Fallout New Vegas

About this mod

Adds 10 new weapons to the game. Supplementary Weapons was designed to fill weapon niches not filled by any weapons in the base game, as well as to increase overall weapon diversity. Most weapons are based on real life counterparts such as the M40A1, MP5, M1911, M4A1 Carbine, Mk14 EBR, and the Taurus Model 44. Animations by Hitman included.

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Supplementary Weapons Pack

Hi there, this mod was created as whenever I start a new playthrough of this game, I always end up looking for weapon types that don't exist properly in the base game. A Lever Action Shotgun with a stock, a less agricultural looking Pump Action Shotgun, a Bolt Action rifle with a Suppressor, a 2 handed SMG, etc. This always bugs me and I end up looking for similar weapons on the nexus, but I find a lot of them are massively high resolution ports from newer games that don't fit the art style of NV, or the mods that add them are broken, rely on hidden mods, or are otherwise just incompatible with my game. Therefore I decided to do it myself, and tried to add a few new weapons that should fit seamlessly into the game. I ended up with 10 new weapons to play with, and a few headaches on the way. Please see below video for a quick demonstration of all the weapons included in the pack:


And you can check out Hitman's sexy new animation for the MP5 included in this pack here:



You can find a compatibility patch for this mod and DarianStephens's amazing NVTS - New Vegas True Scopes by clicking the link here.
Big thank you to SupaSTO for creating this patch.


Integration

The main aim of this mod was for it to be well balanced, and seamlessly integrated. Therefore, all of the weapons added (minus the Unique DMR) are added to the game's leveled loot lists as 'rare' versions of their vanilla counterparts. For example, the Sub Machine Gun (MP5) has been added to the 9mm SMG loot leveled lists, but it will only show up rarely and will have a decreased condition in comparison to a normal 9mm SMG from the vanilla leveled list. In addition, all of the weapons added slightly better in some areas than their vanilla counterparts, but not as good as the unique version in all areas. I believe this is a fair and balanced way of adding mod weapons, but if you disagree feel free to edit the weapon data yourself using the GECK or xEDIT. I will not be doing user-requested balancing.

All weapons have been added to their relevant Perk and Weapon type form lists. This means that shotguns will be affected by shotgun surgeon, the Service Pistol will be affected by Grunt, 1 handed weapons are treated as improved holdout weapons, etc. This integration was done via script as this is currently the 'best practice' advised method of adding weapons to form lists.

The weapons and weapon mods added in this pack have been added to NPC and Vendor leveled lists manually. This means that if you want it to play nice with other mods that do the same thing, you're going to have to create a merged patch in xEdit for compatibility. Again, this is currently the 'best practice' advised method of adding weapons to vanilla leveled lists.

I have added recipes for all of the weapon mods this mod adds to the game, in case you're having trouble picking them up from vendors. I tried to use vanilla mods where I could to reduce the amount of searching you'll have to do to upgrade your weapons. You can create these mods at any workbench in the game as long as you have the repair skill and ingredients necessary to craft them. 

All magazine based weapons (DMR, Sniper Rifle, Automatic Carbine, etc.) have an additional feature that works with Xilandro's amazing B42 Inspect mod. When you are out of ammo the magazine will actually be empty when you check your ammo by pulling out the magazine. Once you reload, the magazine will be full again if you check your ammo again. This is showcased in the video above, if you wish to see the feature working in game.

The weapons use Hitman's animations where applicable, he was an absolute gent and allowed me to include his animations in the file itself, so this mod doesn't rely on his to work, it's all set up automatically when you download and install this mod. Go check out his mods they're so good they'll make your nipples tingle.

There are manually placed versions of every weapon added in this pack, these locations are outlined below.

Weapon Info + Locations

The weapons included in this mod are as follows:

Service Pistol
.45 Semi Automatic Pistol based on the M1911 with a suppressor and Chrome Finish mods. This version has nicer (in my opinion) textures than the base game .45 Pistol and the suppressor doesn't block the iron sights when you add it. Can be found placed in Brewer's Beer Bootlegging and the Cap Counterfeiting Shack. 

