Fallout New Vegas
0 of 0

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Created by

Xilandro and master JazzIsParis

Uploaded by

Xilandro

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About this mod

This mod adds weapon inertia. Part of Project B42. Thanks to JazzIsMagic... I mean Paris. ;)

Requirements
Permissions and credits

Description
This mod adds weapon inertia. As a part of Project B42, this feature can now be released separately thanks to new functions by JazzIsParis. Call it a "taster". It doesn't have customization at the moment, nor inertia due movement. I will add those in the next couple of days.
Pics don't really explain what this mod does exactly, so that's why there's only one for header. Video explains it all




Details

To make it work, custom first person skeleton is necessary. Due to this issue mod is incompatible with any other mod that changes first person skeleton, until patched.
Please leave patch requests in the comment section, including link to the modpage. I will patch the skeleton and release it as soon as I get permission from the author(s) of the given mod

Usage
Just install and play the game
Could be unstable, due to the very nature of the mod - we never tried before to mess with meshes directly, nobody knows what's going to happen.


Requirements
JIP LN NVSE Plugin starting from version 53
Latest NVSE



Installation
Install required mods first. They are essential and without them – this mod will not work.
"Weapon Inertia" mod installs like any other mod, manually or using a mod manager.
I recommend the latter for easy uninstallation.


Un-installation
Same as installation, in reverse.


Credits
JazzIsParis for all the magic
Obsidian for Fallout New Vegas
NVSE for all the good stuff


Links