Fallout New Vegas
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Created by

raingayaf

Uploaded by

raingayaf

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About this mod

Made to be used with the awesome FO4 Super Sledge Animated FX mod by AmaccurzerO. Handles the world object model change in the original mod to be done via a script and not editing weapon records for maximum compatibility with other mods as well as TTW.

Requirements
Permissions and credits
Description
Made to be used with the awesome FO4 Super Sledge Animated FX mod by AmaccurzerO. Handles the world object model change in the original mod (making the Super Sledge appear to be turned off when it is dropped) to be done via a script and not editing weapon records for maximum compatibility with other mods. Additionally makes the shishkebab idle sound play when it is deployed, and has support for TTW however TTW itself is not required.
Installation
Install the FO4 Super Sledge Animated FX mod first for the meshes, then install this mod, and then double click on the original mod in Mod Organizer 2, go to the filetree tab and right click NVSuperSledgeAnimatedFX.esp and tick hide/delete in the dropdown menu.
If you're not using Mod Organizer 2, then just go to the original mod and delete the ESP.

Optional but recommended
:

Go into FalloutCustom.ini and input
[Combat]
fMinBloodDamage = 9999999
otherwise the blood splatter will hover around the jet booster thing and it looks weird (also the blood splatter effect on melee weapons looks awful in general)
Requirements
FO4 Super Sledge Animated FX
xNVSE
JIP LN NVSE Plugin
JohnnyGuitar NVSE
Credits
AmaccurzerO for allowing me to upload this version of his mod.