Automatic Carbine
A proper fully automatic 5.56mm Assault Rifle type weapon based on the M4A1, including a proper charging handle, featuring a custom equip animation from the legendary hitman47101 himself! Can be kitted out with an optional 'personal touch' aesthetic mod, a damage increasing mod like the Service Rifle's Forged Receiver, and an extended magazine. Can be found placed in the Camp McCarran Supply Shack and in a tent just outside Papa Kahn's house in Red Rock Canyon.

Double Barrel Shotgun
12 Gauge Sawn-off Double Barrel Shotgun that can be converted to a full length version with the stock and long barrel mods. This weapon has an added effect that you can choose if it fires one barrel at a time or two at once. Simply press the Firing Mode key, 'V' by default, you should hear a 'click' sound, and the weapon will switch between firing modes. The Firing Mode key can be set to anything you like by editing the configuration ini file included in the mod. Can be found placed in the The Bison Steve Hotel behind the counter on the right as you go in, and in the Shack near the Yangtze Memorial outside Goodsprings.

Designated Marksman Rifle
Based on the Mk14 EBR., this weapon behaves as a cross between the Marksman Carbine and Sniper Rifle in game and uses .308 ammo. Mods include a see-through ACOG scope and an extended magazine. Can be found placed in Captain Dean Boat Rentals.

Enhanced Battle Rifle
A unique variant of the Designated Marksman Rifle, comes with a Sniper Scope, Extended Magazine, and Suppressor attached, in line with vanilla Uniques. Can be found placed in a new shack/hideout added to the right as you approach the Nightstalker cave from Jacobstown. The containers placed in this shack do not respawn so you can use it as a base if you wish.

Frontier Carbine
A late game alternative to the Brush Gun, with suppressor and scope options for mods. Can be found placed at the Cliffside Prospector Camp and in the bungalow on the far right in Jacobstown, on the mantelpiece.

Sturdy Lever-Action Shotgun
A 20 Guage Lever Action Shotgun with a stock. Can be upgraded with a choke and new parts. Can be found placed at Hunter's Farm (under the bed) and in the El Dorado Gas & Service station.

Pump Action Shotgun
A sturdier, more 'utilitarian' version of the Hunting Shotgun. Comes sawn off on both ends but can be converted back to full length with the stock and barrel mods. Can be found placed in the barn in the Abandoned Farmstead, or in Tumbleweed Ranch upstairs under the bed.

Sub Machine Gun
A two handed SMG based on the MP5. Can be upgraded to have synthetic stock and grip instead of wood, as well as extended mags and a suppressor. Can be found placed in Bonnie Springs lying on the ground outside the closest house to the end of the street on the left. You can also find one in a locked case in one of the towers in the NCR Correctional Facility. 

Military Sniper Rifle
A late game alternative to the Hunting Rifle based on the M40A1 Sniper Rifle. Can be modded with a Scope, extended mags, and a suppressor. Can be found placed in Gypsum Quarry Office, or in one of the shacks near the top of Black Mountain.

Bull Magnum Revolver
A beefier looking alternative to the .44 Magnum Revolver from the vanilla game based on the Taurus Model 44. Can be upgraded with a Scope and a compensator. Can be found in the Crimson Caravan on display on a shelf beside the merchant, and in the Monte Carlo Suites hidden in one of the bedrooms.

To add all items from the mod to your inventory, plus all mods required to upgrade the weapons added by this mod, type "Player.additem XX0024DC 1" into the console, where "XX" is the load order of QSupplementaryWeaponPack.esp.

For a deeper dive on weapon stats such as damage, etc. Click here to see a spreadsheet of all relevant weapon stats and individual item codes.

Requirements

This mod requires xNVSE, JIP, JohnnyGuitar, kNVSE, and Honest Hearts to function. If something isn't working correctly, it's because you don't have one of these installed or updated to the latest version.

Credits:
hitman47101 for the animations, he's a beautiful boy and his mods are even beautifuler, they cured my depression and they can cure yours too! Go check him out

audixas for the TTW patch, thanks a million for that man <3

Custom weapon firing sounds are from COD MW, but only because EA don't let us use BF4 weapon sounds :sadface: