Fallout New Vegas

File information

Last updated

Original upload

Created by

Ghost8919

Uploaded by

Ghost8919

Virus scan

Safe to use

Tags for this mod

About this mod

When Bethesda made Fallout 3, they didn't include weapon ADSing. When Obsidian made Fallout: New Vegas, they added it in, though didn't add it to every weapon. Among those are the AER and AEP series of Laser Arms. This mod looks to change that. After all, Laser Weapons need Iron Sights too!

Requirements
Permissions and credits
Version 1.7 Released

Version 1.7 removes the lines in the script that change the weapons to use alternate
firing animations. At the time, this was to provide an IS Firing animation.
Now, there are two (at this time) great options from RockBiter and Hitman that both
include those!

While not required, one of the Laser Rifle animation sets, as well as
the Laser Pistol animation set, is highly recommended.

---
Version 1.1 Plasma Addon Released

Version 1.1 removes the lines in the script that change the weapons to use alternate
firing animations. At the time, this was to provide an IS Firing animation.
Now, there's the Plasma Pistol animation set by RockBiter!

While not required, it is highly recommended.

---

When Bethesda made Fallout 3, they didn't include weapon ADSing. When Obsidian made Fallout: New Vegas, they added it in, though didn't add it to every weapon. Among those are the AER and AEP series of Laser Arms. This mod looks to change that. After all, Laser Weapons need Iron Sights too!

Other mods have done this in the past, such as Project Nevada and EVE. However, both of those mods are major overhauls of
core game mechanics. The Laser Arms iron sights they add are in addition to those things.

Maybe you can't use Project Nevada or EVE because:
You play Tale of Two Wastelands
You use mods that conflict with them
You use other mods that do something similar
You just don't like them

Personally, I like both, but wanted to do something different for my Laser Arms.

---

This mod adds models and/or textures for:

New Vegas and DLC:
Laser Rifle
Laser Pistol
Laser Pistol (GRA)
Missing Laser Pistol
AER-14 Prototype
Pew Pew
Compliance Regulator
Tri-Beam Laser Rifle
Tri-Beam Laser Rifle (GRA)
Van Graff Laser Rifle (Identical to Laser Rifle)
Disintegrator (Identical to Laser Rifle)
LAER
Elijah's Advanced LAER

Plasma Addon:
Plasma Rifle
Plasma Pistol
Multiplas Rifle
Q-35 Matter Modulator
Van Graff Plasma Rifle (Identical to Plasma Rifle)
Plasma Rifle Always Crit (Identical to Plasma Rifle)
Plasma Rifle Weak (Identical to Plasma Rifle)

Tale of Two Wastelands:
Wazer Wifle
Metal Blaster
Colonel Autumn's Laser Pistol
Elder Lyon's Laser Pistol
Star-Paladin Cross' Laser Pistol
Smuggler's End
Protectron's Gaze
DEMO Laser Rifle (Identical to Laser Rifle)
DLC02 Laser Rifle (Identical to Laser Rifle)
Laser Shotgun (Identical to Tri-Beam Laser Rifle)

TTW Plasma Addon:
A3-21's Plasma Rifle
MPLX Novasurge

---

Some mesh fixes/edits are included, such as fixing (most) of the texture stretching on the LAER's stock by rounding out the thumbhole in it (like it was clearly originally intended to be, if you look at the texture), a texture edit for the LAER, removing the band on the receiver, and moving it to a separate mesh to avoide it's warping, slight re-UV-Mapping of the rear of the Laser Pistol, redone/replaced muzzle greebles on the Laser Pistol, texture edits/fixes for both the Laser Pistol and Laser Rifle, redone side-decals of both the Laser Pistol and Laser Rifle, removal of left-over high-poly mesh from the Laser Rifle, a minor overhaul of the Tri-Beam's design, and the Multiplas Rifle's glowing bulbs rotated to unobscure the sight picture. Unfortunately I just couldn't think of a way to keep all the greebles put on it AND add iron sights, so I had to redo some of it from scratch.

Also, no offense to Obsidian, but the Laser Pistol GRA and Tri-Beam GRA's mods were really lazy. I took the time to give them both some well deserved love and attention to make them more unique and inline with implied designs from other meshes in the AER and AEP series.

And, while still no offence to Obsidian, three major fixes I did was adding moving parts to the AER-14, moving the left tube back into place on the Multiplas Rifle, and fixing the thumbhole stock on the LAER, which was smooshed at some point during development. The animated parts on the regular AER-9 (##LR_CellRelease, ##LR_CellReleaseLatch, etc) were all one piece just called Object. They didn't move when the player would reload. I removed "Object" and replaced it with the proper animation pieces from the regular AER-9. Uses the same texture anyway, so visually it's not a noticeable difference, and it animates now like the AER-9.

