About this mod
A dynamic home mod. (modded radio stations ,JSUE, SawyerBatty, BobbleHunt, TOTNW supported)
- Requirements
- Permissions and credits
-
Translations
- Spanish
- Mandarin
- Changelogs
- Donations
- Movable hideout entrance that you can place anywhere on the map. (default entrance code is 0000, can be changed in the config file)
- An extensive decoration system tied to your actions in the Mojave and elsewhere. (Quests/Achievements/Perks/NPCs/Creatures)
- Each companion has their own room decorated after finishing their personal quests.
- Several rooms dedicated to specialized purposes. (LAB, Armory, Garden...etc)
- Fully optimized and Navmeshed.
- Internal support for several mods (TOTNW/JSUE/BobbleHunt/SawyerBatty) and plenty more to come. (via scripts no ESP or patch)
- Radio system that detects and support all modded Radio Stations. (audio files need to be in mono format in order for them to play)
- A new droppable mannequin tokens system that enables you to place them anywhere you like inside the hideout. (mannequin tokens are found in a container below the table in the display room)
- You can sort and display every single item from base game + DLCs. (Food, Drinks, Ammo, Weapons)
- A Display Room to display all your power armors & armors.
- Custom Mojave Express Dropbox.
- Vendor Radio.
- A robust farming system that supports every base game + DLCs Plants/Fruits even those of which didn't have harvestable trees in the game.
- A cool shooting range with reactive targets.
and a whole lot of other stuff.
//////////// GUYS PLEASE MAKE SURE ALL THE NECESSARY REQUIREMENTS ARE UP TO DATE A LOT OF PEOPLE MISS THAT ////////////
WIP
- TTW Support.
- Teleporter.
- Bring the Sink companion modules to the hideout (if possible).
- Quest. (+ a new power armor that's already finished)
- Further develop the pledge system.
- A courier journal.
- Upgrade modules system.
- Companions Living Room.
- JSUE Support.
- Bobblehunt Support.
- Entrance Overhaul.
- Mannequins Overhaul.
- Radio Overhaul.
- Fish Tank.
Introduction
danthegeek's Underground Hideout mod was the best home mod I ever seen in FNV, I remember having the best times in FNV as a youngster playing with that mod, so recently I got back to the best game of all times and wanted to make a new playthrough sadly underground hideout didn't age that well, its been almost 14years after all, so I scoured the nexus looking for a similar more modern mod but alas even after 14years it's still the one of its kind, so I took it upon myself to make the ultimate sacrifice and started modding for the first time in my life in hopes I could fill the void that DantheGeek left us with.
Quick disclaimer : this mod has nothing to do with the original mod, sadly I couldn't contact the author he must have moved done I suppose.
Description
Now that we got the history and the reason out of the way, lets talk about what this mod does and doesn't.
I made it with hardcore difficulty in mind, there is no free loot in the hideout, no free services like rad removal and stuff, even after you unlock those machines you still need electricity to keep them running and resources (depends on what the machine does) and no free water.
If you wish to support or help my cats please send donations but more than anything thank you for playing my mod.
The Hideout:
Generator Room:

One of the few things that I really hated in the original mod was the Nuclear reactor, it felt so 'Off' having a freaking reactor in the basement that could sustain a whole city for a 5 rooms bunker, so I made it a generator that you fix and maintain, you need to keep it filled with fuel or micro-fusion cells if you have the technical know how.
Decorations:

This feature is the cherry on top for this mod, decoration stuff are unlocked through completing missions, acquiring certain perks/Challenges and achievements or killing certain NPCs or Creatures. (you need to unlock basic furniture for the LAB, private quarters, and the main hall to take effect, dw its retroactive)
Private Quarters:

Private quarters meant only for the courier, there is also a lot of decoration clutter to reflect your actions on a more 'personal' level, also here you'll find your secret panic room which is used to :
- Store all your wealth. (Caps, Chips, NCR/Legion money and gold..etc)
- PQ upgrades terminal.
- Personal storage containers.
Garden:

Pretty self explanatory.
- Dynamic and immersive Plant & Harvest system that supports all base game + DLCs plants even those which did not have a world harvestable trees.
- Store and sort all your fruits/vegetables into their own custom containers.
- Robust farming systems that relies on water and Fertilizers.
- A biological research facility prototype / Fertilizer Work Station.
For now it doesn't require a lot of resources aside from time for the plants to grow, in the future that water quest will be needed to plant those seeds, for now 'Irradiated water' will suffice.
Diner:

Pretty self explanatory too, a place where to store and sort all your food/water/sodas...ect
it has some functionalities that you can unlock like :
- Coffee maker
- Nuka Cola fridge.
- Oven to cook.
and some other small things.
LAB:

here you'll find all your medical and scientific equipment.
- Sort and display all your drugs, chems and gadgets like the stealth boys.
- Repair and upgrade machines that will cure your radiation, decontaminate your irradiated food, or heal your limbs.
- Lab sets to do all kind of stuff.
Please notice that most of these machine use a 'refill' system that is visually represented, and some other small gadgets you unlock as you journey.
Companion Quarters:

This is strictly a 'cosmetic' area for your followers to chill, each base game companion has their own room, which will be heavily decorated after you finish their personal quests.
The Armory:

And finally the coolest place in the hideout, here you can:
Conclusion
I tried to leave as little footprint as possible performance wise, there is no active script that runs in the background even if you're outside the hideout, everything is 'checked' once you get through the entrance door of the hideout.
And finally if you want to support me on making this mod even better and on my other projects please use the ko-fi link below it'll really help.

.32 Pistols (ESPLESS)
Detonators (ESPLESS)
Flare Guns (ESPLESS)
Knives (ESPLESS)
L-A-E-R (ESPLESS)
CREDITS
Brigand231 for play testing this mod and helping me a lot, also the screenshots.
SpeedyB64 for a lot of assets.
Jokerine for a lot of assets too
DonKnotts for some light assets.
HengeBobs for some shower meshes.
Pixelhate for a lot of COOL assets.
LordInquisitor for reloading bench assets.
Delete999565User for some clutter assets.
Bourgoisbanana for some furniture assets.
AtomicAmelyn for some clutter assets.
Se7enraven For some clutter assets.
Goldentriangles for some vanilla meshes assets.
Lostone1993 for the lab meshes.
Nuke4Duke for some assets.
Diegonom for PA station and some assets.
Wavion2 for some of the assets of his underwater home mod.
Munnibhai for awesome textures tutorials.
Hman101 for the weapon displays.
Yojeff for mannequin assets.
Carxt for the awesome Radio scripts.
VIPerMX for godlike assets from his Novac Home.
Woooobat for some PA assets and the awesome TOTNW mod.
georgem1010 For the magistic custom workbench.
JunkTownMods For new farming inspiration checkout his mods, really good stuff.
EdibleGrenade12 For Nuka-Cola & SS Vending machines assets.
RadioActiv03 for keypad assets.
KrLXC for some amazing assets and scripts from his vault mod.
SpringHeelJon For some textures.
AgentFuse for his modders' resources mod.
Cartman1975 for his containers mod from Fo4.
Antistar & jkruse05 for their amazing racks resources.
LivewareCascade for some scripts from Springvale mod.
Luke2172 for his textures mod
quoter1 for the SG resources.