Fallout New Vegas

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ProfMajkowski

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ProfMajkowski

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About this mod

Complex sanity system that dynamically reacts to in-game events.

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Mental Stability System is a relatively complex mod that introduces a Sanity mechanic into the game. Various in-game events and factors will affect the player's sanity, both positively and negatively. Once your sanity wrosens beyond a certain threshold, you will start hearing voices and creepy sounds. These voices will sometimes talk nonsense, but other times they will be directly talking to you or reacting to your actions and other things happening in game. The worse your sanity gets, the more intense, aggressive and frequent the voices become. That's the basic idea, anyway. But if you want to know more, keep reading this description. There's also a thorough guide talking about pretty much every feature of this mod in the Articles section. It's not necessary to read it to understand the Mental Stability System, because I'd say pretty much everything in this mod is intuitive, but it's still usefull if you want to know the details of how the system works. 

FEATURES

  • The Voices - As mentioned above, you will start hearing voices when your sanity gets bad enough. There are basically 3 main voices that you will be hearing (with some others chiming in here and there) with around 700-900 words each. And all of them are voiced by real voice actors that I hired specifically for this mod, no AI was used. 
  • Sounds - Alongside the voices, you will also sometimes be hearing various creepy sound effects. 
  • Antipsychotics - This mod also introduces a new aid item called Antipsychotics. As the name suggests, it is there to help you manage your degrading sanity and keep the voices silent. Also, scripted LL integration, obviously. 
  • Self-contained - Basically the entire mod is self-contained. By that I mean no vanilla records were touched and it should be compatible with literally everything. (There are some minor caveats though, so check out COMPATIBILITY near the bottom of the page.) 
  • DLC included - The mod was made with all DLCs in mind, so the voices will also be reacting to events in all four main DLCs. 
  • Customizable - Almost every feature can be turned on/off or at least customized in some way. All of these options can be found in the config file called "MentalStabilitySystem.ini"
  • B42 Descriptions support - Items added by this mod come with descriptions for Xilandro's B42 Descriptions aka Pip-Info
  • Simple sanity indicators - There are basically 4 mental states and each of them has a perk and a actor effect (comes with a debuff to SPECIAL stats, can be turned off), so you can always easily check what your current sanity is. There will also be a corner message every time your mental state changes. 
  • Support for mod-added aid items - I'm slowly working on making other mods work with/take advantage of Mental Stability System. Currently only a few mods that add new chems and consumables are supported. Look at the COMPATIBILITY section for details. (The mod support is implemented with script runners, so there's no additional plugins and you can easily change the values of how much the items affect your sanity by just edditing the text files) 
  • Base Object Swapper support - This mod also comes with a optional Base Object Swapper patch that gives a 20% chance for Mentats to be swapped for Antipsychotics. 

REQUIREMENTS

INSTALLATION

Installation with a Mod Manager is highly recommended. But if you insist on installing this manually for whatever reason, the just drop everything from the archive into your Data folder. Also, it's not strictly required and everything should theoretically work fine either way, but it is highly recommended to start a new game after installing this mod.

COMPATIBILITY

No vanilla records were edited in the making of this mod and basically everything is self-contained, so compatibility shouldn't be an issue for pretty much anyone, no matter what other stuff you have in your load order. I did need to place a few triggers in the worldspace and some interior cells for some of the voice lines, so some conflicts might show up in xEdit, but that shouldn't matter. Just load the conflicting mod after mine and everything will be fine. 
For TTW players: The mod will work as intended with TTW installed, but you won't be getting any unique voice lines until you reach the FNV portion of your playthrough. All you will be hearing in Capital Wasteland is the various creepy sounds and some generic voices that aren't really tied to player's actions or in-game events. 
For DUST players: You might be able to load your game with Mental Stability System installed, but it won't be working as intended because it heavily relies on vanilla quests and story events. 

Currently Supported Mod-added Items


F.A.Q.
  • The mod doesn't work! Wtf? I'll gladly help you with whatever issue you might be having, but when you're reporting a bug, try to give me as much information that might be relevant as you can. Or even better, turn on Debug Mode (set bDebugMode to 1 in MentalStabilitySystem.ini) and then let me know what gets printed into the console. It'll help me a lot with finding the cause of your issue. 
  • TTW version when? Tale of Two Wastelands support is in the works, but it'll take a while. 
  • I don't like (insert feature here). Will you remove it pls? Nah. Seriously though, whatever it is that you don't like, chances are it can be disabled or tweaked in the config file.
  • Can you make a version that doesn't require DLCs? Can I? Yes. Will I? Nope. 
  • Can you make a Fallout 3 version? Very unlikely, since a big portion of this mod relies on NVSE plugins. A lot of features would need to be removed for it to work with Fallout 3, which is something I'm not willing to do. Sorry. 
  • How do I know if the mod is working or not? You should automatically be assigned a perk based on your current sanity level, so check your perks and see if there's one of the following: 'Mentally Stable', 'Mentally Unstable', 'Deranged' or 'Insane'. Alternatively, you can enable Debug Mode (set bDebugMode to 1 in MentalStabilitySystem.ini) and check what it prints in the console when you load your save.
  • Will you be adding support for mod XYZ? Maybe. I'm working on adding suport for various mods, but it'll take time. Currently supported mods: Hit - Drugs, Aid Addon, A Smoke Before the Storm, Light Up and Smoke Those Cigarettes and Casa De New Vegas
  • I'm getting a "config file missing" message. What's up with that? The mod always checks if the INI config file (MentalStabilitySystem.ini) is present in your installation. If it doesn't find it, the warning message will be triggered. So if you're getting this message, it either means you forgot to download the INI or you have it installed incorrectly. But if you're certain you did everything right, then you can try to merge it with the main mod and see if that fixes it. If it doesn't, then the problem is most likely in your mod manager. Whether you use MO2 or Vortex, make sure it is updated to the newest version. Other than that, there's not much I can help you with in this regard. I tested installing the INI multiple times with multiple mod managers on two separate computers and literally never got the error message. 

CREDITS AND THANKS



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