---

These are the iron sights now found on the AER series of Laser Rifles:

These are the iron sights now found on the AEP series of Laser Pistols:

These are the iron sights now found on the LAER:


Plasma Weapon Addon:

These are the iron sights now found on Plasma Rifles:

These are the iron sights now found on Plasma Pistols:

---

This mod changes animations and meshes through scripts only. There are ZERO hard edits to the base game and DLC entries. This means that NVSE, JIP LN NVSE, and Johnny Guitar are all required. No meshes or textures are replaced. Every mesh in this mod has a different name than the one it's scripted to replace. This is to provide maximum compatibility with other mods within reason.

This mod is compatible with:
Mods that change the stats of the weapons this mod edits
Mods that change the level lists of the weapons this mod edits

Due to the scripted nature of this mod, it actually doesn't edit the weapon entries AT ALL. It is 100% compatible with any mod you use that changes damage, effects, values, etc.

This mod is incompatible with:
Mods that change the models of the weapons this mod edits
Mods that change the textures of the weapons this mod edits
Mods that add attachments to the weapons this mod edits

This mod includes many edited textures and models. It should be self explanatory, but of the few incompatibilities this mod has unfortunately are it's incompatibility with mods that change meshes, textures, or weapon mods.

This mod is semi-incompatible with:
Mods that add in new AER and/or AEP series Laser Arms
Mods that add in new Plasma Arms

Any mod that adds in their own AER and/or AEP Laser Arms/Plasma Arms' weapons will simply not change. They can be easily added to the script, however, if you're interested.

Open LaserWeaponsHaveIronSights.esp in the GECK and open LaserWeaponsHaveIronSightsNowMod in the scripts tab. Then find and copy the appropriate lines and replace the weapon entry name with the one from your weapon.

If your Laser Arm has custom textures/models but is still an AER or AEP series Laser Arm/Plasma Arm, the iron sights are separate meshes that can be copied to your mesh using NifScope.

---

This mod features addons for four mods:
Tale of Two Wastelands - Roy Batty and the TTW Team
Iron Sight Recoil Animations - Hitman47101
Gun Runner's Arsenal Merged - SlippyGuy
Moddable Unique Weapons - AlexanderSig

Highly Recommended:
FNV Clean Animation Sets - Laser Rifle - RockBiter68 -OR- Hit - Laser Rifle and Tri-Beam Anim Set - Hitman47101
FNV Clean Animation Sets - Laser Pistol - RockBiter68
FNV Clean Animation Sets - Plasma Pistol - RockBiter68


If using TTW, load the TTW addon after the main download. If using Iron Sight Recoil Animations, either load it's addon after the main download/addon it affects (if using Mo2), or overwrite the main download/addon it affects (if using Vortex).

If using GRA Merged, use the GRA Merged versions of the main download and TTW download instead.

The Moddable Unique Weapons addon does not need Moddable Unique Weapons to function. It scripts the weapon mods and uses the same stats set by AlexanderSig, and in the same mod slots. However, this addon for my mod does not touch any unique weapons besides the AER14 Prototype.

There is also an addon that replaces the black/orange colors of the AER and AEP series with the green/yellow seen in Fallout 4.

Note: This mod or it's addons do not include or redistribute any of Hitman47101's animations. Their mod MUST be installed if you intend to use the Iron Sight Recoil Animations addon.

---
INSTALLATION:

Playing without Gun Runner's Arsenal Merged?
Download Laser Weapon Iron Sights (and Plasma Weapon Iron Sights if you want them too)

Playing with Gun Runner's Arsenal Merged?
Download Laser Weapon Iron Sights - GRA Merged (and Plasma Weapon Iron Sights GRA Merged if you want them too) INSTEAD of the non-GRA version

Playing with Tale of Two Wastelands?
Download Laser Weapon Iron Sights - TTW addon  (and Plasma Weapon Iron Sights - TTW addon if you want them too) found in Optional. Load them IN ADDITION to the main files you downloaded above

Playing with Tale of Two Wastelands AND GRA Merged?
Download Laser Weapon Iron Sights - TTW - GRA Merged addon (and Plasma Weapon Iron Sights - TTW addon if you want them too) found in optional. Load them IN ADDITION to the main files you downloaded above, but INSTEAD of the other TTW addon

Playing with Iron Sight Recoil Animations?
Download Laser Weapon Iron Sights - Iron Sight Recoil Animations addon (and Plasma Weapon Iron Sights - Iron Sight Recoil Animations addon if you want them too) found in optional. If playing with TTW, download the TTW addon IN ADDITION to this one

Merging Files:
Feel free to merge all downloaded ESMs into one to keep your load order down. Simply remove any dependencies to the main mod, and everything will run identical to using the modules separately

---

Thanks to Bethesda for Fallout 3
Thanks to Obsidian for Fallout: New Vegas
Special Thanks to EPDGaffney, whom without this mod would not exist

Meshes used are from the Weapon Mesh Improvement Mod. Credit to Roy Batty and the TTW Team