Fallout New Vegas

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About this mod

This mod does exactly what it says, it will remove the Pip-Boy when equipping a Power Armor and restore it when using any other armor! Power Armor uses the West Tek Holographic Control Panel to navigate menus!... Also a Pip-Boy Glove Remover and Pip-boy accelerator!

Permissions and credits

Every time you equip a Power Armor, the Pip-Boy will be unequipped, in the menus you will see the West Tek Holographic Control Panel. Check the pictures included to see how does it looks!  When you remove a Power Armor you will get your Pip-Boy mounted in your arm again. Also a Pipboy Glove remover.

  • configuration file : a configuration has been added to activate the Pipboy Glove or set the Holographic Control Panel to play in all armor. You will find it inside "Data\config\", by the name of "NoPipBoyinPowerArmor.ini"

  • Adaptive Color: The Holographic Control Panel adapts to the color you chose for the Pipboy, but it will only work with the default colors (Amber, Blue, Green, White) and Fallout 4 green (check "HUD Like FO4 mod", or "Octavian's Fallout 4 UI"), any other color will receive the Classic Design. I can make a pack for custom colors, just ask.
  • Chosing alternative design: You can choose this in the config file, changing "AlternativeDesign=0", to "AlternativeDesign=1", right now the alternative design is the Classic Design, but new designs or colors can be released, just ask.
UPDATING (Only the important versions)

To V3.1
To V2.5

From V1 or V1.1

  • If you have a saved file wearing a Power Armor in an older version of this mod, remove the power armor (make sure you have the pip-boy equipped) and save the game before updating.


This mod works on all the armors marked as Power Armor and everything inside the NPPArmorList (the NCR Salvaged Power Armor, that it’s not an actual Power Armor, was added here to avoid incompatibilities.). If you desire to have another armor (non Power Armor) using the West Tek Holographic Control Panel, just add the desire armor to NPPArmorList using the GECK or FNVEdit.

Just open the console ( ~ ) and type player.equipitem 00015038, or player.equipitem 0011bacb if you had the Pimp-boy.


PipBoy Glove

Pipboy Glove removers are incompatible, this one does that by itself, also, if some mod like Pip-boy 2000 MkVI changes the Glove, be sure to load my mod after that one! changing the Pipboy Glove may cause troubles.

Anything that removes the pip-boy in a similar way will probably crash with this, so obviously chose just one.

Pip-Boy Readius it's incompatible, I don’t see the point in using this mod if you are already using something like that.

The pimp-boy 3 billion, Pip-boy 2000 MkVI (replacer or no replacer), or any pip-boy mesh or texture replacers works with this Mod, it doesn’t handle the Pip-Boy 3000 directly, it registers the pip-boy being used so it probably works with everything not heavily scripted.


I strongly recommend "Faster PipBoy Faster", by throttlekitty. It makes the raising pip-boy animation a little smoother. (current animations works the same).


Direct Help:
I decided to create a discord chanel to get direct and quick help. Join this link so we can upgrade this mod and leave it bug free! Link.

Savefiles being corrupted:
My mod does not cause this problem, this is caused by two things, and both seems to be caused by MO2, so what happens is that you are probably using MO2 and TTW or just MO2.

  • You might have JIP LN NVSE installed trough MO2, what seems to be happening is that your Jip is being called too slowly, so if the game is loading at the same time that my script, it will act like certain commands doesn't exist and the game will crash. To solve this, you need to install Jip directly into your game folder, that means a manual installation into Fallout New Vegas/Data/ (check Jip description), and then make sure that TTW is not overwriting Jip with his own version (see the next step).

  • The other problem is: TTW comes with an older version of  JIP LN NVSE and that version is missing some functions used by this mod, that will  break the game. To solve this issue, go to the Tale of Two Wastelands mod folder, "mods\Tale of Two Wastelands\nvse\plugins" (you can also open MO2, and on the left side find TTW, right click the name and open in explorer) and see if you have "jip_nvse.dll" and "jip_nvse.ini", if you do, remove them so they stop interfering, then update JIP LN NVSE. I use TTW, I assure you, it`s not incompatible.
  • Finally, if nothing of this fixes your problem, try the fix in the comment section.

MInigun Floathing in your arm when modded and other problems with modded weapoms (I'M WORKING ON THIS ONE):
This is a real glitch I manage to recreate. The glitch exists without my  mod, but it’s made worse by it, until I manage to solve this,
I recommend to avoid it. (prove, check bugs section). This is caused by the command  "ReloadEquippedModels", and it's a key function for my mod, I already reported this to JIP LN NVSE ,but I didn't receive any answer. :(

Armor pieces staying after you remove the Power Armor:
Some users have reported that when they unequip a Power Armor, some peaces like the backpack remain. This glitch was caused because JIP LN NVSE wasn't up to date and was using the verson that came with TTW, so please update JhonnyGuitar, JIP LN NVSE, xNVSE and Visual C++ 2019 Redistributable before reporting any bug! You can also roll back to Version 1.1.

Dynamic Pipboy Light:
For some users "Dynamic Pipboy Light" might have issues updating the light fade (an only the light fade, as radius and color will do fine). This problem seems to exists with older PCs and an accelerated animation of the  Pipboy being raised, my mod haves an animation 4 times faster, so this mod might cause this problem. To solve it, just uninstall the "NPPA 4x Speed" in miscellaneous section or change the 2x animation from "Faster Pip-Boy Animation" mod.

anything else, please update JhonnyGuitar, JIP LN NVSE, xNVSE and Visual C++ 2019 Redistributable before reporting any bug!

About a Fallout 3 Version:
Sorry, I
Believe I cannot. First of all, I don’t mod Fallout 3. And second, it requires JIP LN NVSE, so I don’t think it will work. Why not try a  Tale of Two Wastelands? (I know there is plenty of reasons, really sorry). Maybe I do it someday, if anyone desires to do it, be my guest, you have permission.

Can you Help?
You can also help doing a small video. Two vault dweller made two videos, but they are from old versions of this mod, and a lot has changed.