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File credits
JazzIsParis for all the magic Obsidian for Fallout New Vegas NVSE for all the good stuff DarianStephens for updates 1.0 and onward.
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Changelogs
Version 1.2
Removed temporary skeleton code, seeing as Compatibility Skeleton has updated.
Edited error messages to be more descriptive, hopefully allowing more people to resolve issues on their own.
Remember to remove all previous B42 files, particularly Meshes, because having the old ones still installed WILL cause issues. Also make sure Compatibility Skeleton is loaded last.
Version 1.1
ACTUALLY fixed the Pip-Boy rotation this time. Was a silly error with using the wrong variable. Doh!
Version 1.0
Added configuration, a new rotation method, and fixed the Pip-Boy bug.
Version 0.1beta
Initial Release
Description This mod adds weapon inertia. As a part of Project B42, this feature can now be released separately thanks to new functions by JazzIsParis. Now with customization! Though still no movement inertia. Pics don't really explain what this mod does exactly, so that's why there's only one for header. These videos should explain it well enough:
Details This mod requires an edited skeleton. As of version 1.0, this skeleton is provided wholly by Compatibility Skeleton, meaning any other mods which change the skeleton will need to get their changes merged in to that in order to be compatible with Inertia. If you have any mod compatibility requests, I suggest you direct them towards the author of both your desired mod, and Compatibility Skeleton.
Usage Just install and play the game. Check the config to tune the mod to your preferences. Could be unstable, due to the very nature of the mod - we never tried before to mess with meshes directly, nobody knows what's going to happen. This seems to have been proven false. Over the years, mods have made use of these functions with no issue, so I think it's safe to say the mod is pretty stable.
Installation Install required mods first. They are essential and without them – this mod will not work. "Weapon Inertia" mod installs like any other mod, manually or using a mod manager. I recommend the latter for easy uninstallation.
Un-installation Same as installation, in reverse.
Credits JazzIsParis for all the magic Obsidian for Fallout New Vegas NVSE for all the good stuff DarianStephens for the 1.0 and onward updates
Armed Forces of Ukraine, for keeping me alive and safe