations. Namely, if an explosion is what cripples the limb, for example.

So I WILL bore you with the details:
  • Limb crippling anims can now play on explosions, or whenever a hit location isn't available, to pick up the slack of the idle manager.
  • This includes the player character. You might find you can't switch between 1st and 3rd person view while you are crippled, which is intended since otherwise the animation can be ended by this.
  • The player suffers from a -4 PER debuff when your head gets crippled, which other actors don't. This mod can make this debuff apply to all other actors as well.
  • This mod can also apply a speed debuff to creatures without "hurt" locomotion anims, when their legs get crippled.

That's it, that wasn't too bad, right?
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