Fallout New Vegas
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S6S

Uploaded by

Sweet6Shooter

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About this mod

This is a small framework to provide a randomized main menu theme.

Requirements
Permissions and credits
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Overview:

This is a small framework to provide a randomized main menu theme.

Features:
Hotkey to stop/start the main menu theme.
Hotkeys to skip forward/back or select a new random song.
Randomizable main menu theme, from a total pool of up to 30 songs.
Repeat reducer, which prevents playing of the most recent song.
Testing mode, which disables main theme until turned back on with the hotkey.
To print the default hotkeys, type call MenuDefaults in the console and they'll print.

Customization:
Main menu themes must be in .wav format. Place them in sound\fx\CMME and replace the existing files there with yours, with the exact same names. Start with 1 and then go up from there, then set the number of active songs in your config ini. See the page's images for a quick way to rename a bunch of songs perfectly with one step.

How Does It Work?
The regular main menu theme has been replaced with a blank one, and the new themes are played via regular game sound entries instead. As such, the new themes are placed in a different file location, and in a different format.
If you've forgotten which song is which, for quick reference the song that's playing (1-30) will print in the console when it starts.

Requirements:
JIP LN, xNVSE, Johnny.

Installation:
Regular installation. Download any updates to the config file when they come through. You will need to reset your config options when you do so.
There are no songs included with the download. I don't want to screw around with finding ones that are nexus-safe to upload. Download your own and convert them to wavs. See Customization above for how to add your songs.

There is a Scratchy Radio Effect file that just overwrites the blank main menu theme with one that starts with a scratchy radio effect, to bridge the time between the startup screens and the randomized theme actually playing. It's entirely optional, and if you leave the main menu on for 10 minutes, the radio effect will repeat.
I may make alt bridge noise effects, or a radio static effect that can play over the themes.

Maybe endorse the mod if you like it?

Compatibility:
Entirely compatible with Main and Pause Menus Overhaul.
This is not compatible by default with your favorite main menu theme replacer! Main menu themes for this mod need to be in .wav format, named specifically to match one of the existing dummy files, and placed in the right location. This is by necessity of how this system was made to work. Using this with unconverted main theme mods will result in two songs always playing at the same time.

Bugs:


Questions:
More song options?
30 is a lot, and hardcoding these things for the most part was already complicated for me, doing a dynamic infinite pool is beyond me. I think 30 is plenty.
Can you convert ___ song for me?
No, you can do it yourself. Ocenaudio is a nice open source program that can be used to do so.
What's up with ___ setting in the config ini that's not mentioned in the description, like the skip forward button and the reduce repeats toggle?
They're remnants from when I planned to make this mod more elaborate. I might do something with them eventually; I might not. Don't bother asking about them or telling me that you want them, I'm only going to work on them if I feel like it.
Can you do something about the lag between the startup screens and the main menu theme? It takes longer than vanilla.
That's just how it has to work with this system, there's no way around it. Use the scratchy radio effect to bridge the time if you'd like.
Make it come with themes by default?
No.


Permissions:
Completely open. If you want to use anything here, or you know how to improve it's functionality, please just credit me and let me know!

My Other Mods:
NV+ (All my NV mods are compatible with TTW, or have a TTW version/patch)
Prodlimen Creature Pack
Many new creatures, including concept art, ones from other fallout titles, and brand new monstrosities. Script based and conflict free.
Scripted Weapon Tweaks
Overhauls some weapons, like the SMMG, Minigun, Red Glare, Nail Gun, Bozar, and 9mm SMG, while also offering buffs to many underserved vanilla weapons, and the option to change base game shotguns with two barrels to your choice of firing mode. (All changes optional)
Aid Addon
Featuring 15 new healing items and new Survival healing options, this Aid Addon adds Antiseptic, Bandages, Blood Draw Kits, Medkits, Preserved Blood Packs, Hemostatic Pills, Combat Stims, and Army Morphine Syrettes to the wasteland, with configurable saturations per-item.
S6S Ingestibles
Don't like how OP food/water healing is in NV? This removes healing from food and water if you don't have the needs for it, adds stimpak limb healing while at max health, all chems have needs penalties, alcohol reduces your rad level, and all rad intake amounts have been adjusted to be proportional to the amount of moisture in the food. Intended for Hardcore, but still completely functional without it.
Breathing Mask Integration
Script based, conflict free breathing mask wasteland integration.
Ammo Rebalance
Complete cohesion of the ammo crafting/recharging system, including cases for things like .22 which didn't have them, a couple of new ammos to fill out niches and provide more options for ammos which weren't full featured, scaling crafting requirements for all ammo, and fission battery based energy recharging.
SPECIAL Base Game Perks Redux
Broad overhaul of most of the base game and DLC perks, to rebalance some which were too appealing to pass up even for roleplaying purposes, give some bad ones more appeal, convert a bunch to traits, and make way more of them give SPECIAL contextual bonuses, as well as add Big Guns criteria for acquiring perks which did not account for it previously.
Sweet 6 Shooter Perk Pack
A collection of 40 perks and 10 traits, all of which can be removed/hidden freely at any time, which offer weapon specialization options, SPECIAL based perk bonuses, and a bunch of Big Guns focused skills.
Nevada Arsenal
Cohesive, lore friendly distribution of relevant weapons from NV's DLCs into the mojave, along with GRA renaming, Mad Bomber explosive genericization, Hand Load tag removal, complete dynamic GRA -> regular weapon mod integration, and more.
DMT - Dead Money Tweaks - Complete Overhaul
Complete, top to bottom overhaul of the entire Dead Money experience. Tons of new content, enemies, weapons, a new soundtrack, customizable cloud penalties, and more.
Nif-Bashed and Spice of Life patch/replacement plugins
Lore friendly, balanced, vanilla named reworks of each entire plugin, done entirely by script for compatibility, and each added clothing is optional.
Bleed Transfusion
I like BLEED, but I find it kind of goes overboard with some of the body part damage multiplier changes that it makes. This patch reduces these values, resulting in fewer instances of death within two or three hits.
.50 Cal Casing IMPACT Compatibility Patch
Use IMPACT Compatibility? Great, me too. Only problem is, it makes all .50 cal weapons in your build use .308 casings. This patch allows you to use WWP's AMR .50 Cal casing instead, with or without using the original mod's weapon model changes.
Dynamic Starting Gear Overhaul
NV's starting gear is terrible, boring, and not contextual to what you might have actually been carrying before you got shot. DSGO overhauls your starting gear based on your tag skills and SPECIAL values. Intended to provide a starting experience flavored to your character, without going overboard and letting you totally ignore the Mojave's early low level item economy.

TTW
Benny Humbles You and Steals Your Stuff
Gear obfuscation when transitioning from DC to the Mojave for the first time, as well as optional player debuffs.
AGE
Complete overhaul of the Operation Anchorage experience, with tons of new features, encounters, enemies, and some new weapons and armor.
DC Arsenal
Cohesive, lore friendly distribution of relevant weapons from F3 and it's DLCs into NV and it's DLCs, as well as F3 DLCs into the Capital Wasteland, NV DLCs into F3 and it's DLCs, and some TTW weapon handling and caliber change tweaks. Combat Shotgun 20 Ga. option!
Vault Starting Gear DC
Vault Starting Gear DC overhauls your TTW starting gear based on your tag skills and SPECIAL values. Intended to provide a starting experience flavored to your character, without going overboard and letting you totally ignore DC's early low level item economy.