Fallout New Vegas

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About this mod

Animation in first and third POV for ingestibles.

Permissions and credits
Successor of Animated Drinks and Food and Chems..., Animated Ingestibles does exactly what its title suggests: animate the consumption of objects. And that for the items of the base game but also officials DLC and many mods.
Animations can be played in either third person or first person view. If some objects only benefit from a summary animation using a generic 3D model that does not necessarily represent the object, the majority of them have a personalized animation wich vary depending if the player is sitting or not. So when you consume a Nuka Cola, you will see your character drinking a bottle of Nuka Cola. If you consume a beer, you will see a beer. A steak? You will see a steak.
Drinks, Food, Chems are taken into account as well as a few miscellaneous items such as Magazines and Skill books (need a patch you could find in optional files). Doctor's Bag and Stealth Boy still don't have animation. Don't need to ask. I will add them when I will have some decent animation for them.

Everything is configurable at will via an MCM. You will be able to activate or deactivate animations for certain items, under certain conditions. I have done my best to allow you to configure the mod in order to own the version that will suit you best.

Here is a more precise description of each setting you can configure with the MCM. Just in case some of you enjoy to read Nexus' descriptions tabs.


  • kNVSE Animation Plugin to be able to make diagonal moves when playing animation. Be sure that bFixIdleStrafing is set to 1 in its .ini file. Kudos to ProfessorMinius for pointing that to me.
  • If bLoadEditorIDs is set to 1 in JohnnyGuitar NVSE's .ini, more items will be animated and some items will use unique animations.
  • Setting bAllowActivateWhileAnimPlays to 1 in lStewieAl's Tweaks' .ini will allow you to activate things, like doors, while animation is playing. Very cool. 

Main Files
Easy choice. Choose One. French version or English version.

Update Files
Always stay up to date! If any, install the update of your choice after main files. One could ask you if you're agree to replace files. Yes is the answer.

Optional Files
Custom Config contain blank custom .ini files if you need to change how animation work for each item, add new animations... Experimented users only.
Perfect MKII will provide a better management of the MKII suit from Old World Blues DLC. This plugin will allow you to choose 'Perfect' or 'Perfect YUP' setting in the MCM. Read detailed informations above for more... informations. Requires OWB DLC.
Skill Books Patch is required if you want animated Skill Books. The archive contain both french and english versions. You don't need this patch when using More Useful Books mod.
JSUE Fast Travel Patch is a plugin that add a line into a script of JSawyer Ultimate Edition mod to prevent animation from playing when bFastTravelItemRequirement is set to 1 in its .ini. Otherwise, this file will have no effect.
All-In-One Patches contains all previous patches (Perfect MKII, Skill Books and JSUE Fast Travel) into one single .esp plugin. That will save you a little bit of space into your load order. Requires JSUE and all the official DLC.
Rocket Shaped Nuka Cola Bottles use a meshe made by Jokerine to replace animated Nuka Bottles of the mod by rocket shaped ones. Vanilla will only replace vanilla bottles while the All file will also replace color variations of animated Nuka Bottles that could be triggered by other mods.
Nuka Cola World files are compatibility files for zzjay's Nuka Cola World mod. Choose them wisely. Note: files are now in Old Files section, since the new version of Nuka Cola World isn't supported at all.

Note: before asking for an individual mod compatibility, please take a look at the POSTS tab to see if compatibilty is already planned, studied or will never happen.
Here is the list of mods that are, or not, compatible. Pay attention that the validity of the information given is valid for a specific mod's version. Other version of the mods mentioned could lead to incompatibilities as well as compatibility improvements.

Animation compatibility
Note that a non compatible mod doesn't means you can't use it. It just means that no animation will be provided for items from that mod.

Technical compatibility (not related to animation)

There is an easy way if, for any reason, your mod need to disable Animated Ingestibles for some time.
Just insert the following lines in one of your scripts:

Thanks to DarkPopulous for the video showcase (mod was in version 1, things could have changed)

Credits :
bluebellfairy for 3rd POV animations and generic animated objects (Animated Food & Animated Chems)
FLipdeezy for animated objects tweaks and upgrades and always precious tips
hitman47101 & Fallout2AM for first POV animations from Animation Resources 

Jokerine for rocket shaped Nuka bottles meshes from Jokerine's Misc Resources and Tutorials - FNV 
jet4571 & lylejk for Pizza mod resource 
Polyfemus & Kuroitsune for meshes from Become a Hotdog Vendor 
SirSquidly for nuka wild and nuka dark textures from Nuka-Cola Wild & Nuka-Cola Dark 
ZuTheSkunk for meshes and textures from Craftable Bread And Sandwiches 
zzjay for meshes from Nuka Cola World - Drinks and alcohol overhaul by zzjay 

Huge thanks to the NVSE/xNVSE teams, to Pelinor for the wonderful MCM system and to jazzisparis for all the magic.